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bana

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About bana

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  1. Firstly, the quotes are in the wrong place and should be as follows unit addMagazine "magazinename"; unit addWeapon "weaponname" The second is your magazine and weapon names are wrong. Should be; unit addMagazine "7Rnd_45ACP_1911"; unit addWeapon "Colt1911" A list of weapons and magazine classnames can be found at; http://community.bistudio.com/wiki/ArmA_2:_Weapons
  2. Thanks for the suggestions guys. I'm still having problems trying to get it to work. I would have tried doing a lot of getPos/setPos in a script but my maths is no good. that's why I'm trying attachTo. I've yet to try a tracked vehicle. Not giving up on this challenge yet.
  3. I am trying to create a moving train for a cutscene intro. - I have attached a civilian car to the locomotive (low enough to move) - I have set waypoints for the car along the railroad track (close together) - Set the car to "careless" Whatever I seem to do with waypoint settings, the car doesn't stick to the tracks. It will move in a snake like fashion on and off the tracks from one waypoint to another. Any suggestions as to how to make it move in a straight line along the tracks? Cheers
  4. bana

    Nvg on and off

    Two ways you could go; 1) overload the NVGs by creating as strong and brief light source at the site of the explosion by creating a marker then using light = "#lightpoint" createVehicle (getMarkerPos "ILspawn"); 2) temporarily remove the NVGs from the unit's gear and then readding it back after a set time eg; unitName removeWeapon weaponName; sleep (whatever value you want); unitName addWeapon weaponName;
  5. Wouldn't that stop the drivers ability to pilot the boat" Try; unit disableAI "Autotarget" or if that doesnt work you could try on the driver; groupName setCombatMode "BLUE" You would have to put the boat driver in a seperate group to the passengers
  6. Not being any good at scripting (I failed COBOL I - sheesh it's as close to English as a language can get), I will hazard a guess as to how you scripted the extraction video; (Excluding Cam scripting); - Action Anim_Ramp - Put an invisible H about 0.5m - 1m above the water (or action AutoHover & Flyinheight 0.5/1) - An attachTo the back of ramp - An attachTo further up the ramp - Possibly a 3rd AttachTo - Maybe a few "Sleep" commands to smooth things out - Fly to new waypoint and close Ramp More than one attachTo moving progressively inside the Chook would allow smoother viewing. JDog, the icing on the cake would be for the operators to "getOut" of the zodiac and moveInCargo of the Chook.
  7. JDog, excellent work and an excellent reenactment of that youtube vid of special forces doing it. The only thing missing is the Chinook's Load Master jumping out of the way at the last moment. Well done. Awesome.
  8. Thanks guys, I give this a crack over the next few days and let you know.
  9. I am trying to make a cutscene at the beginning of a mission where the camera is a soldiers point of view. The soldier will be inside a moving Blackhawk. I have searched and the closest I have come up with is how to follow a moving vehicle with an exterior camera. Does anyone know how to place a camera in a vehicle? Thanks.
  10. bana

    Australians At War Mod

    Yes, it was Cambodia, not Thailand. Aussies also fought in the Rhodesian War, but as individual soldiers in Rhodesian units, not as Australian units.
  11. bana

    Mission spliting

    If you are thinking of creating two missions and linking then into a campaign, this BIKI entry should help Campaign Description.ext
  12. if this is occuring for a group of more than one helo, try setting there speed to FAST. If you use LIMITED or NORMAL, they will wait for others in their formation to catch up. Once caught up, they will slow down to avoid getting too close. Leading to one or more being too far apart. If this is occurring with a singe helo, see if it is near one of its waypoints. They always "nose up", ie buck, to slow down before moving to the next waypoint. Hope these suggestions help.
  13. bana

    New Zealand SAS

    yes, the Maori battalion was known to do the Haka before battle against Rommel's Afrika Korps. They have ceased to exist and Maori (sing & plur) are now fully integrated with the Pakiha (Anglos) I wonder if anyone is doing any Maori faces to go along with Plasman's reskins. It would make an awesome combination.
  14. bana

    New Zealand SAS

    Last I remember, the Kiwis only had 2 regular Infantry battalions. Don't know how many reserve infantry battalions though.
  15. bana

    New Zealand SAS

    Yep, and don't forget the penguins The old NZ Maori Battalion is legendary, and their artillery proved to be some of the best gunners in the world after long Tan. My hat's of to Plasman for giving them the recognition they deserve.
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