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baca85

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Everything posted by baca85

  1. baca85

    Reflective water?

    I think Co_klink was refering to EA instead of BIS Anyway great work keg!
  2. baca85

    Converting

    If i was an addon maker i would want to see my work used by others. And say they didn't give credits to the original person ie someone within the ofp they might be a bit annoyed about someone else nicking their work and claiming they made it. But think of it this way if someone claims it to be their's and its urs id guess thats means ud probable made quite a decent addon. If that makes sense. But i still think giving credit is the right thing todo.
  3. baca85

    New tfw:cik modification thread

    hey nice to see the mod is going ok. And brendan u still planning on using that anti-tank rifle if so i think i can help out with a scripts that was needed for it way back then.
  4. baca85

    Nogovan Armed Forces Project

    I trust you hellfish. Hey supah your still looking for people to join right?
  5. baca85

    Nogovan Armed Forces Project

    Nice pic you will need to beg supah to put it in. Im happy what ever the outcome aslong as it looks good but hell knowing supah it will do.
  6. baca85

    Safezones deathzones

    ?!(alive player):exit checks if the unit is dead and if so exits the script.
  7. baca85

    Nogovan Armed Forces Project

    Im sure some of them aint been through the 300+ posts to see whats all been discussed. but got to love the an-2
  8. baca85

    Baracken script

    I was working on a version to build the buildings inside the fences but the animation took a while to initilise i may try again after tomorrow.
  9. Hey guys i have designed a script for placing fences from the baracken base pack. Dont you find placing the of fences is rather tire some? Well this early script should sort the problem. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _max = _this select 0 _marker = _this select 1 _fence = _this select 2 _pos = markerpos _marker _i = 0 #loop _i = _i + 1 _fen = _fence camcreate [(_pos select 0),(_pos select 1)+6,1] _fen setdir 90 _pos = getpos _fen ?(_max < _i): goto "next1" _i2 = 3 goto "loop" #next1 _i = 0 _i2 = 3 #loop2 _i = _i + 1 _fen = _fence camcreate [(_pos select 0)+6 - _i2,(_pos select 1)+_i2,1] _fen setdir 180 _pos = getpos _fen ?(_i == 1): _i2 = 0 ?(_max < _i): goto "next2" goto "loop2" #next2 _i = 0 _i2 = 3 #loop3 _i = _i + 1 _fen = _fence camcreate [(_pos select 0) + _i2,(_pos select 1)-6 + _i2,1] _fen setdir 270 _pos = getpos _fen ?(_i == 1): _i2 = 0 ?(_max < _i):goto "next3" goto "loop3" #next3 _i = 0 _i2 = 3 _max2 = _max - 1 _i3 = 0 #loop4 _i = _i + 1 _fen = _fence camcreate [(_pos select 0) - 6 + _i2 - _i3,(_pos select 1) - _i2,1] _fen setdir 360 _pos = getpos _fen ?(_i == 10 ): _i3 = 6 ?(_i == 11 ): _i3 = 0 ?(_i == 1): _i2 = 0 ?(_max2 < _i):exit goto "loop4" To use this script you need to enter [num,"markername","fencename"] exec "namescript.sqs" num = number of fence pieces you want per side markername = name of marker you have placed on map for the base fence name = maybe any of the following "Zaun1", "Zaun2", Â "Zaun3" , " Zaun4", "Zaun5", "Zaun6" comments are welcome for improvements edit So far i have only place one entrance and it appears to the south of the fence always, also i have not built this to work in diagonals yet maybe in the future.
  10. baca85

    Baracken script

    Has any one tried it. Id like feedback so i can add features for you to use.
  11. baca85

    Baca85 new forums for ofp!

    And what would ur thoughts be on them then? Considering you use them!
  12. baca85

    Baca85 new forums for ofp!

    I really dont have a clue why?
  13. baca85

    Eurofighter typhoon screens

    Hey guys whats the progress with this fine if any?
  14. Im trying to make a script and when trying to create a new postion have a problem
  15. baca85

    Nogovan Armed Forces Project

    Well i think that for a defence force we should have camo that suits the terrain of nogova not much terrain matches the smokey rance
  16. baca85

    Nogovan Armed Forces Project

    Hey Supah just an idea but will you be making buildings for this as well? Say like a Radar tower?
  17. baca85

    Nogovan Armed Forces Project

    Yup the models are becoming real works of art.
  18. baca85

    Improved unit editor

    Would the ablity to select whether or not the unit had a parachute or not im sure that would effect movement and wait of soldier?
  19. baca85

    Tfw: cik mod thread

    Hey Brendan the rest of the mod are really chuffed u never told us first before making it public but nevermind.
  20. baca85

    Spearhead ofp gaming

    Guy im one of the mission makers at the moment i aint actualy making a mission on my own for this but working with the unknown one on the great escape story bording so to speak. What you guys think a multi-path mission. Ie more than one way to complete or different events even.
  21. baca85

    Forgotten war addon leader

    You would. What can you do Mate.
  22. baca85

    Forgottenwar weapon pack

    Site down our site is currently down till at cleast the 1st of october. Unexpected Bandwidth shortage.
  23. Hey guy im from the ForgottenWarMod http://forgottenwar.dragon-horde.com And we have been working on 1.6 of our weapon pack Here are some pictures of our guns the first being DPM light machine gun. The second is M1C Garand with scope We welcome all sugestions.
  24. baca85

    Forgottenwar weapon pack

    @Freenchman can uoi make abient sounds for weapons stuff like that @Bratty could you maybe answer me on the pm i sent.
  25. baca85

    Forgottenwar weapon pack

    Bratty do you have PM turned off and is it possable for me to contact you on msn
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