Jump to content

bennie1983nl

Member
  • Content Count

    633
  • Joined

  • Last visited

  • Medals

Posts posted by bennie1983nl


  1. I don't get it everything looks fine :crazy_o:

    errorjwh.jpg

    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7
    
    #define true 1
    #define false 0
    
    #define private 0
    #define protected 1
    #define public 2
    
    class CfgPatches
    {
    class FJ
    {
    * *units[]={"FJ1","FJ2","FJMED","FJOFF"};
    * * weapons[]={};
    * * requiredVersion=1.96;
    * * requiredAddons[]={};
    *};
    };
    
    class CfgModels
    {
    *class default {};
    *class Man:default {};
    *class fallschirmjaeger_1:man {};
    {
    * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"};
    * *sectionsInherit=Head;
    *};
    };
    
    class CfgVehicles
    {
    *class All {};
    *class AllVehicles:All {};
    *class Land:AllVehicles {};
    *class Man:Land {};
    *class Soldier:Man {};
    *class SoldierEB:Soldier {};
    *class SoldierEMG:SoldierEB {};
    *class SoldierEMedic:SoldierEB {};
    *class OfficerE:SoldierEB {};
    *class FJ1:SoldierEB
    *{
    * *displayName="Fallschirmjager K98";
    * *model="\fall\fallschirmjaeger_1.p3d";
    * *vehicleClass="IOH Fallies";
    * *side=0;
    * *wounds[]={};
    * *armor=3;
    * *armorLegs=1.500000;
    * *cost=400000;
    * *nightVision=0;
    * *camouflage=0.8;
    * *audible=0.04;
    * *accuracy=2.500000;
    * *sensitivity=1.0;
    * *sensitivityEar=0.15;
    * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1};
    * *weapons[]={"UP_K98K","Throw","Put"};
    * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
    *};
    *class FJ2:SoldierEMG
    *{
    * *displayName="Machine Gunner";
    * *model="\fall\fallschirmjaeger_1.p3d";
    * *vehicleClass="IOH Fallies";
    * *side=0;
    * *weapons[]={"UP_K98K","Throw","Put"};
    * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
    *};
    *class FJMED:SoldierEMedic
    *{
    * *displayName="Medic";
    * *model="\fall\fallschirmjaeger_1.p3d";
    * *vehicleClass="IOH Fallies";
    * *side=0;
    * *weapons[]={"UP_K98K","Throw","Put"};
    * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
    *};
    *class FJOFF:OfficerE
    *{
    * *displayName="Officer";
    * *model="\fall\fallschirmjaeger_1.p3d";
    * *vehicleClass="IOH Fallies";
    * *side=0;
    * *weapons[]={"UP_K98K","Binocular","Throw","Put"};
    * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
    *};
    };
    
    class CfgGroups
    {
    *class EAST
    *{
    * *name="EAST";
    * *class FJ_GROUPS1
    * *{
    * * *name="Fallies groups";
    * * *class FJ_g1
    * * *{
    * * * *name="Group 1";
    * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};};
    * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};};
    * * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};};
    * * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};};
    * * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};};
    * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};};
    * * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};};
    * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};};
    * * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};};
    * * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};};
    * * *};
    * * *class FJ_g2
    * * *{
    * * * *name="Group 2";
    * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};};
    * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};};
    * * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};};
    * * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};};
    * * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};};
    * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};};
    * * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};};
    * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};};
    * * *};
    * *};
    *};
    };


  2. mg2xa6.jpg

    How do we solve this?

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast        0

    #define TWest        1

    #define TGuerrila    2

    #define TCivilian    3

    #define TSideUnknown 4

    #define TEnemy       5

    #define TFriendly    6

    #define TLogic       7

    #define true  1

    #define false 0

    #define private   0

    #define protected 1

    #define public    2

    #define WeaponNoSlot        0

    #define WeaponSlotPrimary   1

    #define WeaponSlotSecondary 16

    #define WeaponSlotItem      256

    #define WeaponSlotBinocular 4096

    #define WeaponHardMounted   65536

    #define CanSeeRadar   1

    #define CanSeeRye     2

    #define CanSeeOptics  4

    #define CanSeeEar     8

    #define CanSeeCompass 16

    #define CanSeeRadarC  CanSeeRadar+CanSeeCompass

    #define CanSeeAll     31

    class CfgPatches

    {

     class iohstaticmg

     {

       units[]={};

       weapons[]={};

       requiredVersion=1.96;

       requiredAddons[]={};

     };

    };

    class CfgModels

    {

     class default {};

     class Weapon:default {};

     class iohstaticmgah:Weapon{};

    };

    class CfgWeapons

    {

     class default {};

     class MGun:default {};

     class MachineGun7_6:MGun {};

     class iohstaticmgmag:MachineGun7_6

     {

       ammo="Bullet7_6";

       displayName="Machinegun";

       displayNameMagazine="Machinegun";

       shortNameMagazine="MG";

       count=250;

     };

    };

    class CfgVehicles

    {

     class All {};

     class AllVehicles:All {};

     class Land:AllVehicles {};

     class LandVehicle:Land {};

     class Tank:LandVehicle {};

     class APC:Tank {};

     class M113:APC {};

     class M2StaticMG: M113 {};

     class iohstaticmgah: M2StaticMG

     {

       displayName="MG Schwarzlose";

       model="\IOH_MG\iohstaticmgah";

       vehicleclass="IOH MG";

       picture=m2;

       crew ="IOH_DP";

       gunnerOpticsModel="optika_pk";

       gunnerAction="ManActT80Gunner";

       gunnerInAction="ManActT80Gunner";

       side=1;

       cost=1000;

       weapons[]={"iohstaticmgmag"};

       magazines[]={"iohstaticmgmag","iohstaticmgmag","iohstaticmgmag"};

       class Turret

       {

         gunAxis="OsaHlavne";

         turretAxis="OsaVeze";

         soundServo[]={};

         gunBeg="usti hlavne";

         gunEnd="konec hlavne";

         minElev=-20;

         maxElev=+20;

         minTurn=-60;

         maxTurn=+60;

         body="OtocVez";

         gun="OtocHlaven";

     };

    };

    //class CfgNonAIVehicles

    //{

    //  class ProxyWeapon{};

    //  class Proxytpillbox: ProxyWeapon{};

    //};

    //

    //class CfgVehicleActions

    //{

    //  m2pGunner="LyingToBinocLying";

    //};

×