bhaz
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Everything posted by bhaz
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Putting Units in specific Helicopter seats...
bhaz replied to IFlyAHeliChopter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Didn't know that one, cheers. -
Putting Units in specific Helicopter seats...
bhaz replied to IFlyAHeliChopter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think seats are chosen based on the order they are assigned, you could try assigning a bunch of random units to cargo, then assignAsCargo & moveInCargo the seats you're after. If assign doesn't work, you could always moveInCargo some random units with the ones you want, then deleteVehicle them. AFAIK the co-pilot is the first one. As for the gunner seats, Murklor is right. :) -
Brilliant campaign, some of the best immersion I've seen in ArmA2 so far.
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A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Both of these are pretty much always up to date: @ACE Changelog @ACEX Changelog -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's crazy :eek: Will it be deployable / transportable? -
Give Sickboy a chance, he's a busy man. :P Nice work on the update :)
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When should AI subordinates use the "bounding overwatch" movement
bhaz replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
As an addition, with the latest beta (61974) I was trying to evac an AI squad that was under fire, all automatically switched to combat mode and took over 5 minutes to board the vehicle. Suggestion? Embark order = forced aware when less that 15 metres from the vehicle. -
When should AI subordinates use the "bounding overwatch" movement
bhaz replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
Voted for danger & when under fire. If I order "find cover", I don't want them spending 30+ seconds moving to it, I want them there asap, and with bounding behavior this just won't happen. I guess switching to bounding after they found cover wouldn't be a bad thing, but taking their time moving to it is just gonna get them mowed down. Also, you could take a completely different look at it, danger in my opinion just means if you're not moving, stay in cover or concealment. Bounding overwatch should be something toggled by the squad leader, usable with any behavior excluding 'safe'. -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Try running an update for that preset through the web-interface. As far as I know, option 2 just repeats the last update, so it might not have picked up any new mods you added to the preset? -
Starting to lose faith in this series, especially if they don't at least add a little action, it's like a sci-fi soap opera at the moment. Problem is I can't stop watching. edit: Though the next ep doesn't air until April next year, so I have no idea why I just bumped this thread.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
bhaz replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Was about to post that one, mainly noticed it on the map. -
Come to think of it, you could probably completely automate it. ie.: get a list of classes, and the ACE2 alternative, kinda like the find & replace tool in notepad, then just batch all the replacements with one click. Could possibly even add an option to throw down some modules.
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'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
This one can be solved by saying ready (0-1), it occurs when you switch to a unit with an existing waypoint, or your squad leader unit is given a waypoint seperate to the rest of the squad. -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ArmA2 jumped back into the XFire top 100 yesterday, for the first time since release month. I'm pretty sure that's thanks to the whole ACE2 dev team. :) -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regarding the version mismatch beeps, I think that if the client version is higher than the server, it should just be completely ignored. Sure, it might cause problems between versions and weird unforseen bugs, but then the server admins might actually put some effort into updating faster. Perhaps just a globalChat message into the game when a player joins? Such as "Player x is using newer ACE2 version - x.xxx", then any admins present in a game would be instantly notified, since the majority of players on a server can't do anything about its version. -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A proxy to access your own computer? :o Try http://127.0.0.1:16333/, the little command prompt window that says Rails 2.3.5 needs to stay open in order for it to work. -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For those making a shortcut to the updater or setting up task scheduler, you need to set the Start In folder to Six-Updater, ie.: Shortcut: "C:\Program Files (x86)\Six-Updater\tools\ruby\bin\ruby.exe" -rubygems six-updater.rb Start In: "C:\Program Files (x86)\Six-Updater" And of course, run as admin if applicable :) Also, will be new beta patch be available through the updater, or is this not possible because of the inclusion of BattlEye? -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It was literally 7 posts ago, here. -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeh it's a pro little tool, like ArmA2's own Steam client. One suggestion: allow a command line param that automatically starts option 2 and closes when finished, that way we can have one click updating, or perhaps even completely automate the process using task scheduler. :) -
A.C.E. Advanced Combat Environment - Public Beta!
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Took me 3 or 4 runs of the updater to get @ACE to download, kept saying "no updates found", other than that, all ran nicely. :) Cheers. -
You could always force the driver to die once the truck explodes? this addEventHandler ["killed", "truckDriver setDamage 1"]
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A.C.E. Advanced Combat Environment Mod 2
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The interface was a little confusing at first, since there were so many options and all I wanted to was download / update some addons, but once I found the quickstart guide it was all pretty simple from there. The only step I skipped was number 2, since I didn't know what the 7z base files even were. -
A.C.E. Advanced Combat Environment Mod 2
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Vista / Win7? Maybe it threw it in the VirtualStore... -
A.C.E. Advanced Combat Environment Mod 2
bhaz replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Regarding this tool, is it possible when downloading / updating to force or select a specific rSync mirror? Here in Australia, most (if not all) ISP's allocate monthly download limits on Internet connections, hence we regularly rely on locally hosted mirrors which don't count toward these quotas. While I'm at it, will this tool be available for other mod makers and designers to release their addons? This is a brilliant release / update method and could be made even better if a wide range of addons were available. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
bhaz replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Just gonna get this in nice and early... Any chance of an ACE2 port? =p