Jump to content

bennie1983nl

Member
  • Content Count

    633
  • Joined

  • Last visited

  • Medals

Posts posted by bennie1983nl


  1. First of all: Merry Xmas and happy holidays!

    I tried to pick up my IOH project again.

    I DLed the IOH demo and noticed an major "core" bug in the weapon config.

    What is the "code" for the BIS M16 sight?

    Greetings Bennie1983nl

    How many differnt PBO tools are there?

    I tried so many form Ofpr.info and i get not the pbo files unpacked. All empty folders.


  2. could someone add new dl link

    I know but Zulu is starting to archive OFP addons:yay:

    Good News Bennie,

    I found several files;

    Sanc's MP5M203

    http://www.filefront.com/14671641/MP5M203edit.rar/

    http://www.filefront.com/thankyou.ph...ec240c187d60f6

    Your 1st marine release with a bunch of weapons;

    http://www.filefront.com/14671861/Ha...arinesOFP.zip/

    http://www.filefront.com/thankyou.ph...ec240c187d60f6

    Another release with mp5m203 and shotgun;

    http://www.filefront.com/14671739/HL_MarinesOFP_1_.zip/

    http://www.filefront.com/thankyou.ph...ec240c187d60f6

    I stated archiving all addons I could find to help keep OFP alive

    I hope this works


  3. Hello to all!

    I am updating these units ( i got an new model)

    question:

    I want to add "special sound effect" to these units.

    I have heard that it is possible with script or pain sound.

    So i tried to add hitsounds ...

    Why is it not working?

    config:

    #define TEast 0

    #define TWest 1

    #define TGuerrila 2

    #define TCivilian 3

    #define TSideUnknown 4

    #define TEnemy 5

    #define TFriendly 6

    #define TLogic 7

    #define true 1

    #define false 0

    #define private 0

    #define protected 1

    #define public 2

    class CfgPatches

    {

    class HLM2

    {

    units[]={"HLMmp5","HLMsg","HLMm4","HLMsaw","HLMmed","HLMoff"};

    weapons[]={};

    requiredVersion=1.96;

    requiredAddons[]={};

    };

    };

    class CfgModels

    {

    class default {};

    class Man:default {};

    class HLM1:man {};

    class HLM2:man

    {

    sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"};

    sectionsInherit=Head;

    };

    };

    class CfgVehicles

    {

    class All {};

    class AllVehicles:All {};

    class Land:AllVehicles {};

    class Man:Land {};

    class Soldier:Man {};

    class SoldierWB:Soldier {};

    class SoldierWMG:SoldierWB {};

    class SoldierWMedic:SoldierWB {};

    class SoldierWLAW:SoldierWB {};

    class SoldierWAT:SoldierWLAW {};

    class OfficerW:SoldierWB {};

    class HLMmp5:SoldierWB

    {

    displayName="MARINE MP5GL";

    model="\HLM2\HLM2.p3d";

    vehicleClass="HALF-LIFE MARINES";

    side=1;

    wounds[]={};

    armor=3;

    armorLegs=1.500000;

    cost=400000;

    nightVision=1;

    camouflage=0.8;

    audible=0.04;

    accuracy=2.500000;

    sensitivity=1.0;

    sensitivityEar=0.15;

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};

    weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};

    magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    class HLMsg:SoldierWB

    {

    displayName="MARINE ShotGun";

    model="\HLM2\HLM3.p3d";

    vehicleClass="HALF-LIFE MARINES";

    weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};

    magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"};

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05,};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    class HLMm4:SoldierWB

    {

    displayName="MARINE M4";

    model="\HLM2\HLM2.p3d";

    vehicleClass="HALF-LIFE MARINES";

    weapons[]={"SJB_TOS_M4_M203","NVGoggles","Throw","Put"};

    magazines[]={"SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M203_Grenade"};

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    class HLMsaw:SoldierWMG

    {

    displayName="MARINE SAW";

    model="\HLM2\HLM2.p3d";

    vehicleClass="HALF-LIFE MARINES";

    weapons[]={"SJB_TOS_M249","NVGoggles","Throw","Put","SJB_TOS_Anaconda"};

    magazines[]={"SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag"};

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    class HLMmed:SoldierWMedic

    {

    displayName="MARINE Medic";

    model="\HLM2\HLM2.p3d";

    vehicleClass="HALF-LIFE MARINES";

    weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_DesertEagle"};

    magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag"};

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    class HLMoff:OfficerW

    {

    displayName="MARINE Officer";

    model="\HLM2\HLM1.p3d";

    vehicleClass="HALF-LIFE MARINES";

    weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};

    magazines[]={"HK","HK","HK","HK","HK","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag"};

    hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};

    hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};

    hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};

    class EventHandlers

    {

    init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";

    };

    };

    };


  4. Hi To All!

    I have learned alot about the Dutch Army of 1940

    Some pics

    http://www.flickr.com/photos/richardvanhoek/tags/dordrechtopenstad/show/

    http://www.flickr.com/photos/sebastiaancollectie/sets/72157617958856953/

    I will conineu further with this mod.

    I will send to my team (Bikkel & DeadParrot) what is ready (or almost ready) addons soon.

    And hope that will go further with this mod. (Or i am alone again)

    André

×