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cornhelium

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Everything posted by cornhelium

  1. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Hi Uzi, 22khz, 16-bit, mono .wav files would be perfect. Don't worry, I'll tweak it. It's a nice idea, and probably quite do-able, but would bump up the file size too high I think. Probably best to leave it on mate and I'll tweak it so the decay balances with the other sounds  Thanks for your help Â
  2. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Hi wipman, I think that's what we're working towards. In the meantime, using AMORE allows people to use the Sounds and Inventory pics they want. Eventually when people agree on the very best sounds, they'll probably all go back into the MAAM_Magazines.pbo. ...AMORE is an excellent system for cutting down on the duplication of sound files. It's dead simple really Cheers, Cornhelium
  3. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Well hi there  Just a little recap on the points raised recently in this thread: #55. Cornhelium raised the potential MP problem of the use of external sound files (cheating possible on silenced weapons). #56. Cornhelium suggested a workaround for this in the form of alternative, official, versions of MAAM, with sounds integrated in the MAAM_Magazines.pbo. The file checker would only allow one of the official alternative versions to be used by clients in MP. #57. Edge raised the need for a "MAAM Authority", which has final say on all values for new magazines. #58. Cornhelium suggests using separate sounds for all magazines where sensible to do so (Eg. SKS, AK-47, RPD and RPK-47 mags should all sound different, even though they fire the same round IRL) [DONE - MAAM 1.3] #59. Cornhelium suggested an mission editor scenario be released with the next version of MAAM, using most of the MAAM weapons/ammo types so that users can quickly preview new sounds in-game. [DONE - MAAM 1.3] #60. Cornhelium suggested a new version of MAAM incorporating points 14, 50, 52, 54, 58, 59. [DONE - MAAM 1.3] #61. Benu requested update of CfgPatches section to include BIS_WeaponPack as a required addon. [DONE - MAAM 1.3] #62. Cornhelium suggested adding RPK-74 and RPK-47 to the default MAAM weapons, using models from Earl and Inquisitor respectively. [DONE - MAAM 1.3] #63. TermiPete offered config skills and web hosting for MAAM. #64. TermiPete suggested getting various ammo stats from BIS and other addons onto a webpage for easy reference. #65. TermiPete raised the importance of linking standardisation projects such as MAAM and CAVS (Common Armour Values System), especially if MAAM grows to include vehicle and aircraft ammo. #66. Pajama requested quicker reloads if a round is already in the chamber. #67. Pajama  requested the ability to reload a single additional round. Update to MAAM (Point 60) is going OK and should be seeing the light of day pretty soon. Cheers, Cornhelium
  4. cornhelium

    The Lost world Mod - jarrasic park

    This could be superb, especially with clever use of scripts like Grouplink II, unit track/follow,, tracker, and sneak-up
  5. cornhelium

    Wasteland RELEASED!! wOOT!

    I'm guessing you could use just the BAS_O.pbo from the Tonal/Tango pack and save 60mb or so. Cheers, Cornhelium
  6. cornhelium

    ECP 1.075...The countdown begins.

    Whoa there Uzi, I'm talking about version 1.071, the version that's been out for ages, when I say the "current" version. No, in 1.071 it's an either/or choice - I guess to keep the scripting overhead down. We'll have to see what 1.075 brings Cheers, Cornhelium
  7. cornhelium

    ECP 1.075...The countdown begins.

    Whoa there Uzi, I'm talking about version 1.071, the version that's been out for ages, when I say the "current" version. No, in 1.071 it's an either/or choice - I guess to keep the scripting overhead down. We'll have to see what 1.075 brings Cheers, Cornhelium
  8. cornhelium

    ECP 1.075...The countdown begins.

    In the current available ECP you can actually choose whether to have timed grenades or "explosion simulation", where objects, walls etc will shelter you from grenades. I love this feature and hope it's still there as an option One little question - have the bullet hit effects been updated? Considering that OFP can play different sounds for different things being hit (ground, vehicle, building/object), is there a possiblity that we could have sparks, dust, or dirt being thrown up by bullets according to what they hit? Anyway, that's just a small cosmetic thing, and I'm really glad that the core features of AI have been addressed. Cheers, Cornhelium
  9. cornhelium

    ECP 1.075...The countdown begins.

    In the current available ECP you can actually choose whether to have timed grenades or "explosion simulation", where objects, walls etc will shelter you from grenades. I love this feature and hope it's still there as an option One little question - have the bullet hit effects been updated? Considering that OFP can play different sounds for different things being hit (ground, vehicle, building/object), is there a possiblity that we could have sparks, dust, or dirt being thrown up by bullets according to what they hit? Anyway, that's just a small cosmetic thing, and I'm really glad that the core features of AI have been addressed. Cheers, Cornhelium
  10. cornhelium

    Common Armour Values System

    Hi Kooky, AFAIK, BAS have given permission for MAAM to be repackaged as JAM3, once enough serious changes have been made. So, in the long run, there should be no need to edit the configs of your JAM-based addons. Cheers, Cornhelium
  11. cornhelium

