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blackspirerider

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Everything posted by blackspirerider

  1. blackspirerider

    Warping/Stuttering of AI in Multiplayer

    Dude i know exactly what you're talking about. i have been dealing with that ever since I have had the game. It becomes impossible to snipe people from over 150 meters. Just a real pain in the ass. i would love a resolution for this. Cheers
  2. blackspirerider

    Arma feedback thread - based on 1.09

    i have a question that is based on 1.09 as well as previous patches: When i am targeting units from any further than 200 metres, they seem to lag massively, and skip around. for example, i will see someone take 2 or 3 steps, and then its like i miss 3 or 4 steps. this makes things very difficult as you can imagine. i have heard that this is a script that is editable by BI that changes the distance at which this happens. any feedback is greatly appreciated system:PD 2.8GHZ, 1gb mem. 7900gs. not a fantastic system, but i can run everything on normal and average about 30-35 frames. so i dont understand why this happens since i am not getting low framerate that would cause the units to lag like this... thanks a lot.
  3. blackspirerider

    Arma beta patch 1.09 - released

    okay, i have a question, why did the Dragunov become a bolt action rifle when it is clearly not? i had a discussion with my gunsmith about it and he stated that they will fire as quickly as you can pull the trigger. what are your thoughts?
  4. blackspirerider

    Arma beta patch 1.09 - released

    i've seen footage of an RPG knocking a fucking abrams on its side. furthermore, STRYKERS HAVE TIRES PEOPLE. if you hit RUBBER with an RPG, they blow up, thats simply common sence. if you want to try to say that strykers are a high quality machine, you obviously have no millitary experience and have never done your fucking research. stop being a die hard fucking american millitary victim of their propaganda and have the brain capacity to think for yyourself . fact is, strykers simply cannot handle an rpg shot, they are a kevlar REINFORCED shield, not designed to take rpg rounds. .50 cal would penetrate it. it was designed to take small arms fire, as well as a marter blast from like 40 feet away. that is written in the design modifications for the vehicle that it is simply not designed to withstand a direct explosive impact. end of fucking story. if you think that strykers should take 2 rpg youre a fucking retard. plain and simple. cheers
  5. blackspirerider

    Arma beta patch 1.09 - released

    personally, i think that the things that needed improvements were done well for the most part. however, the things that were fine, they totally fucked up. strykers now take 2 rpgs? .....TRASH. if this game is supposed to be designed around being realistic, this patch totally fucked it right over. improvements better be made before finalization or theyre not going to sell any copies of this and everyone is going to switch to OFP2, i know i will at the drop of a hat if this shit keeps up.
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