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Posts posted by bennie1983nl
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Quote[/b] ]I don't get this mod working..... ÂWhat do you mean precisely ?
I don't have D@nte's units in the editor.
and have some errors about a scope.
i know that the anim.pbo belongs into the Dta folder.
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I don't get this mod working.....
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I don't get it everything looks fine :crazy_o:
#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class FJ { * *units[]={"FJ1","FJ2","FJMED","FJOFF"}; * * weapons[]={}; * * requiredVersion=1.96; * * requiredAddons[]={}; *}; }; class CfgModels { *class default {}; *class Man:default {}; *class fallschirmjaeger_1:man {}; { * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; * *sectionsInherit=Head; *}; }; class CfgVehicles { *class All {}; *class AllVehicles:All {}; *class Land:AllVehicles {}; *class Man:Land {}; *class Soldier:Man {}; *class SoldierEB:Soldier {}; *class SoldierEMG:SoldierEB {}; *class SoldierEMedic:SoldierEB {}; *class OfficerE:SoldierEB {}; *class FJ1:SoldierEB *{ * *displayName="Fallschirmjager K98"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *wounds[]={}; * *armor=3; * *armorLegs=1.500000; * *cost=400000; * *nightVision=0; * *camouflage=0.8; * *audible=0.04; * *accuracy=2.500000; * *sensitivity=1.0; * *sensitivityEar=0.15; * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1}; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJ2:SoldierEMG *{ * *displayName="Machine Gunner"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJMED:SoldierEMedic *{ * *displayName="Medic"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJOFF:OfficerE *{ * *displayName="Officer"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Binocular","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; }; class CfgGroups { *class EAST *{ * *name="EAST"; * *class FJ_GROUPS1 * *{ * * *name="Fallies groups"; * * *class FJ_g1 * * *{ * * * *name="Group 1"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};}; * * *}; * * *class FJ_g2 * * *{ * * * *name="Group 2"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};}; * * *}; * *}; *}; };
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any news?This project is on a hold for the moment...
Busy with real-life.
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The few Osprey addons for OFP have Helicopter (chopper) config.
And good luck with the mod.
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Are there SP mission made with the Invasion 44 mod?
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Hello Sanctuary
I DL your 10th beta of this ww4mod and i got an error
NOT caused by your mod!! sorry
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I hope not that the addons aren't deleted ....
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Unpbo it and take a look in the config for Classes?
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@Bennie: I should do all frysian islands at once next time.DutchIsland_CTI?
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@HighWire can you make Ameland?
http://www.astronomenclub.nl/nac2006/figuren/kaartameland.jpg
That's the island were i live.
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The Dutch island Texel.
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@ STGN The (Static) MG problem is solved by DeadParrot
Thanks for your time BTW
I am now working on the Spandau AA gun, try to finish it.
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I learned something new Hidden selections
I am Burner (Dennis) greatfull for his time!
1 army regiment addons was 22 MB and now is 1 reduced too 9mb!!
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I must learn how "hidden selection" works ....
I think ...
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I got some different test-folders
1 of 428 MB 2 maps and dutch addons with IOE addons
1of 1,82 GB! IOE IOH 2maps  2 airport maps 3 WIP island (like moerdijk) and other ww2 stuff
and everthing (almost 100% done) folder (FULL-MOD) 891 MB
(and getting bigger)
Addons for the airport is 461MB.....
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IOH_DP is the class of a regular Dutch soldier
(DP DienstPlicht)
Should i send you the other dutch regimenst that i have?
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Seems like your proxy is missing/having a rong selection attached. Or maby the proxy its placed too low(can't see if its showing the animation).STGN
proxy:M113gunner.01 ?
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How do we solve this?
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast     0
#define TWest     1
#define TGuerrila   2
#define TCivilian   3
#define TSideUnknown 4
#define TEnemy    5
#define TFriendly   6
#define TLogic    7
#define true  1
#define false 0
#define private  0
#define protected 1
#define public   2
#define WeaponNoSlot     0
#define WeaponSlotPrimary  1
#define WeaponSlotSecondary 16
#define WeaponSlotItem    256
#define WeaponSlotBinocular 4096
#define WeaponHardMounted  65536
#define CanSeeRadar  1
#define CanSeeRye   2
#define CanSeeOptics  4
#define CanSeeEar   8
#define CanSeeCompass 16
#define CanSeeRadarC Â CanSeeRadar+CanSeeCompass
#define CanSeeAll   31
class CfgPatches
{
 class iohstaticmg
 {
  units[]={};
  weapons[]={};
  requiredVersion=1.96;
  requiredAddons[]={};
 };
};
class CfgModels
{
 class default {};
 class Weapon:default {};
 class iohstaticmgah:Weapon{};
};
class CfgWeapons
{
 class default {};
 class MGun:default {};
 class MachineGun7_6:MGun {};
 class iohstaticmgmag:MachineGun7_6
 {
  ammo="Bullet7_6";
  displayName="Machinegun";
  displayNameMagazine="Machinegun";
  shortNameMagazine="MG";
  count=250;
 };
};
class CfgVehicles
{
 class All {};
 class AllVehicles:All {};
 class Land:AllVehicles {};
 class LandVehicle:Land {};
 class Tank:LandVehicle {};
 class APC:Tank {};
 class M113:APC {};
 class M2StaticMG: M113 {};
 class iohstaticmgah: M2StaticMG
 {
  displayName="MG Schwarzlose";
  model="\IOH_MG\iohstaticmgah";
  vehicleclass="IOH MG";
  picture=m2;
  crew ="IOH_DP";
  gunnerOpticsModel="optika_pk";
  gunnerAction="ManActT80Gunner";
  gunnerInAction="ManActT80Gunner";
  side=1;
  cost=1000;
  weapons[]={"iohstaticmgmag"};
  magazines[]={"iohstaticmgmag","iohstaticmgmag","iohstaticmgmag"};
  class Turret
  {
   gunAxis="OsaHlavne";
   turretAxis="OsaVeze";
   soundServo[]={};
   gunBeg="usti hlavne";
   gunEnd="konec hlavne";
   minElev=-20;
   maxElev=+20;
   minTurn=-60;
   maxTurn=+60;
   body="OtocVez";
   gun="OtocHlaven";
 };
};
//class CfgNonAIVehicles
//{
// Â class ProxyWeapon{};
// Â class Proxytpillbox: ProxyWeapon{};
//};
//
//class CfgVehicleActions
//{
// Â m2pGunner="LyingToBinocLying";
//};
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holy cow! Are so many DL it?
OFPWH40Kv3 MOD
in ADDONS & MODS: COMPLETE
Posted
Great News!!