benus
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Everything posted by benus
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				Arma 3 Beta Release thread - Prices, times, regions etc all questions here.
benus replied to SocialDiscord's topic in ARMA 3 - BETA DISCUSSION
Well ... NO ... wanted the SUPPORTER Edition and just bought ArmA II Complete Collection, when it was released some weeks ago to support BIS ... but putting the Basic Alpha on top is a little too much! - 
	
	
				Arma 3 Beta Release thread - Prices, times, regions etc all questions here.
benus replied to SocialDiscord's topic in ARMA 3 - BETA DISCUSSION
Same here. We will just have to wait ... orders were placed so everything is fine ;) Would like to know how many Supporters we have yet. ---------- Post added at 15:00 ---------- Previous post was at 14:58 ---------- Yes! I got one But lets just wait ... I still dn't understand, why it wasn't possible to get the Supporters Edition over Steam ... but ... let's just wait! - 
	
	
				Arma 3 Beta Release thread - Prices, times, regions etc all questions here.
benus replied to SocialDiscord's topic in ARMA 3 - BETA DISCUSSION
Big mess: Trying since the sale started with LONG waiting times between the clicks ... I managed to come to this point at 14:15 or 14:20 (GMT+1) resulted in this ;) But while writing this down it worked! - 
	But is "Copy Stance" meant like this? Seems as if I (miss)understood the command like Fabregas did! I "hoped" for an order that really brings your AI-guys to do what you do. Forcing them to a position s*cks, as you have to change it manually "all" the time. Like Fabregas said, when I spot an enemy and drop myself into the dirt I want them to do it too! A human player might do that but, as good as AI is in ArmA2, I would like to have better control over them and a "real" Copy Stance command would help. Should/Could be a suggestion for a little addition ;)
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	I have read this anywhere else too, but I can NOT confirm this! I am using Vista 64 with an Nvidia 8800 GTS (320 MB) and 186.18 Drivers. NO FPS benfit for me!
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	Good "mission"! Endless play ;) A suggestion would be to let the player customize his gear and weapons before you start the mission, or add gear to the APC so the player can switch the stuff as he needs it! THX
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	About the partial one: Not sure what the problem is. The .paa itself "seems" to be alright, when looking at it in TexView2 (in PhotoShop too). So problem should be in the .p3d?! Copied the partial-.paa over to the fullscreen.pbo and renamed it, but it gave me the same effect. So I am not sure where the problem is, as just replacing the file should work, because the settings for the .paa are the same. Need to do something for my studies now. Gonna look into it later this day again.
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	Hi bravo 6, THX for the work. Fullscreen works fine, but with the partial one I get a "real" partial effect: Don't have the time to look in the file for myself. Just wanted you to know. My settings are: 1360x768 (16:9) Regards benus
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	THX alot. Used a similar Addon for ArmA. Makes Chernarus a bit more save for me. Lying on open ground, while seeing something ... Any chance that you do some "Schnipp Schnapp Rasen ab" Work on the small island of Utes?! Gruß benus
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	Good to hear. ... Niko ... Niko Bellic ... my cousin. You want to see my cars, houses and all those nice american ti**ies? Come and visit me in Liberty City! ... timeeating game, but great. ... but your guns will make ArmA even greater. GTA is the snack ... ArmA the meal.
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	THX. gonna look into it tomorrow again. If I find soething I will let you know.
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	Wonderfull stuff !!! Just one short question to other users: The Explosions Tinnitus-effect (ECS_local set 45) gives me the following effect on screen when there is an explosion near the player (my setup 16:9 - 1360x768 resolution): Somehow the red layer doesn't fill out the full screen, can someone confirm that?! Couldn't find where this effect is defined. regards benus
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	Hi william1, thx for this little mod. I like it alot especially the fact that the player can peform the movements too ... need a little bit of training but works really great. But there is one thing. When using the "FFN_REPLACEMENT.pbo" the TREACER effects from SIX_Sense (6thSense.eu Pack1) won't work anymore. Would be nice if all the stuff would work together. THX for your work. benus
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	@Parvus which version of Jonny's Marines are you using in your pic on page 140? http://home.arcor.de/parvus/ArmA/pics_2/ArmA_475.JPG is it an older version or a new WIP one? or are these desert marpat guys with BDU vests in his Version 1.5. Danke
