cactus
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I have had the same problem. Getting the same error message (but on a different adress of course). I noticed it started to apppear when I put in TerrainDetail = High and raised SetViewDistance in Options. As soon as I lowered these the problem ceased to show it's ugly face. I really wonder why I got this problem since my rig should be able to handle High Terrain with atleast 1000 m ViewDistance (Have a P4 2.8Ghz w. GeForce 5900 w 256 Mb) I do have 811 Mb of addons but that didn't appearde to be a problem on my old computer (1800+ AMD w. Gforce 4200) so why should it be one now? /Cactus
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Did you set the last waypoint to Cycle? /Cactus/
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Of course we (me and my fellow admins on only OUR server) can mail and ask permission to every mapmaker we host a map by but I hope that they are prepared to get a lot of mails since every server will have to mail them, asking permission. A similar concern, how long do we have to wait for answers? Many email-adresses, I guess, is not valid anymore and some mapmakers have left the community altogether and others maybe plainly will not care to answer. That will be too bad since that will mean that we can't rename them and in many cases they will be a) renamed anyway and then we (or atleast the server-owners), according to Sefe and few others, open up ourselves for being sued OR b) we'll remove the maps and then everyone will lose, the mapmakers, the serveradmins and most of all the players. The servers need the mapmakers to make interesting maps otherwise we can shutdown but on the same time, the dedictaed servers is the way to reach most mp-players and if that way is "closed" many maps will not reach the community. And then to a big problem, who will take charge of asking every mapmaker and where will that information be stored so we don't have to ask permission over and over again (annoying for everybody) for the same map just because we don't know that the mapmaker already had been asked.... Well, time to start removing maps since we had our own renaming system in work but we can't have that can we?
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What are the different repspawn-zones names? I searched the forum and OFPEC and haven't found it. I also sort of remember that in Resistance it is possible to have multiple respawns for each side, is that right and what are they called? Regards - Cactus -
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Loading units into empty chopper
cactus replied to cactus's topic in OFP : MISSION EDITING & SCRIPTING
Thanks for the help guys! I don't know why it didn't work but I'll try your solutions. Been too long since I made any missions... :-) -
Loading units into empty chopper
cactus replied to cactus's topic in OFP : MISSION EDITING & SCRIPTING
Done that but can't find the answer to that specific question. Thanks anyway. -
Trying to make a group to load into an empty chopper, waiting for the pilot to arrive and then take of. But I have a few problems... 1) How do I make the group get in? Can't use the "LOAD"-waypoint since the chopper is empty and if I use "GET IN" only the leader get in, IF I assign him as cargo in the OnActivation for the WP else they are just standing around not even trying to get in. I want the WHOLE group to get in... 2) If I let the pilot arrive and sync a "LOAD" with "GET IN" the chopper takes of and flies into the sunset... hmmm.... Any good suggestions how to make the group get into the chopper w/o having to set them as cargo from beginning? (A totally unrelated question: How do I make the Leader group leader? Really can't see how the command "group" is working and BIS example don't reveal much (group player == group leader player)) Thanks in advance!
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When I try to take screens from OFP:R they all turn out black, no matter whcih way I try to take them (Print-Screen, Hypersnap or GrabClipSave....) Is it only me that got this problem with the above graphiccard (Point of View Ti4200XP w. 128 Mb RAM)? Anyone know about any solution? I got the latest drivers (30.82) and everything... /Cactus
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When I try to take screens from OFP:R they all turn out black, no matter whcih way I try to take them (Print-Screen, Hypersnap or GrabClipSave....) Is it only me that got this problem with the above graphiccard (Point of View Ti4200XP w. 128 Mb RAM)? Anyone know about any solution? I got the latest drivers (30.82) and everything... /Cactus
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Add to that that two of the original programmers has redone Hidden & Dangerous to be able to use the new gfx-cards and the special effects that they use. Much better graphic now and they will also ship a mission-editor to it. Read more of it here And to say something about IGI: STAY AWAY FROM IT! It was possibly one of my biggest dissappointments. It seemed so promising but in the end it was no more than a glorified shooter with stupid AI, you could easily carry 100+ kg of equipment and only saved games BETWEEN levels. Was that annoying or what? Nope, no fun. Hopefully IGI2 will be better but I doubt it...
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My small thoughts 1: OFP rules in this. No other game on your list has such great playingarea. Can be hard to compare RS/R6 in this 'cause they are MAINLY CQB-games. 2:GR is great here, especially the trees that's moving in the wind. I find DFLW-graphic boring. OFP has good graphic with some problems when you're flying, since you can see to far which make woods etc just "appear" from nowhere. This can be dealt with but taxes your computer, need a highend one... 3:All of these games is realistic in damage with OFP and RS/R6 coming out on top. 4:AI is absent in DFLW, sometimes good in R6/RS and almost always good in OFP. Squadmates is cannonfodder in DFLW, needs good planning in R6 since you can't change the plan midmission which you can in RS, but I was dissappointed of the AI in GR. GR is a new game and should have better AI than the old RS... 5:Well OFP has a really nice interface. Can be a little bit hectic to find the right command in the middle of a battle though. I do like RS-interface, works well for me. Didn't like GR's interface. Way to small map.... DFLW, well it worked. 6:OFP rules the vehicles! No other game on that list gives you the opportunity to drive a vehicle(well ok, there is a rubber-boat in DFLW). That was my humble opinions....
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Really don't know if this is because of the 1.49 patch but I have noticed a big increase in corrupted sound. Before I got it sometimes but it more or less always dissappeared if I switch between 1st and 3rd personview. Now, after playing on 1.49-servers I suffer from much longer and more intense white-noise "breakouts" which fluctuates on and off in 5 - 10 min periods. It's so bad that I have to play w/o sound most of the time. A friend of mine have the exact same problem System: AMD 900 MHz w. ViA-chipset. SB Live! 1024. Geforce 2 MX. 512 Mb RAM
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Which UN-addon. Do you mean the one made by WKK-Gimbal then I have no idea, but check OFP UK but that you maybe already know? Then on OPF.cz there is already a UN-addon for downloading. At least the vehicles.
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Why? It would take you a couple of seconds to pass the islands, not much fun in that. Add to that the not so realistic handling of aircrafts in OFP and your better of with a flight-sim if you want some dogfightning. The engagement range of modern AA-missiles is also so large that you could probably kill your enemy from across the map. Some serious dogfigting with WW2-era planes could be fun although a little bit "arcadish"
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Would be nice with the ability to at least watch the fight instead of watching the waitingroom for 30 mins. But not doable with the present netcode, I know. Problem is that it can be used for cheating so should only be allowed for coop. Yeah, yeah. I'm dreaming....