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bennie1983nl

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Everything posted by bennie1983nl

  1. bennie1983nl

    Dutch infantry -- Holland May 1940

    Hi To All! I have learned alot about the Dutch Army of 1940 Some pics http://www.flickr.com/photos/richardvanhoek/tags/dordrechtopenstad/show/ http://www.flickr.com/photos/sebastiaancollectie/sets/72157617958856953/ I will conineu further with this mod. I will send to my team (Bikkel & DeadParrot) what is ready (or almost ready) addons soon. And hope that will go further with this mod. (Or i am alone again) André
  2. bennie1983nl

    Dutch infantry -- Holland May 1940

    Hello to all, Sorry i haven't done much on this mod (with OFP) .... Some know that i also have the hobby Re-enactment. Mainly Fallschirmjager 1940-1945. 10 May I will be in Dordtrecht for a re-enactment battle (without fire ... ??) --- Dordt Open Stad 2007I will be a Fallschimrjager , Rank Jager.
  3. bennie1983nl

    WWIIEC : Caen 1944

    Well some can't wait when this mod wil be released! :D
  4. bennie1983nl

    Final OFP WW2 Addons

    Did i saw an IOE K98? (great shots!)
  5. bennie1983nl

    OFPWH40Kv3 MOD

    Great News!!
  6. bennie1983nl

    Thyria: sands of resistance.

    What do you mean precisely ? I don't have D@nte's units in the editor. and have some errors about a scope. i know that the anim.pbo belongs into the Dta folder.
  7. bennie1983nl

    Thyria: sands of resistance.

    I don't get this mod working.....
  8. bennie1983nl

    error in config file

    I don't get it everything looks fine :crazy_o: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class FJ { * *units[]={"FJ1","FJ2","FJMED","FJOFF"}; * * weapons[]={}; * * requiredVersion=1.96; * * requiredAddons[]={}; *}; }; class CfgModels { *class default {}; *class Man:default {}; *class fallschirmjaeger_1:man {}; { * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; * *sectionsInherit=Head; *}; }; class CfgVehicles { *class All {}; *class AllVehicles:All {}; *class Land:AllVehicles {}; *class Man:Land {}; *class Soldier:Man {}; *class SoldierEB:Soldier {}; *class SoldierEMG:SoldierEB {}; *class SoldierEMedic:SoldierEB {}; *class OfficerE:SoldierEB {}; *class FJ1:SoldierEB *{ * *displayName="Fallschirmjager K98"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *wounds[]={}; * *armor=3; * *armorLegs=1.500000; * *cost=400000; * *nightVision=0; * *camouflage=0.8; * *audible=0.04; * *accuracy=2.500000; * *sensitivity=1.0; * *sensitivityEar=0.15; * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1}; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJ2:SoldierEMG *{ * *displayName="Machine Gunner"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJMED:SoldierEMedic *{ * *displayName="Medic"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJOFF:OfficerE *{ * *displayName="Officer"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Binocular","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; }; class CfgGroups { *class EAST *{ * *name="EAST"; * *class FJ_GROUPS1 * *{ * * *name="Fallies groups"; * * *class FJ_g1 * * *{ * * * *name="Group 1"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};}; * * *}; * * *class FJ_g2 * * *{ * * * *name="Group 2"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};}; * * *}; * *}; *}; };
  9. bennie1983nl

    Thyria: sands of resistance.

    This is this? UNICON warfare mod for OFP?
  10. bennie1983nl

    WW2 Desert Collection Pack

    This project is on a hold for the moment... Busy with real-life.
  11. bennie1983nl

    APPLESEED EX MACHINA MOD

    The few Osprey addons for OFP have Helicopter (chopper) config. And good luck with the mod.
  12. bennie1983nl

    Are there Invasion 1944 SP missions

    Are there SP mission made with the Invasion 44 mod?
  13. bennie1983nl

    ww4 anims beta

    Hello Sanctuary I DL your 10th beta of this ww4mod and i got an error NOT caused by your mod!! sorry
  14. bennie1983nl

    WW2 Desert Collection Pack

    I hope not that the addons aren't deleted ....
  15. bennie1983nl

    Dutch infantry -- Holland May 1940

    The Regiment Wielrijders (still in WIP)
  16. http://img12.imageshack.us/img12....MG] Invasion44 mod
  17. bennie1983nl

    Q about WWIIEC Beta Weaponspack

    Unpbo it and take a look in the config for Classes?
  18. bennie1983nl

    Texel Island

    DutchIsland_CTI?
  19. bennie1983nl

    Texel Island

    @HighWire can you make Ameland? http://www.astronomenclub.nl/nac2006/figuren/kaartameland.jpg That's the island were i live.
  20. bennie1983nl

    Texel Island

    The Dutch island Texel.
  21. bennie1983nl

    Urban Marines

    New DL link http://www.savefile.com/files/1968988 SJB weaponpack ftp://ftp.ofpr.info/ofpd/unofaddons2/SJB_WeaponsPack_v1.1.cab JAM 3 ftp://ftp.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar
  22. bennie1983nl

    Dutch infantry -- Holland May 1940

    @ STGN The (Static) MG problem is solved by DeadParrot Thanks for your time BTW I am now working on the Spandau AA gun, try to finish it.
  23. bennie1983nl

    Dutch infantry -- Holland May 1940

    I learned something new Hidden selections I am Burner (Dennis) greatfull for his time! 1 army regiment addons was 22 MB and now is 1 reduced too 9mb!!
  24. bennie1983nl

    Dutch infantry -- Holland May 1940

    I must learn how "hidden selection" works .... I think ...
  25. bennie1983nl

    Dutch infantry -- Holland May 1940

    I got some different test-folders 1 of 428 MB 2 maps and dutch addons with IOE addons 1of 1,82 GB! IOE IOH 2maps  2 airport maps 3 WIP island (like moerdijk) and other ww2 stuff and everthing (almost 100% done) folder (FULL-MOD) 891 MB (and getting bigger) Addons for the airport is 461MB.....
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