biohaz
Member-
Content Count
31 -
Joined
-
Last visited
-
Medals
Everything posted by biohaz
-
i was wondering that as well, I just wanna respawn on the top..
-
the "bugs" are the enemy in wing commander: prophecy which was a fun game minus no mp these ships are for space.. does that mean you will do a space thing? Whats the carrier? .. I liked the midway... was very cool
-
then you could just put it into fith to begin with and have a automatic.. the script needs a down side for higher gears..
-
I found one by karrillion that dose VTOL and rotates from the keyboard.. hopefully the new harrier will have the abilities from the keyboard...
-
any way to put a script on the harrier that automatically has VTOL that spins it if it under _ kph so u can take off and spin in the same spot but if it goes over 15 kph then it has to go straight? this would make the harrier behave more realistic so you can "aim" where you wanna go...
-
I have looked everywhere, I need a script that deletes dead bodies after __ seconds. This goes on a map that is basically a 4v4 war there are a TON of bodies on the ground. These are player bodies. I need a script to delete the bodies and the equitment that was on them when they died. I have searched here and ofpec.com, but alas found nothing. ofpec had a script that said it deleted bodies but it didnt work. Dose anybody know where to find a script that dose this? Thank you.
-
thanks dude it worked! I thank you very much!
-
since the recent dog addon, perhaps people can start making mechs that can actually walk right - and base them off Mechwarrior game mechs that would ROCK! Is it possible, I would think so....
-
in addition to mechs what would be cool would be perhaps Starcraft mod or something, since SC:goast is only for console
-
I added this to each unit. "_x addEventHandler [""Killed"", {_this exec {delunit.sqs}}]" forEach thislist * I think this dosnt matter/work - its the trigger The script worked, it deleted the AI bodies and the AI from the game, it also deleted the dead vehicals. But player bodies stayed. i know the ~10 is for the script delay but the respawn being more/less than 10 sec dosnt do anything
-
that didnt work, player bodies still did not get deleted I made a trigger activated by anyone radius 1000x1000 on act. "_x addEventHandler [""Killed"", {_this exec {delunit.sqs}}]" forEach thislist and i put these in there inti lines <- was this right also shopuld the respawn be more or less that 10 seconds.. (~10 delay)
-
anyway to get a mechwarrior to walk with these same princlpals? that would make this game -- for lack of words better than it is but it is already the best game around. Great Job!!
-
Actually what would be really sweet is if the editor was out of game and it was 3d, like Neverwinter Nights or something, to make it easy to build a city, a road - OR you go into 3d mode of a defined spot on the map.. selected or something so it would be sectioned off to be less taxing... wind and effects with wind too woiould be cool - turbulence, trees swaying.. I cant wait for this game!
-
A stock c130(and be able for addon makers to make a c-5 to haul tanks) that can haul equitment, vehicals, and people. Can air drop suppies loded in back - ammo, medical supplies. stock aircraft carrier w/ multipule decks - perhaps have battles inside it... - a train with bridges for the track. and working elevators
-
multipule weapon weld - of couse you would miss more with 2 ak's but 2 handguns would be fairly correct with aiming.
-
Make it able for mech foot movement and of course the ability to stand in the back of a truck,plane or boat without having to be locked in so you can shoot out the back ect.. That would rock!
-
ok i hope those work... I haqve same problem - 33.33kbs but i have a 4 comp LAN and all the other players (Other than the host) cannot see WEP. I wasnt saying anything was wrong with the canopy, just the actions are annoying on the outside- the drop fuel and WEP. 1 more problem... you can drop the tanks and activate wep and the fuel goes back to green. Cant wait for the addon- way more relistic than the corsair that you can fly at 800 kph in (continuisly pressing wep and no gas gets used)
-
If I use a respawn and a BAS chopper- (the chinook) when it is supposed to respawn the game crashes- i even put in the mpgame=.... they tell you too. Help please i love the chopper but i dont want 20 in game so if one dies.. Thanks running 2.4 p4, 512 ddr 64 meg video Help! i think its scripting. BTW ive tried many respawns, now im using doolittles and it still freaks out.
-
Bas choppers + respawn = crash
biohaz replied to biohaz's topic in OFP : MISSION EDITING & SCRIPTING
actually it was your 1 script respawn.. I figured it out... the flames have to stop somehow and then it wont crash Thanks anyways doolittle <- love your scripts keep it up! -
The game crashes whenever this or your chinook respawns - would be nice if they could respawn. Im using doolittles 1 script respawn.
-
I have had a problem with the WEP and drop tanks- I host the map I made, but the other players dont have those actions, WEP and drop tanks.. is there a code or my comp or... BTW is there anyway if you release another version to have those only show up if you are in the plane (other players can also open/close canopy while I am in it on the ground...) - not next it and the jetison tanks further down- it gets annoying trying for WEP but instead dropping my fuel I love this addon - just like the corsairs way more fun than to launch a locking missle at them - Keep it up!
-
im trying to make the BAS chinook respawn ( i have the new one) but it dosnt respawn, it eather crashes my comp, donsnt do anything or freezes, please help me thanks
-
Cannot memory-map file 'dta/music.pbo'....
biohaz replied to TerranAce007's topic in TROUBLESHOOTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ April 19 2003,02:01)</td></tr><tr><td id="QUOTE">To make a long story short, this is a Radeon-specific problem.<span id='postcolor'> I have nvidia and it dose it nvidia tnt2 32 meg -
Cannot memory-map file 'dta/music.pbo'....
biohaz replied to TerranAce007's topic in TROUBLESHOOTING
deleate some of you addons, appensto me all the time and i del all my junk addons and it works. i wish it didnt and there was another reason, but im fine -
I can get my AI, in my group to takeoff the airport to a waypoint or a location i click on for them... any reason or is it just my computer/ai being stupid? and is there a way to make something invunderable - a ammobox, so it cant die or get run over? i can live with the ammo boxes, but the ai, is just silly- happened in a A10 and a f18