bigdannylong
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Everything posted by bigdannylong
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I'd absolutely  that! I remember Hidden & Dangerous 2 had helmets that protected you from bullets/shrapnel and flew off where appropriate, but they were heavier than cooler-looking berets and hats. Body armour saves a lot of lives and it should definitely be incorporated in ArmA 2.
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It would be great to have a truly destructable environment. Say you're about to enter a building but think the door is booby-trapped, you just smash a window and climb through. If an enemy shoots at the wall you're behind, fragments should fly in the air. Tanks and explosions should shake the ground, like in Ghost Recon. Almost forgot lol, would be nice to be able to climb over things as you can in Cod 4.
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I'd like: - different types of fire, like suppressive fire to win a firefight - AI that is tactically aware, using cover, rooftops and taking high ground - better CQB skills as it's a big part of modern warfare - orders to be shouted during the heat of battle and more reliance on radios for stealthier approaches - fieldcraft and fighting skills, like 'The 6 Section Battle Drills' in the British Army - AI that reacts instinctively to threats/perceived threats and genuinely wants to survive; recognises different types of threat and acts accordingly That's all I can think of atm.
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Thanks for another fine piece of work. I do rather miss the crosshairs, but that's nothing too bad. One minor error I've observed is that the AK-74 rounds are said to be '5.54mm', but it's no big deal LOL. Awesome stuff
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I can't wait to play this! Too bad I'm not home till the weekend. Thanks again for the excellent work.
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Thanks to all those that made this great mod possible; I love it! I'll be playing this for hours now lol. One small bug I've noticed is that a US marksman's M4A1 ACOG has a permanent muzzle flash. Thanks again.