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Everything posted by bennie1983nl
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zombie shootingyoutube
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OFP photography - No images over 100kb - Pictures only, NO comments
bennie1983nl replied to Major Fubar's topic in GENERAL
NBC Black Ops shooting zombies @ Chernonyl -
IF i am not mistaking... Is Mr_duck not in co-op with Burner?
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Hi to all! was boring so i was O2-ing againg. A typical dutch city part for maybe a Rotterdam or Amsterdam island. it is hard to see what it must be.... i know... BUT Jobs still avalible: 2d-artist/skinner! -
What a hell must it has been those days. Shelling, shelling and MG-fire! STILL today modern French and Belguim army is busy cleanin up WW1 shells form almost 90 years ago. Some still filed with mosterd-gas!
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Hi to all here is our config file BUT i can't find de POW's in the editor. i just have the officer, soldier, medic and the soldier with cap. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Basic def. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {  class holland_inf  {   units[] = {holland_inf};   weapons[]={};   requiredVersion=1.30;  }; }; class CfgModels {  class default {}; class Weapon: Default{}; class m95 : Weapon{};  class Man: default {};  class infantry2: Man {};  class infantry_veldpet: Man {};  class infantrymedic: Man {};  class infantry: man {};  class infantrypow: man {};  class infantrypow2: man {}; }; class CfgAmmo { class default{}; class BulletSingle: default{}; class m95bullet: BulletSingle { hit=9.5; indirectHit=1; indirectHitRange=0.0001;         minRange=0.1; minRangeProbab=0.10;         midRange=200; midRangeProbab=0.38;        maxRange=400; maxRangeProbab=0.04; visibleFire=0.935000; audibleFire=0.035000; visibleFireTime=50; cost=0.7; tracerColor[]={0.4353,0.4353,0.4353,1}; tracerColorR[]={0.4353,0.4353,0.4353,1}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class M16:Riffle {}; class m95Rifle : M16 { displayName = "m95 rifle"; scopeWeapon=2; scopeMagazine=0; model="\EWD_dutch\weap\m95.p3d";         reloadMagazineSound[]={"\EWD_dutch\weap\reload.wav",db0,1}; optics=true; opticsZoomMin=0.35;    displayNameMagazine="m95bullets magazine";    shortNameMagazine="m95bullets mag"; picture="\EWD_Dutch\icn.paa"; opticsZoomMax=0.35; modes[]={"Single"}; magazines[]={m95Riflemag}; class Single { ammo="m95bullet"; multiplier=1; burst=1; displayName="m95 Rifle"; dispersion=0.0001500; sound[]={"\EWD_dutch\weap\shot.wav",5.000000,1}; soundContinuous=0; reloadTime=2.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=0.200000; aiRateOfFireDistance=520; useAction=0; useActionTitle=""; }; }; class m95Riflemag : m95rifle { scopeWeapon=0; scopeMagazine=2; picture="\EWD_Dutch\icn.paa"; displayNameMagazine = "m95 Magazine"; shortNameMagazine = "m95";         count=5; }; }; class CfgVehicles {  class All {};  class AllVehicles : All {};  class Land : AllVehicles {};  class Man : Land {};  class Soldier : Man {};  class SoldierWB:Soldier {};  class SoldierWOff:SoldierWB {};  class SoldierWMedic: SoldierWB {};  class holland_inf: SoldierWB  {  side=1;  vehicleClass="Holland Mod";  displayName="Soldier";  model="\EWD_dutch\infantry2.p3d";   wounds[]={}; weapons[]={"throw","put","m95Rifle","handgrenade"}; magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};  };  class holland_cap: holland_inf {   side=1;   vehicleClass="Holland Mod";   displayName="Soldier (cap)";   model="\EWD_dutch\infantry_veldpet.p3d";  wounds[]={}; weapons[]={"throw","put","m95Rifle","handgrenade"}; magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};  }; class holland_med : SoldierWMedic  {   picture=\misc\medik.paa;  vehicleClass="Holland Mod";  model="\EWD_dutch\infantrymedic.p3d";  scope=public;  cost=60000;  displayName=medic;  attendant = true;  weapons[]={};  magazines[]={};  nameSound="medic";  hiddenSelections[] = {};  };  class holland_off : SoldierWOff  {  side=1;  picture="\misc\frcky.paa";  vehicleClass="Holland Mod";  displayName="Officier";  model="\EWD_dutch\infantry.p3d";  wounds[]={}; weapons[]={"throw","put","m95Rifle","handgrenade"}; magazines[]={"m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","m95Riflemag","handgrenade","handgrenade"};  };  class holland_pow : soldierwb  {  side=1;  Vehicleclass="holland Mod";  displayname=POW;  model="\EWD_dutch\infantrypow.p3d";  wounds[]={};  weapons[]={};  magazines[]={};  };  class holland_pow2 : soldierwb  {  side=1;  Vehicleclass="holland Mod";  displayname=POW2;  model="\EWD_dutch\infantrypow2.p3d";  wounds[]={};  weapons[]={};  magazines[]={};  }; class holland_mg : soldierwb  {  side=1;  Vehicleclass="holland Mod";  displayname=lewis crew;  model="\EWD_dutch\infantry.p3d";  wounds[]={};  weapons[]={};  magazines[]={};  }; }; class CfgGroups { class