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biohaz

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About biohaz

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    Private First Class
  1. biohaz

    Hawk's nimitz class aircraft carrier

    i was wondering that as well, I just wanna respawn on the top..
  2. biohaz

    Wing commander ships

    the "bugs" are the enemy in wing commander: prophecy which was a fun game minus no mp these ships are for space.. does that mean you will do a space thing? Whats the carrier? .. I liked the midway... was very cool
  3. biohaz

    Manual gear for car

    then you could just put it into fith to begin with and have a automatic.. the script needs a down side for higher gears..
  4. biohaz

    Vtol stuff

    I found one by karrillion that dose VTOL and rotates from the keyboard.. hopefully the new harrier will have the abilities from the keyboard...
  5. biohaz

    Delete bodies

    thanks dude it worked! I thank you very much!
  6. biohaz

    New animated models

    in addition to mechs what would be cool would be perhaps Starcraft mod or something, since SC:goast is only for console
  7. biohaz

    Delete bodies

    I added this to each unit. "_x addEventHandler [""Killed"", {_this exec {delunit.sqs}}]" forEach thislist * I think this dosnt matter/work - its the trigger The script worked, it deleted the AI bodies and the AI from the game, it also deleted the dead vehicals. But player bodies stayed. i know the ~10 is for the script delay but the respawn being more/less than 10 sec dosnt do anything
  8. biohaz

    Delete bodies

    that didnt work, player bodies still did not get deleted I made a trigger activated by anyone radius 1000x1000 on act. "_x addEventHandler [""Killed"", {_this exec {delunit.sqs}}]" forEach thislist and i put these in there inti lines <- was this right also shopuld the respawn be more or less that 10 seconds.. (~10 delay)
  9. any way to put a script on the harrier that automatically has VTOL that spins it if it under _ kph so u can take off and spin in the same spot but if it goes over 15 kph then it has to go straight? this would make the harrier behave more realistic so you can "aim" where you wanna go...
  10. biohaz

    Mechs

    since the recent dog addon, perhaps people can start making mechs that can actually walk right - and base them off Mechwarrior game mechs that would ROCK! Is it possible, I would think so....
  11. I have looked everywhere, I need a script that deletes dead bodies after __ seconds. This goes on a map that is basically a 4v4 war there are a TON of bodies on the ground. These are player bodies. I need a script to delete the bodies and the equitment that was on them when they died. I have searched here and ofpec.com, but alas found nothing. ofpec had a script that said it deleted bodies but it didnt work. Dose anybody know where to find a script that dose this? Thank you.
  12. biohaz

    A working dog yayayayay

    anyway to get a mechwarrior to walk with these same princlpals? that would make this game -- for lack of words better than it is but it is already the best game around. Great Job!!
  13. biohaz

    Planes, tranes and elevators

    multipule weapon weld - of couse you would miss more with 2 ak's but 2 handguns would be fairly correct with aiming.
  14. A stock c130(and be able for addon makers to make a c-5 to haul tanks) that can haul equitment, vehicals, and people. Can air drop suppies loded in back - ammo, medical supplies. stock aircraft carrier w/ multipule decks - perhaps have battles inside it... - a train with bridges for the track. and working elevators
  15. Actually what would be really sweet is if the editor was out of game and it was 3d, like Neverwinter Nights or something, to make it easy to build a city, a road - OR you go into 3d mode of a defined spot on the map.. selected or something so it would be sectioned off to be less taxing... wind and effects with wind too woiould be cool - turbulence, trees swaying.. I cant wait for this game!
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