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Everything posted by bennie1983nl
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The Good , The Bad and The ugly But the DL link @ OFPEC is down is there a way to create a new DL link?
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http://www.savefile.com/files/1886800 I hope that this works savefile
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Here is my alpha version of a Belgium ww2 soldier. It is just 1 model with rifle rifle model is made KingTiger. West - WW2 Belguim soldiers - soldier SavaFile DL link  I had plans to build Fort Ebem Emael but that is 2 diffilcult for me.
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
We are back! Â A soldier of the Regiment; Special artillery Service with black helmet. -
Just wondering.... any new? Or are you busy with the ArmA version?
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THX ProfT Â Â above is for the Fence and cargate fence! below is the BIG cargate with JP logo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">useful commands: opening closing with script: doorname animate ["Dvere1", 1] Â //opens the door doorname animate ["Dvere2", 0] Â //closes the door Dvere1 is door on the left side Dvere2 is the door on the right side Â
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Hi to all! I am working on a Jurassic Park mission. And it got as empty objects alot of fences and gates. can the AI open a gate? André de Jong i found this in a config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class JP_cardoor { units[] = {JP_cardoor,JP_fench}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class JP_fench: TargetGrenade { model="\JP_cardoor\JP_fench"; armor=20000; scope=2; vehicleClass="Jurassic Park"; displayName="Perimiter Fence"; }; class JP_cardoor: TargetGrenade { model="\JP_cardoor\JP_cardoor"; armor=20000; scope=2; icon="\JP_cardoor\fench1.paa"; vehicleClass="Jurassic Park"; displayName="Perimiter Fence"; animated=1 class Animations { class door1 { type="rotation"; animPeriod=3 selection="door1"; axis="a_door1"; angle0=0 angle1=1.60000; }; class door2 { type="rotation"; animPeriod=3 selection="door2"; axis="a_door2"; angle0=0 angle1=-1.60000; }; class door3 { type="rotation"; animPeriod=3 selection="door3"; axis="a_door3"; angle0=0 angle1=-1.60000; }; class door4 { type="rotation"; animPeriod=3 selection="door4"; axis="a_door4"; angle0=0 angle1=1.60000; }; }; class UserActions { class OpenDoors { displayName="Open Doors"; position="mitte"; radius=20.500000; condition="((this animationPhase ""door1"") <= 0.5) && ((this animationPhase ""door2"") <= 0.5) && ((this animationPhase ""door3"") <= 0.5) && ((this animationPhase ""door4"") <= 0.5)"; statement="this animate [""door1"", 1]; this animate [""door2"", 1]; this animate [""door3"", 1]; this animate [""door4"", 1]"; }; class CloseDoors { displayName="Close Door"; position="mitte"; radius=20.500000; condition="((this animationPhase ""door1"") >= 0.5) && ((this animationPhase ""door2"") >= 0.5) && ((this animationPhase ""door3"") >= 0.5) && ((this animationPhase ""door4"") >= 0.5)"; statement="this animate [""door1"", 0]; this animate [""door2"", 0]; this animate [""door3"", 0]; this animate [""door4"", 0]"; }; }; } }
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Holy cow!
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Hi to all I am looking for a DL link for the Mod FFUR 2006 modern warfare. http://ofp.gamepark.cz/index.php?showthis=9632 But the DL link form ofp.info is dead.... André de Jong PS I know that there are newer versions but the FFUR85 doesn't run smooth on my pc. And i prever woodland camo instead ACU.
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I think that it is possible. Idians and Cowbows Here comes the Calvery!
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It seems that i made the mistake.... But we all know that we move a "mod" folder into the OFP folder!
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Heej ProfT I am working a small present for you! Within 1 week you will get a PM. (It is NOT dutch )
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i am sure that i zipped the right stuff! Maybe Deadeye made a mistake BUT I will download the demo my self and see what is wrong Both links
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I get PM email about install errors! Please read the README!
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ftp://ftp.armedassault.info/armad/addons/IOH_DemoV1.4.zip  Thank you Deadeye!!ArmA.info DL link
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I get some e-mails / PM's about problems downloading from Rapidshare. This file is 2 big for savefile.com.... Are there more upload-sites?
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Downloading!
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Good Work! Fab and the WW2EC Team!
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Nice Looking units ProfT!
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hi to all! I will soon release a demo of the mod i am working on. Invasion of Holland mod The plan for the Full Mod will be the creation of the Dutch Army of 1940. -- imporved helmet model http://www.flashpoint1985.com/cgi-bin....84;st=0 -- BIS forum. This demo will include Dutch Jagers Regiment and the Dutch Marines an part of the read-me with more info I am working on some missions but i could use some Beta-testers who also can make some missions (with Voice-acting (Dutch and/or Germans)). If you like the idea you can mail me @ swatben17@hotmail.com With Kind Regards André de Jong
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Invasion of Holland demo plan
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
The Demo is released check out this topic BIS forum -
Invasion of Holland demo plan
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Can this topic be locked? BUT don't worry anyone! sooner or later.... -
An early Furr mod has them. http://ofp.gamepark.cz/index.php?showthis=9632 http://ofp.gamepark.cz/index.php?showthis=7845 .... dead? http://ofp.gamepark.cz/index.php?showthis=10234 Â these are released some where... US Codeblue ACU Units try this BIS forum link SHOOT DL links are DEAD! can somebody upload US Codeblue ACU Units?
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Scripts can be found in VME_Events.pbo in this Hotfix for VME/PLA v2. I haven't quite figured out how you could apply them to your units. I haven't seen how it's done, but the units apparently have a selection (presumably one leg) on the models that can be animated - defined as a rotation in the config. }; Â class MARINESG:SoldierWB Â { Â Â displayName="MARINE ShotGun"; Â Â model="\HL_MARINES\SPETS3.p3d"; Â Â vehicleClass="HALF-LIFE MARINES"; Â Â weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_ TOS_Glock17C"}; Â Â magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_S pas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB _TOS_Glock17C_Mag"}; Â Â HERE-->> Â Â class EventHandlers { Â Â Â Â init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}";
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this project is on a hold! maybe it will bleed to dead...... I got too many ideas in my head. New Project