baca85
Member-
Content Count
41 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout baca85
-
Rank
Lance Corporal
-
I think Co_klink was refering to EA instead of BIS Anyway great work keg!
-
If i was an addon maker i would want to see my work used by others. And say they didn't give credits to the original person ie someone within the ofp they might be a bit annoyed about someone else nicking their work and claiming they made it. But think of it this way if someone claims it to be their's and its urs id guess thats means ud probable made quite a decent addon. If that makes sense. But i still think giving credit is the right thing todo.
-
hey nice to see the mod is going ok. And brendan u still planning on using that anti-tank rifle if so i think i can help out with a scripts that was needed for it way back then.
-
I trust you hellfish. Hey supah your still looking for people to join right?
-
Nice pic you will need to beg supah to put it in. Im happy what ever the outcome aslong as it looks good but hell knowing supah it will do.
-
?!(alive player):exit checks if the unit is dead and if so exits the script.
-
Im sure some of them aint been through the 300+ posts to see whats all been discussed. but got to love the an-2
-
I was working on a version to build the buildings inside the fences but the animation took a while to initilise i may try again after tomorrow.
-
Has any one tried it. Id like feedback so i can add features for you to use.
-
Hey guys i have designed a script for placing fences from the baracken base pack. Dont you find placing the of fences is rather tire some? Well this early script should sort the problem. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _max = _this select 0 _marker = _this select 1 _fence = _this select 2 _pos = markerpos _marker _i = 0 #loop _i = _i + 1 _fen = _fence camcreate [(_pos select 0),(_pos select 1)+6,1] _fen setdir 90 _pos = getpos _fen ?(_max < _i): goto "next1" _i2 = 3 goto "loop" #next1 _i = 0 _i2 = 3 #loop2 _i = _i + 1 _fen = _fence camcreate [(_pos select 0)+6 - _i2,(_pos select 1)+_i2,1] _fen setdir 180 _pos = getpos _fen ?(_i == 1): _i2 = 0 ?(_max < _i): goto "next2" goto "loop2" #next2 _i = 0 _i2 = 3 #loop3 _i = _i + 1 _fen = _fence camcreate [(_pos select 0) + _i2,(_pos select 1)-6 + _i2,1] _fen setdir 270 _pos = getpos _fen ?(_i == 1): _i2 = 0 ?(_max < _i):goto "next3" goto "loop3" #next3 _i = 0 _i2 = 3 _max2 = _max - 1 _i3 = 0 #loop4 _i = _i + 1 _fen = _fence camcreate [(_pos select 0) - 6 + _i2 - _i3,(_pos select 1) - _i2,1] _fen setdir 360 _pos = getpos _fen ?(_i == 10 ): _i3 = 6 ?(_i == 11 ): _i3 = 0 ?(_i == 1): _i2 = 0 ?(_max2 < _i):exit goto "loop4" To use this script you need to enter [num,"markername","fencename"] exec "namescript.sqs" num = number of fence pieces you want per side markername = name of marker you have placed on map for the base fence name = maybe any of the following "Zaun1", "Zaun2", Â "Zaun3" , " Zaun4", "Zaun5", "Zaun6" comments are welcome for improvements edit So far i have only place one entrance and it appears to the south of the fence always, also i have not built this to work in diagonals yet maybe in the future.
-
And what would ur thoughts be on them then? Considering you use them!
-
I really dont have a clue why?
-
Hey guys whats the progress with this fine if any?
-
Im trying to make a script and when trying to create a new postion have a problem
-
Well i think that for a defence force we should have camo that suits the terrain of nogova not much terrain matches the smokey rance