bhaz
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Everything posted by bhaz
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Too much friendly fire?
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Consolidated mission editor improvements (within the realm of one patch)
bhaz replied to JackandBlood's topic in ARMA 2 & OA - SUGGESTIONS
While I think that none of these things are really that hard to learn and remember, a simple user interface within the game would be a huge improvement. While we're at it, why not a small notepad-like interface for editing scripts in-game? A simple dialog with a huge text entry area, with direct access to the F1 Comref and a save / load button would be more than helpful. -
Operation Plashfoint The battle that isn't within the players hearing range and field of view would just be a bunch of numbers and scripts, with units being spawned and deleted as the player moves. A similar example would be the ambient combat module, or some of the zombie mods available for ArmA 1 that created a massive environment. From the players PoV everything was there the whole time.
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Chances are, if you were running two identical (or quite similar) sticks of RAM and your motherboard supported it, your memory was running in dual channel. Upgrading to an odd amount of sticks or non-identical CAS speed / size of RAM may have disabled this. Though this may not be to blame, my finger would be aiming at the 9500. Also TBH, 25-27 isn't all too bad as long as its stable.
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/signed The A2 engine would have the perfect feel for a WW2 mod imo, especially with the way the PP makes terrain look at a distance. Already picturing winter terrain, bunkers, trenches, missions with enough units to fry your CPU. :D
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Running the game as an administrator also works, but can create a shitstorm when your Vent or Teamspeak key stops working with A2 open. Applications running without admin privs cant communicate with those running with admin privileges. edit: assuming you didn't turn off UAC
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Take a look in C:\Users\~~\AppData\Local\VirtualStore\Program Files\Bohemia Interactive\ArmA 2\MPMissions When Vista / Win7 sees a program writing to program files without full permissions, it'll throw it in there. As far as the game knows its actually in the game folders. Quick fix? Delete the missions from that folder. Permanent fix? Give your user "Full Control" of ArmA 2's installation folder, then next time they'll be saved in the right place.
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Request for briefing.
bhaz replied to TimeDeatH's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I got the error aswell, try running as admin. -
That was my second thought. I can't say I've seen this in any of the OFP series. I usually keep a habit of switching formations on the move though. Weird, the return command always brings them to the direction I'm facing when I give the order, maybe there's an addon messing with it?
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The formation will face in the direction you were last moving toward. So if you were moving north, stopped to face east and issue a formation change, they will still gather up facing north. Hitting return to formation (1-1) is the quick fix without having to move again.
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Sorry, turns out the beta might've been the problem. Didn't even consider it since there we no AI changes in the patch notes until now. [58961] Fixed: Immortal freezed soldiers occured in MP.
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I've noticed (only in multiplayer) sometimes AI units in my squad won't move from their position, only moving their head and turning to fire. I need to issue the salute or sit down order to get them unstuck, and if they're prone when it happens its permanent.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
bhaz replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
There's gotta be some changes that aren't in the notes, as of build 58932 my settings can go so much higher now without any major impact. Also, I noticed I have to set PProcessing to disabled and back in order to get it working after each launch. I'm guessing not all builds get released. -
Make WALK the default forward movement speed
bhaz replied to BeerHunter's topic in ARMA 2 & OA - SUGGESTIONS
If you double tap shift, walk IS the default.. same with alt for head-movement, and many other things. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Yeh it doesn't really bother me, figured I'd post it anyway. Personally I preferred being able to choose the extraction position, since I usually avoid rather than engage the units around the objective, certain directions would be a suicide run on the way out. Perhaps the heli could choose the extraction position, with the option of being diverted by the player using a map click? (That way you don't need to be standing at the position.) -
Fully persistant data storage in Arma2...
bhaz replied to Modnar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe you're speaking of ArmAlib by Kegetys. + its original website: kegetys.net. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
I switched to all units to see if any were given leader, there were still squad leaders for all the squads but no-one was given charge of high command. It happened in a non-dedicated MP server with 2 players. -
Pure brilliance, all that need be said. Welcome back btw.
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'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
When splitting the teams manually using the HCS menu, if the high command leader dies, it seems no new leader is assigned. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
bhaz replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
They're rolling out the builds pretty quickly, nice work BIS. :D Funny this was mentioned, playing a Warfare match against a few mates the other night and it eventually turned into a snipefest. Yet since the draw distance of objects differs to that of terrain, I could actually see the other players through the rocks they were supposedly hiding behind. -
Mouse Lag 2 - Return of the Mouse Lag
bhaz replied to datter's topic in ARMA 2 & OA - TROUBLESHOOTING
The disabled smoothing fix has worked 100% for me, I had to pretty much half the sensitivity 'cause it was that much more responsive. Now my cursor moves where I want it to instantly, not 1/4sec later :D. Using G9 + specs below. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Excellent mission, been playing this a lot lately. Any plans on adding different types of objectives? -
Mouse Lag 2 - Return of the Mouse Lag
bhaz replied to datter's topic in ARMA 2 & OA - TROUBLESHOOTING
I'd call it mouse delay more than lag, doesn't seem to be any glitchiness, just around a quarter second delay with movements. Also noting it disappears when aiming toward the sky (or when playing at 640x480 :P), my FPS rarely drops below 40 though. Either way, it isn't a problem for me. -
A.I. Osprey Pilot flying into INFINITY AAAND BEEYOOND!!
bhaz replied to BF2_Trooper's topic in ARMA 2 & OA - GENERAL
IMO, the commander seat should extend to air / helos with similar controls as the tank commander. ie: WS forward stop, AD bank left/right, QZ altitude, Shift+Z for land... and so on. -
Drive the vehicle to any captured town's "main" point, disembark and you'll have an action that says "Repair + Rearm + Refuel + Heal", which surprisingly does all of those things, for a price of course. :P