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Posts posted by bennie1983nl
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I can remember that some one give me a pbo tool usefull for OFP and ArmA......
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First of all: Merry Xmas and happy holidays!
I tried to pick up my IOH project again.
I DLed the IOH demo and noticed an major "core" bug in the weapon config.
What is the "code" for the BIS M16 sight?
Greetings Bennie1983nl
How many differnt PBO tools are there?
I tried so many form Ofpr.info and i get not the pbo files unpacked. All empty folders.
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i am looking for WW2 Japenese TroopsGavin soldiers pack?
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Is there a british 25 pounder field gun (WW2) for OFP?
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I had problems with my PC and i decided to format my HD. I put everything on DVD but now my DVDplayer is broken and only my CDrom players works so i am "out of order"for a short time.
Greetings from Holland
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could someone add new dl linkI know but Zulu is starting to archive OFP addons:yay:
Good News Bennie,I found several files;
Sanc's MP5M203
http://www.filefront.com/14671641/MP5M203edit.rar/
http://www.filefront.com/thankyou.ph...ec240c187d60f6
Your 1st marine release with a bunch of weapons;
http://www.filefront.com/14671861/Ha...arinesOFP.zip/
http://www.filefront.com/thankyou.ph...ec240c187d60f6
Another release with mp5m203 and shotgun;
http://www.filefront.com/14671739/HL_MarinesOFP_1_.zip/
http://www.filefront.com/thankyou.ph...ec240c187d60f6
I stated archiving all addons I could find to help keep OFP alive
I hope this works
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I saw that the link to the video didn't work
http://player.omroep.nl/?aflID=10208735
this one wil!
enjoy!
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Here is a link to uniek footage/video of the Dutch Army 1939-1940
You wil see Trainging, break-time, winter fun and many more. Black-White and in full colour!
How civil live look at the soldiers.
Click on "Bekijk uitzending" left below in orange
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Well i use http://www.youtube.com/watch?v=SWcueRvfvOo&feature=player_embedded the sounds of this vid.
And i cut some pieces out it.
And wanne use it in "special sound effect"
Maybe some other suggestions?
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Hello to all!
I am updating these units ( i got an new model)
question:
I want to add "special sound effect" to these units.
I have heard that it is possible with script or pain sound.
So i tried to add hitsounds ...
Why is it not working?
config:
#define TEast 0#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class HLM2
{
units[]={"HLMmp5","HLMsg","HLMm4","HLMsaw","HLMmed","HLMoff"};
weapons[]={};
requiredVersion=1.96;
requiredAddons[]={};
};
};
class CfgModels
{
class default {};
class Man:default {};
class HLM1:man {};
class HLM2:man
{
sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"};
sectionsInherit=Head;
};
};
class CfgVehicles
{
class All {};
class AllVehicles:All {};
class Land:AllVehicles {};
class Man:Land {};
class Soldier:Man {};
class SoldierWB:Soldier {};
class SoldierWMG:SoldierWB {};
class SoldierWMedic:SoldierWB {};
class SoldierWLAW:SoldierWB {};
class SoldierWAT:SoldierWLAW {};
class OfficerW:SoldierWB {};
class HLMmp5:SoldierWB
{
displayName="MARINE MP5GL";
model="\HLM2\HLM2.p3d";
vehicleClass="HALF-LIFE MARINES";
side=1;
wounds[]={};
armor=3;
armorLegs=1.500000;
cost=400000;
nightVision=1;
camouflage=0.8;
audible=0.04;
accuracy=2.500000;
sensitivity=1.0;
sensitivityEar=0.15;
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};
weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};
magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
class HLMsg:SoldierWB
{
displayName="MARINE ShotGun";
model="\HLM2\HLM3.p3d";
vehicleClass="HALF-LIFE MARINES";
weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};
magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"};
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05,};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
class HLMm4:SoldierWB
{
displayName="MARINE M4";
model="\HLM2\HLM2.p3d";
vehicleClass="HALF-LIFE MARINES";
weapons[]={"SJB_TOS_M4_M203","NVGoggles","Throw","Put"};
magazines[]={"SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M203_Grenade"};
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
class HLMsaw:SoldierWMG
{
displayName="MARINE SAW";
model="\HLM2\HLM2.p3d";
vehicleClass="HALF-LIFE MARINES";
weapons[]={"SJB_TOS_M249","NVGoggles","Throw","Put","SJB_TOS_Anaconda"};
magazines[]={"SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag"};
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
class HLMmed:SoldierWMedic
{
displayName="MARINE Medic";
model="\HLM2\HLM2.p3d";
vehicleClass="HALF-LIFE MARINES";
weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_DesertEagle"};
magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag"};
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
class HLMoff:OfficerW
{
displayName="MARINE Officer";
model="\HLM2\HLM1.p3d";
vehicleClass="HALF-LIFE MARINES";
weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"};
magazines[]={"HK","HK","HK","HK","HK","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag"};
hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1};
hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1};
hitSounds[]={"hitSound1",0.05,"hitSound2",0.05};
class EventHandlers
{
init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}";
};
};
};
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@ Stary Wiarus Nice pictures of the planes!
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Hello
Sorry for digging up this topic but i can't this addon find it on my HD.
Does some maybe have it?
Pity the DL links are dead.
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Will there be an custom map in the mod?
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Looks interesting!
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Will there be a Bolt Action animation?I thougd that there was somewhere ingame video with Bolt Action?
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I know to make/modifi units but i can't make vehicles
http://www.landsverk-m38.nl/M38_eng_introduction.htm
Who hase time left to finish this Armored car?
The big thing is that it has no inside / interireur.
I willl be him/her very great-full!!
Amored cars has a big role with the battles of the dutch airports.
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Hi To All!
I have learned alot about the Dutch Army of 1940
Some pics
http://www.flickr.com/photos/richardvanhoek/tags/dordrechtopenstad/show/
http://www.flickr.com/photos/sebastiaancollectie/sets/72157617958856953/
I will conineu further with this mod.
I will send to my team (Bikkel & DeadParrot) what is ready (or almost ready) addons soon.
And hope that will go further with this mod. (Or i am alone again)
André
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Nice screenshots Fab. !Cant wait next screenshots.
Well some can't wait when this mod wil be released! :D
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Did i saw an IOE K98? (great shots!)
Invasion of Holland Demo
in ADDONS & MODS: COMPLETE
Posted
I will make an update because the major problem was that the mod crashed if you where dutch soldier.... that problem was in the weapon config that is solved and will be released soon.
Maybe i will make some more missions for the demo or more dutch troops.