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Posts posted by bennie1983nl
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The real problem is that the objectives in the briefing are not shown, guess that's what he meant with 'what happened to my briefing? ' Â
that is what i mean, yes
how do i combine the triggers/objectives with the objectives in the briefing?
i aslo have planning to create; a inspection made by an HIGH raking officer(cuba?) and a group with speztnats(bodygaurds) and maybe they will kill the pilot if the rescue team doesn't kill the russians first....
but i am an noob who is experimenting and could use alot of help
BUT thanks to ALL who has replied and help me
this one of the tutorials i have studied http://www.opflash.org/mission_tutorials.php
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"Sfweapons",<<<<<<<<<<<<<this one --->>> removed!
i will try it out
thank u for your time macser!
ow 1 thing
what happened to my briefing?
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Bennie,if you haven't done it already,check your E-mail.I did a few edits of your mission.
I see where you were goin' wrong.
Check the triggers to see whats in the
condition and activation fields.
Also it's a good idea to name your triggers
so you can easily see what they're doing.
You might need to do some work on your
briefings and stuff.But you should have
enough to work with for now.
Macser
you used an unoffical addon, Macser so i can't open the mission in the editor
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Cmon guys, no need to have him read a veritable encyclopedia of info to find the answer to a simple question, we all started in the same place and we know how frustrating it can be to have to do that.The problem was, there was no questions asked. It is quite a difficult task to answer a non-existant question.
bennie1983nl, I suggest that in the future you state more clearly in your posts what you want to know or what you want to get done, so it is much easier for others to help you. We want to help but it is very hard to do so if you write like your first post in this thread.
Best Regards,
Baddo.
i asked for help but asked no question?
sorry for it
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thanks macser i will try this out
it didnot work macser
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Dont forget to syncronise your squads getin waypoint with the choppers load waypoint to aviod any trouble.And Macsers way isn't necessary BUT it is a far better way to do anything with objectives. Just makes things a bit easier in the long run if you want to link anything else to objective status.
Dont forget to syncronise your squads getin waypoint with the choppers load waypoint to aviod any trouble
i have done that,
but the objectives doesn't fully work... well they don't work at all
mission with standard BIS units
maybe can someone take a look at it?
it is with briefing and a overview
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This is from ProfTournesol,looks like a neat wayto go about your triggers.
Quote[/b] ]What i do is to create boolean variable initialized as "false" at the beginning of the mission (in the init.sqs or the init line of the player) : obj1done = false, obj2done = false etc...
When an objective is successfull, a trigger changes the variable from false to true : obj1done = true.
Then, the end trigger has in its condition line :
obj1done AND obj2done AND etc...
It's simple,but it works.
Can you see what he means?
Macser
heej macser
were did you found this?
(in the init.sqs or the init line of the player) : obj1done = false, obj2done = false etc in the player's init-line and not in the trigger?
and if a aera must be cleared all the enemy units must have in there's init-line obj1done = false???
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Well i have learned a new thing
but how to make an objective
Needed triggers and markers (also for briefing)
Like
clear out aera
keep the pilot alive (when he is dead all mission is a failure!!
wait for pick up / or go back to base in helikopter
my briefing is done with links to the markers
obj_1 = kill allsoldiers
obj_2 = keep the pilot alive
obj_3 = destroy enemy AA-gun
how to fill in the triggers?!
<! **** Objective 1 **** >
<p><a name="OBJ_1"></a>
Kill the troops in the <a href="marker:m2">town</a>.
</p><hr>
<! **** Objective 2 **** >
<p><a name="OBJ_2"></a>
keep the <a href="marker:m1">pilot</a> </p><hr>alive
<! **** Objective 3 **** >
<p><a name="OBJ_3"></a>
Destroy the <a href="marker:m5">AA-gun</a> </p><hr>
<! ****************************************** >
<! **** Debriefing >
<! ****************************************** >
<! **** End #1 **** >
<hr><br><h2><p><a name="Debriefing:End1">
Mission accomplished
</a></p></h2><br><p>
Good Job! You and the pilot are alive!
</p><br>
<hr><br><h2><p><a name="Debriefing:End2">
Mission is failed
</a></p></h2><br><p>
Shame on you, you failed the operation !