West { class dutch { name="Dutch Infantry"; class dutch_rifle { name="rifle Squad"; class Unit0 { side=1; vehicle="holland_off"; rank="Lieutnant"; position[]={0,5,0}; }; class Unit1 { side=1; vehicle="holland_inf"; rank="Sergeant"; position[]={3,0,0}; }; class Unit2 { side=1; vehicle="holland_inf"; rank="Corporal"; position[]={-3,0,0}; }; class Unit3 { side=1; vehicle="holland_inf"; rank="Corporal"; position[]={5,0,0}; }; class Unit4 { side=1; vehicle="holland_inf"; rank="Private"; position[]={-5,0,0}; }; class Unit5 { side=1; vehicle="holland_inf"; rank="Private"; position[]={7,0,0}; }; class Unit6 { side=1; vehicle="holland_inf"; rank="Private"; position[]={-7,0,0}; }; class Unit7 { side=1; vehicle="holland_inf"; rank="Private"; position[]={-9,0,0}; }; }; }; }; };
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Hi Para's like; English paratroopers or the German Fallschirmjagers?
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
I konw not very clear but i replaced the heads with BIS-heads. and i make the rifle smaller is was to big. it still is.... i also need to change the helm to a better model. But the Infantry models are almost done! And the PAG is reskinned by Burner. wip of the AA gun -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
@ Zuku1 THX But is there some one who can help me with rewriting the config files of the IOE German tanks and other stuff. We wanne use the models but replace the IOE* crew with units of Gavin soldiers pack. *That is because its cutom head sytem. -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
http://nl.youtube.com/watch?v=-YhsJr2-yKk I couldn't help it to make a movie. BTW is there some kind of city map for OFP? dutch styled? -
Like other mods with human "fiction"or "space" units have armor or "heavy" uniforms why not these?
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How about a (even) more advanced version of the XM8? use your fantasy! or a combined version of the XM8 with the rifle out of the Aliens movies. BTW who or what is the enemy?
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Yes we will use ATSTWalker's FSJ pack. and Gavins Wehrmacht pack. And we will use some IOE stuff. -
Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Hi to all I was chatting with my team and what i didn't knew that the dutch weapons are almost ready. what do we have: * M95 (our own model but we will try vilas textures) * Lewis M20 MG (of vilas but standalone) * Vickers MG (of Anzac) * Swarzlose MG * MP18 (also vilas) if you have questions or sugestions just ask -
this topic may be colsed by a Opperator. i learned the basics of O2 Thanks to all for your time
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hi to all I started this topic because i wanne learn to work with O2, to make also addons. I wanne make this pistol: The M25 Browning family of the TT55 (@ the RES addons) I tried Brrseb TutS but i can't go futher with the lods and the mass stuff... so i tried: ATSTWalkers site Well i got it so far in O2: I used the INS (insert) key and places point and connected them with F6 and the i pressed "W" to create a face. i copied i side a place it next to the other and conect them 2. What do i do wrong?
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How can i do it to play my own missions with budys
bennie1983nl replied to Dannyllnl69's topic in MULTIPLAYER
Hi i got the same problem. how do i find out what my IP adres is? because wanne test our IOH mod online. -
Heej ProfT can you use a shelling script? it is not mine! youtube
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Heej Nice pics! but like FAB says these are pictures taken @ night. can you make these pics @ clear day?
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Dutch infantry -- Holland May 1940
bennie1983nl replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Still jobs avaible: 2D-arttist addon builders for the rest I don't have anything new to report. -
i am back what do you think? needs to replace a little bit.. If i wanne put this in-game as an empty opbject how much i make the config file? (as a not working object)
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First i tough what are you talking about.... but i find out what you mean. thanks for the tip!
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I skipped the pistool The Spandau ( was in WW1 a german MG-gun*) has many basic shapes. i am so far: *The Spandau M25 was during WW1 by the germans the Maxim (Maxim LMG 08/15) of 1908, based of the 1901 model.
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Oke well.. I Have to learn alot First i was starting to hate O2 but somewere it is also fun A rapid build Spandau Dutch AA gun build with standart shapes like: box cilinder ectra link to the dutch spandau well back to the handgun
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"static objects" also need textures @ DeadParrot thanks for the link!