    Csla 2

    Wow - your textures and Scars' model? The ultimate Hind
  12. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Hi Termipete, and cheers mate for offering to help! I meant to have a new version ready yesterday, but RL had other ideas I've got permission for nearly all the sounds I plan to use - IMO it's a nice mix. Some of the others (Lib 41-45, JockoFlocko, Satchel) I haven't been able to contact - please get in touch folks if you're reading this! I also plan to add RPK-47 and RPK-74 as default MAAM weapons (new point #62), as the mags are already in there. I have permission from Earl to use his RPK-74 and Inquisitor for his RPK-47. It's just a matter of setting these up and adding/changing the sound filenames into the config - I should get it done this weekend. Cheers, Cornhelium Ps. For a future release, I'd like to change the models for the default MAAM weapons (point #24). I've got permisson from Inq and Earl, and also from DKM for their great FN-FAL (pac tex version). Many units use these, so it makes perfect sense to me to upgrade the models. I guess this one will have to go to vote...
  13. cornhelium

    Operation Black Mamba - UPDATED!

    Great stuff SuddenDeath, we really need some more Tonal missions. The features sound great - especially the silenced weapons Good luck with it.
  14. cornhelium

    The Avon Lady's "Pigs Can Fly" Campaign

    Thanks for this Avon - really enjoying it. It's great to have the Hog in the spotlight for a while. Cheers, Cornhelium Edit: @Uzi - did you get my PM?
  15. cornhelium

    US Marines

    That's great news - these beauties deserve to see the light of day, and we the OFP community deserve to play with them. Because we're worth it
  16. cornhelium

    Question about Camels

    Hi Showtek, Have a look at the "Horse with Rider" thread in A&M:D. It looks like mountable Camels, Horses, Mules, Tauntauns, Heffalumps etc will soon be possible, along with a whole lot of other stuff Cheers, Cornhelium
  17. cornhelium

    TcM Crap Sky 1.0

    Sir, you are an artist. Can't wait for teh CrapFX pack
  18. cornhelium

    Charlie Mike - Vietnam '65

    Hi Winters, The JJR Soldiers would be those nice US units released by John J.Rambo back in September, IIRC. Cheers, Cornhelium
  19. cornhelium

    M1A2 Abrams SEP

    This looks beautiful. Great work. Ps. Inq - did you get my PM?
  20. cornhelium

    Horse with rider

    Good Lord. You are indeed the Master Chief. Would this method work "out of the box" with other addons? Eg. could I mount my Tonali rebels in that same truck and they'd start firing with their JAM AK's, RPDs and Mosins? Anyway, this is wonderful stuff. Cheers, Cornhelium
  21. cornhelium

    Finnish Defence Forces Modification 1.3

    Hi, I've had freezes when running FDF with AGS and Mapfact objects. I didn't really dig any deeper to find the problem addon - just unchecked the AGS and Mapfact stuff in OFP Launcher and the freezes disappeared Cheers, Cornhelium
  22. Hehe...of course, it'd also need to lock you out of OFP 'til you'd gone through 3 hour registration, decryption and updating process. Ah well, such is the world we live in. Cheers, Cornhelium
  23. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Hi there, (#60) OK. I'm going to try a MAAM soundpack, to be released at Avon's discretion, incorporating: *different reload sounds for all default MAAM weapons -point 54. * real-life LAW reload sound from Uzihayu-IDF -point 14. * different fire sound for  M4 single/auto from M16 single/burst/auto -point 50. * different fire sounds for many different mags eg. the Mosin and SKS mags will sound different from the AK47 mags -new point 58. * Separate fire sounds for bolt action and semi-auto sniper mags -point 52. * Demo mission planner file using all mags/weapons, so sounds can easily be previewed by playing as different units (...dunno how I'm gonna get a MAAM RPK in there  ) -new point 59. I'll try and get permission to release the sounds I'm currently using in JAM - otherwise a mix of JAM/BIS sounds will have to be used. At least, we'll have a config with all the "hooks" in place to use separate fire and reload sounds. We can then play around with different files 'til we get a mix we can all agree on  This is going to take me a while due to RL stuff, and requesting permission from teams ranging from MARPAT to ADF to WWIIEC. Give me until,say, the 28th December and I'll have something worth forwarding to Avon to check out. Cheers, Cornhelium
  24. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    Ah, read you Avon...we use external files 'til we get it to the Mutually Acceptable stage. Cheers! Cornheluim
  25. cornhelium

    MAAM: Mutually Accepted Ammo & Magazines addon

    (#55) @Avon, doesn't this bring us back to ShinRaiden's point (#28) about the possibility of MP cheats? Ie. I could replace the sound for silenced sniper ammo with a deafeningly loud one, making every silenced sniper on the map clearly audible on my client PC. Ultimately, might the external sound files be a no-go? (#56) A compromise might be to make alternative sound files available on a MAAM web-page (eg. 5 versions of M4SDFire.wss available, all different sounds but balanced at about the same volume). Then, the version checker would accept clients having any of those 5 versions, but no other version. So people could choose which of the "official" sounds they prefer, but couldn't add their own. Sorry if this is off the mark technically - I don't really have a clue what I'm talking about Cheers! Cornhelium
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