Jump to content

bennie1983nl

Member
  • Content Count

    633
  • Joined

  • Last visited

  • Medals

Everything posted by bennie1983nl

  1. bennie1983nl

    Indian Wars? Good Idea?

    The Good , The Bad and The ugly But the DL link @ OFPEC is down is there a way to create a new DL link?
  2. bennie1983nl

    Belguim ww2 soldier

    http://www.savefile.com/files/1886800 I hope that this works savefile
  3. bennie1983nl

    Belguim ww2 soldier

    Here is my alpha version of a Belgium ww2 soldier. It is just 1 model with rifle rifle model is made KingTiger. West - WW2 Belguim soldiers - soldier SavaFile DL link  I had plans to build Fort Ebem Emael but that is 2 diffilcult for me.
  4. bennie1983nl

    Dutch infantry -- Holland May 1940

    We are back! Â A soldier of the Regiment; Special artillery Service with black helmet.
  5. bennie1983nl

    World War II CZ MOD

    Just wondering.... any new? Or are you busy with the ArmA version?
  6. bennie1983nl

    open doors

    THX ProfT Â Â above is for the Fence and cargate fence! below is the BIG cargate with JP logo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">useful commands: opening closing with script: doorname animate ["Dvere1", 1] Â //opens the door doorname animate ["Dvere2", 0] Â //closes the door Dvere1 is door on the left side Dvere2 is the door on the right side Â
  7. bennie1983nl

    open doors

    Hi to all! I am working on a Jurassic Park mission. And it got as empty objects alot of fences and gates. can the AI open a gate? André de Jong i found this in a config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class JP_cardoor { units[] = {JP_cardoor,JP_fench}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class JP_fench: TargetGrenade { model="\JP_cardoor\JP_fench"; armor=20000; scope=2; vehicleClass="Jurassic Park"; displayName="Perimiter Fence"; }; class JP_cardoor: TargetGrenade { model="\JP_cardoor\JP_cardoor"; armor=20000; scope=2; icon="\JP_cardoor\fench1.paa"; vehicleClass="Jurassic Park"; displayName="Perimiter Fence"; animated=1 class Animations { class door1 { type="rotation"; animPeriod=3 selection="door1"; axis="a_door1"; angle0=0 angle1=1.60000; }; class door2 { type="rotation"; animPeriod=3 selection="door2"; axis="a_door2"; angle0=0 angle1=-1.60000; }; class door3 { type="rotation"; animPeriod=3 selection="door3"; axis="a_door3"; angle0=0 angle1=-1.60000; }; class door4 { type="rotation"; animPeriod=3 selection="door4"; axis="a_door4"; angle0=0 angle1=1.60000; }; }; class UserActions { class OpenDoors { displayName="Open Doors"; position="mitte"; radius=20.500000; condition="((this animationPhase ""door1"") <= 0.5) && ((this animationPhase ""door2"") <= 0.5) && ((this animationPhase ""door3"") <= 0.5) && ((this animationPhase ""door4"") <= 0.5)"; statement="this animate [""door1"", 1]; this animate [""door2"", 1]; this animate [""door3"", 1]; this animate [""door4"", 1]"; }; class CloseDoors { displayName="Close Door"; position="mitte"; radius=20.500000; condition="((this animationPhase ""door1"") >= 0.5) && ((this animationPhase ""door2"") >= 0.5) && ((this animationPhase ""door3"") >= 0.5) && ((this animationPhase ""door4"") >= 0.5)"; statement="this animate [""door1"", 0]; this animate [""door2"", 0]; this animate [""door3"", 0]; this animate [""door4"", 0]"; }; }; } }
  8. bennie1983nl

    WWIIEC : Caen 1944

    Holy cow!
  9. bennie1983nl

    Looking for a DL link

    Hi to all I am looking for a DL link for the Mod FFUR 2006 modern warfare. http://ofp.gamepark.cz/index.php?showthis=9632 But the DL link form ofp.info is dead.... André de Jong PS I know that there are newer versions but the FFUR85 doesn't run smooth on my pc. And i prever woodland camo instead ACU.
  10. bennie1983nl

    Indian Wars? Good Idea?

    I think that it is possible. Idians and Cowbows Here comes the Calvery!
  11. bennie1983nl

    Invasion of Holland Demo

    It seems that i made the mistake.... But we all know that we move a "mod" folder into the OFP folder!
  12. bennie1983nl

    WW1 Mod Expansion Pack

    Heej ProfT I am working a small present for you! Within 1 week you will get a PM. (It is NOT dutch )
  13. bennie1983nl

    Invasion of Holland Demo

    i am sure that i zipped the right stuff! Maybe Deadeye made a mistake BUT I will download the demo my self and see what is wrong Both links
  14. bennie1983nl

    Invasion of Holland Demo

    I get PM email about install errors! Please read the README!
  15. bennie1983nl

    Invasion of Holland Demo

    ftp://ftp.armedassault.info/armad/addons/IOH_DemoV1.4.zip  Thank you Deadeye!!ArmA.info DL link
  16. bennie1983nl

    Invasion of Holland Demo

    I get some e-mails / PM's about problems downloading from Rapidshare. This file is 2 big for savefile.com.... Are there more upload-sites?
  17. bennie1983nl

    Spacemod pack FULL

    Downloading!
  18. bennie1983nl

    WWIIEC : Caen 1944

    Good Work! Fab and the WW2EC Team!
  19. bennie1983nl

    WW1 Mod Expansion Pack

    Nice Looking units ProfT!
  20. hi to all! I will soon release a demo of the mod i am working on. Invasion of Holland mod The plan for the Full Mod will be the creation of the Dutch Army of 1940. -- imporved helmet model http://www.flashpoint1985.com/cgi-bin....84;st=0 -- BIS forum. This demo will include Dutch Jagers Regiment and the Dutch Marines an part of the read-me with more info I am working on some missions but i could use some Beta-testers who also can make some missions (with Voice-acting (Dutch and/or Germans)). If you like the idea you can mail me @ swatben17@hotmail.com With Kind Regards André de Jong
  21. bennie1983nl

    Invasion of Holland demo plan

    The Demo is released check out this topic BIS forum
  22. bennie1983nl

    Invasion of Holland demo plan

    Can this topic be locked? BUT don't worry anyone! sooner or later....
  23. bennie1983nl

    ACU with BIS heads

    An early Furr mod has them. http://ofp.gamepark.cz/index.php?showthis=9632 http://ofp.gamepark.cz/index.php?showthis=7845 .... dead? http://ofp.gamepark.cz/index.php?showthis=10234 Â these are released some where... US Codeblue ACU Units try this BIS forum link SHOOT DL links are DEAD! can somebody upload US Codeblue ACU Units?
  24. bennie1983nl

    Half-Life Marines

    Scripts can be found in VME_Events.pbo in this Hotfix for VME/PLA v2. I haven't quite figured out how you could apply them to your units. I haven't seen how it's done, but the units apparently have a selection (presumably one leg) on the models that can be animated - defined as a rotation in the config. }; Â class MARINESG:SoldierWB Â { Â Â displayName="MARINE ShotGun"; Â Â model="\HL_MARINES\SPETS3.p3d"; Â Â vehicleClass="HALF-LIFE MARINES"; Â Â weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_ TOS_Glock17C"}; Â Â magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_S pas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB _TOS_Glock17C_Mag"}; Â Â HERE-->> Â Â class EventHandlers { Â Â Â Â init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}";
  25. bennie1983nl

    Advance War mod (mini)

    this project is on a hold! maybe it will bleed to dead...... I got too many ideas in my head. New Project
×