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bardamu

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Everything posted by bardamu

  1. bardamu

    P3dedit

    If BIS has the same line you wouldn't have been able to do any addons. And you can call people noobs that only shows that you are short minded. Who cares about stealing your "work".Even if that happens everybody in this community would know it 1 h after the stolen release so... "noob's getting the POWER to hack ppl's work up" i don't often write this but ROFL.
  2. bardamu

    Games that changed the world

    i got banned from an UBI related forum for pointing that in a thread. You are right and they know it hahaha. And thx for the scan.
  3. Does anyone know a tutorial or better a software that does transitions for ground textures in ofp? I don't know any good method for this so if you cn help... bardamu
  4. bardamu

    P3dedit

    are a bunch of stupid guys
  5. bardamu

    Us rangers balance pack by orcs

    i don't see why people keep on saying "they steal" as they specified the authors in their readme.IMHO it's not stealing. But i agree it's better to ask before doing it. Anyway they are good units you should try.
  6. Hi all need help again How do you set the confing and O2 properties for a fence like this so that it behave like regular BIS one;a tank can crush it but not a human. Here's a pic I put it under the Fence class and the mass in O2 is set at 200 Kgs.Like that a tank pass through it. I guess this prob is related with the config for the addon,maybe i have to set a property in the config file like for objects anim but i don't know which one. So if anyone can help... bardamu
  7. bardamu

    Binarize question

    yes i hadn't downloaded the BIS binarize RAR now it's ok. thx
  8. Hi all Does anyone know where is the folder containing the Bin.Bat file? I downloaded runntimes VB6.0 and i don't find this damn folder where i have to place the binarize.exe file... NB:i searched those forums but I didn't find any answer for this.I guess everybody knows except me
  9. bardamu

    Config related to modeling prob

    Nice again thx very much again Good thing to know.
  10. bardamu

    Problem with geolod

    Did you set a proper mass to your object? Try also find component convex hull after your components are defined in the GeoLOD.
  11. bardamu

    Config related to modeling prob

    Thx a lot Leone i used dammage = tree in O2 properties and destrType="DestructTree" in the config. At the moment it works fine.
  12. bardamu

    Config related to modeling prob

    i sorted it out it was a config prob indeed I just had destrType="DestructTree" in cfg and now it works great. NB:thanx for the properties tip. Go on bardamu
  13. bardamu

    Config related to modeling prob

    i tried with these properties: dammage tree map fence But the fence doesn't bend like BIS ones,its only crushed and destroyed... i also set the points properties in O2 to fence but it only collapse in game and dont lay down like regular fences in ofp. Any idea? bardamu
  14. bardamu

    Geometry lod question

    thx man
  15. bardamu

    Geometry lod question

    Hi all i need the comunity help again I experienced probs with this damn geo LOD: with buildings i made that are closed(you can't enter it) i have no probs.But with enterable houses i have a correct geo LOD BUT i can fire through the walls. This is quite annoying;i tried different LODs configurations and althought the geo is correct i can still fire through the walls. I tried geo LODs with simple elements like boxes and i tried to copy/paste the 0.000 LOD(simplified)and impossible to fix that firing prob.I also added a fire geo LOD but the prob is still here. For info i also made triangulize/squarize,recalculate normals,check faces etc...But all that stuff does nothing for this firing prob(bullets pass trough walls). If anyone knows how to fix that i'd be glad to know... bardamu
  16. bardamu

    Geometry lod question

    Yeepie nvm i found by myself: In fact at least for buildings u have to make a geo LOD with simple elements such as boxes etc... In my first try i made something wrong.. Go on
  17. Hi all, I'm modelin a building and i have a prob with the textures. I'd like to have a texture with some transparency but i don't know how to do: do .tga files keeps a transparent font after being saved,and does it deals with alpha channels? I saved one in ".tga" but with Textview i have a white background instead of the transparency. If you have a link or a clue for me...??? bardamu
  18. bardamu

    Need help for transparency

    Thx for replies guys,i'll try this out.
  19. bardamu

    Ofp combat photography 2. no pics over 100kb

    F15 is a great plane.
  20. bardamu

    New verison of afghanistan island v3

    I'm looking for Ver2 of this island. As it seems ofp@at is down at the moment anyone got a clue of where can i find Ver2?? And if anyone has missions for V2 or V3 i take them as well As AceCombat spoke about some Nagual missions... Thx bardamu
  21. bardamu

    Ofp combat photography 2. no pics over 100kb

    My first post on this forum,here we go
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