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	@NSXr which EFFECT PACK are you using in the pics on page 124 (HIND/T72) ?
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	What exactly is behind the Project 85 or Project '85 or Project 1985. I know it is WIP, but somehow I missed any info about it. It has nothing to do with CWR (only the setting) or? Is it a standalone project? Any Website where I can get infos about it or a forumthread about it? THX benus
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	THX for the update. Really looking foward to the first release. some of these will find their way in my Singleplayer-ArmA as replacements. The MP5SD with Eotech is very nice. Great quality as always. benus ... any chance to see something like this ?! --> http://www.tjgeneralstore.com/eotech1.jpg http://www.commtechreview.net/firearms/eotret2.jpg not only with the Eotech ... with Aimpoints too maybe. no idea if this a often used method and maybe it will be even harder to use such a combination in ArmA than in real life (from gameplay point of view) ?! but I think it would be nice as an addition.
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	THX alot for the stunning work Jonny. Gonna use them as replacement. I just have a short question/request ... As there are no "special" units in the pack that can replace the Sniper and the Miner (Pionier) (i used the units from Dren's "2nd Marine Expeditionary Force" now, because they use your texture and fit quite good), would it be possible to add, in a new release ,a unit with backpack and a mine on it and a boonie (or something else) man as sniper ... just for the eye. No real need for it, but it would be very nice when using these as replacements. THX again ... gonna play some missions with them now. benus ... something like that:
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	THX ALOT CWR-TEAM ! (nice XMas-Eggs on the island) first it crashed for me because of extra mods. Later I played it without any problem (with some mods enabled). ArmA (without QG) 1.09 beta with mods: MatH_ArmaEffects 6th Sense TrueMods (some of them) FDF_Sound Sprintfix DrugsVegetationFix LowPlants (WITHOUT the grass fix so QG isn't needed ... even if it will not have any effect on the CW-Islands) Like others said, performance is a bit low ... something like LowPlants for CWR would be nice. And the drawing of the grass goes very far. I think it is good, that it is "just" a port so all the effect and Ai mods should still work with it. THX again for the work. I am looking forward to the next releases. Happy christmas days. benus
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	http://rapidshare.de/files/38109603/AMP_DesWpsReplaceAll.pbo.htm
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	@icfhoop The new version won't work with the old replacement packs ... the models have new names. but you could edit it by yourself or wait ... I think someone will do it and release a new version. this is how the file should look, if you want to replace all the rifles: copy the text in a new TEXTFILE.txt rename it to config.cpp and put it in a folder called AMP_DesWps_ReplaceAll pack the folder into a .pbo with cpbo v2.03 - PBO extractor/repacker from kegetys can be found here http://www.kegetys.net/arma/ under ArmA Tools put the AMP_DesWps_ReplaceAll.pbo into your addon folder and it should work.
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	Nice work ... using your pack since the first release. Did you miss to add the latest link for the replacement pack on the first page? If I am not wrong this is the last version of it: http://files.filefront.com/AMP+Des....fo.html or?! I think I gonna edit the replacement pack for me a bit M4A1 QCB for SF units THX for your work. Edit : REPLACEMENT FILE WONT'T WORK WITH THE NEW PACK !!! New names for the models
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	Very NICE. Are you going to release a replacement.pbo with them?
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	Hi Arkon2 , just started your mission and so far I can only say: VERY NICE and Very IMPRESSIV. I am more or less at the beginning, but just found a little thing you might change (maybe it has a reason, but I am not sure): West of the town CAYO are two small areas with trucks and (oil)barrels. The one in the north has a searchlight and two soldiers and and officer ... I wanted to takeout the searchlight guy and realized that it is a WEST unit ... after taking him down ... the east officer started to shot at the searchlight Just a very little thing but maybe you can replace the guy with a new release... I go on playing now THX for this mission. Regards benus
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	I INCREASED the TYPICALSPEED ... if I got it right --> INCREASING the typicalspeed means LESS damage --> smaller IMPACTeffect. But this should go to this topic Russian Federation Units where you already commented on it. I will play on with my changed SandSmoke effect now and will see what future releases will bring THX again (... now ArmA gets what it should be like) Regards benus
 
            