</p><br>
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@Macser
Thanks
i am just a noob whowanne try something
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@ barry thanks! I will try it out
Btw how make i the blackhawk to pick up the troops? wich waypoint order?
"load" or "hold"?
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story line
around 1300HR an A-10 was shot by enemy AA-guns in the moutains. The pilot used his ejection-seat and land safe near a moutain village were he is hidding. enemy troops are searching for him. There USAF-pararesue units have to safe him.
i have some problems with triggers like
after a aera is safe to make a blackhawk land to pick-up the downed pilot and the pararesceu team
You (d1) start in the air in a blackhawk(p1) - "set Flying"
you and your team init-line "this move in cargo p1"
waypoint from a airfield (airfield with marker called m1 - Airbase) to village
trigger one "West" Present in the condition line" [d1, p1] exec "paradrop.sqs" " (i dwonloaded a paradrop script and put it the missoin folder) marker m4 - paradrop
marker m5 - move to, with waypoint seek and destroy
Troops jump out and land not far of the village, move to village destroy enemy troops (trigger on "East" not present)
syncronoist(???) (bleu line effect to connect watpoints and triggers) second blackhawk moves to village (in hands of west) my problem is now to make the blackhawk land the pilot has to "get in" the helicopter together with You (d1) and the team!! go up and back to base.
my e-mail swatben17@hotmail.com
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Hi
i am experimenting with the editor
but i could use some help with a Search And Rescue mission
question 1
but i could use some help with making objectives to work with the briefing
my briefing is done with links to the markers
obj_1 = kill allsoldiers
obj_2 = keep the pilot alive
obj_3 = destroy enemy AA-gun
how to fill in the triggers?!
<! **** Objective 1 **** >
<p><a name="OBJ_1"></a>
Kill the troops in the <a href="marker:m2">town</a>.
</p><hr>
<! **** Objective 2 **** >
<p><a name="OBJ_2"></a>
keep the <a href="marker:m1">pilot</a> </p><hr>alive
<! **** Objective 3 **** >
<p><a name="OBJ_3"></a>
Destroy the <a href="marker:m5">AA-gun</a> </p><hr>
<! ****************************************** >
<! **** Debriefing >
<! ****************************************** >
<! **** End #1 **** >
<hr><br><h2><p><a name="Debriefing:End1">
Mission accomplished
</a></p></h2><br><p>
Good Job! You and the pilot are alive!
</p><br>
<hr><br><h2><p><a name="Debriefing:End2">
Mission is failed
</a></p></h2><br><p>
Shame on you, you failed the operation !
</p><br>
question 2
how to make ... to see the Yellow waypoints directions IN-GAME
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looks promossing
gonne try it tomorrow
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nice helicopter
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are there some pics?
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{GOL} server is dead?
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take the bridge at DordrechtI first thought you were joking about Dordrecht. But actually it is sensible when you look at the site of Dordt open stad:
well the dutch forces tryed severel times to retake the bridge and prevent the german ground troops to cross it
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i lost my words
amazing
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nice video Bennie Âi like the paras ^_^ nahhh i like all'em
what's the battleplan
?
take the brigde at Dordrecht
thank U that u like it!
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(rapidsharelink)
This is a unofficail promo movie I have made for Invasion of Holland
I was experimenting with Fraps
King Tiger can use addons builders!
there is alot what need to be build!
(my first made movie)
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ok, thanks Bennie Âyour welcome!
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a cool jungle map + predator addon + Modern Us Amry Addon = ROCKING
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thank you all!!
It takes place during the Clone Wars, so there are no Stormtrooper
ow
but i joint jour forum looking for released stuff
will there be a large addon-pack or mod?
A SAR mission
in OFP : MISSION EDITING & SCRIPTING
Posted
Baddo, i know that site but i am not member of that forum ....
BUT
I still need to know how to combine the objectives in the briefing with those in the game / editor...
i have learned alot of things
but i was wondering how to I set a trigger for this objective; ALL your team members have to survive! no friendly members dead...
this have i learned of the "pilot" objective west->men->Pilot
name of pilot PD
trigger
Type: Loose Text: Pilot Killed condition: not(alive pd) On Activation: "2" objstatus "failed"
what must i typ in "condition" ?
the name of the Black Ops are d1, d2 to d5