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boom

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About boom

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  1. how do i get a group of people to jump out of a helicopter so they parachute down and the helicopter keeps on going? also is it possible to start a mission in the back of a chopper as its flying? thanx
  2. boom

    Auto fire

    what do i add to the config to enable me to choose between single and auto fire modes? (for my gun!
  3. boom

    Textures

    i can apply textures to faces but not using the 'A' key. do i need to change anyfink in the options?
  4. wht do i hav 2 to ad 2 my cpp to get an air lockin rocket? and wat do i + to the cpp to use 2 weapons?
  5. boom

    Is my cpp right?

    it isn't there. i cpoied the cpp that you did and put it in the plasma folder but i still cant find it in game is there a mistake in the cpp??
  6. boom

    Is my cpp right?

    it isn't there. i cpoied the cpp that you did and put it in the plasma folder but i still cant find it in game is there a mistake in the cpp??
  7. boom

    Is my cpp right?

    i've stuffed into a pbo and put in the addons folder in ofp but i cant find it ingame!! where would it be?
  8. boom

    Is my cpp right?

    i've stuffed into a pbo and put in the addons folder in ofp but i cant find it ingame!! where would it be?
  9. boom

    Is my cpp right?

    thx SA for the help and the webpage's
  10. boom

    Is my cpp right?

    thx SA for the help and the webpage's
  11. is this ok? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define DefaultManWeapons Throw,Put // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class plasmarifle { units[] = {SoldierWSaboteurPlasma}; weapons[] = {plasmarifle}; requiredVersion = 1.20; }; }; class CfgAmmo { class default {}; class LAW : Default { }; class plasmaammo : LAW { hit=1520;indirectHit=1520;indirectHitRange=10; }; }; class CfgVehicles { class Man:Land{}; class Soldier:Man{}; classSoldierWB:Soldier class SoldierWSaboteur: SoldierWB class SoldierWSaboteurPipe: SoldierWSaboteur classSoldierWSaboteurplasma: SoldierWSaboteurPipe STR_DN_ADD_PLASMA_SOLDIER_Soldier (plasma) }: class CfgWeapons { class default {}; class LAWLauncher : Default {}; class plasmarifle : LAWLauncher { ammo=plasma; displayName = $STR_DN_ADD_plasma; displayNameMagazine = $STR_DN_ADD_PLASMA_AMMO_plasma; shortNameMagazine = $STR_DN_ADD_PLASMA_AMMO_SHORT_plasma; count=2; magazineReloadTime=1 reloadTime=0.5; initSpeed=500 aiRateOfFire=5.0; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; class plasma { weaponType = WeaponSlotPrimary; magazineType 6*WeaponSlotItem; displayName = $STR_DN_plasma model="\plasma\plasma.paa"; } }: class CfgNonAIVehicles { class ProxyWeapon{}; class Proxyplasma: ProxyWeapon {}; };
  12. is this ok? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define DefaultManWeapons Throw,Put // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class plasmarifle { units[] = {SoldierWSaboteurPlasma}; weapons[] = {plasmarifle}; requiredVersion = 1.20; }; }; class CfgAmmo { class default {}; class LAW : Default { }; class plasmaammo : LAW { hit=1520;indirectHit=1520;indirectHitRange=10; }; }; class CfgVehicles { class Man:Land{}; class Soldier:Man{}; classSoldierWB:Soldier class SoldierWSaboteur: SoldierWB class SoldierWSaboteurPipe: SoldierWSaboteur classSoldierWSaboteurplasma: SoldierWSaboteurPipe STR_DN_ADD_PLASMA_SOLDIER_Soldier (plasma) }: class CfgWeapons { class default {}; class LAWLauncher : Default {}; class plasmarifle : LAWLauncher { ammo=plasma; displayName = $STR_DN_ADD_plasma; displayNameMagazine = $STR_DN_ADD_PLASMA_AMMO_plasma; shortNameMagazine = $STR_DN_ADD_PLASMA_AMMO_SHORT_plasma; count=2; magazineReloadTime=1 reloadTime=0.5; initSpeed=500 aiRateOfFire=5.0; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; class plasma { weaponType = WeaponSlotPrimary; magazineType 6*WeaponSlotItem; displayName = $STR_DN_plasma model="\plasma\plasma.paa"; } }: class CfgNonAIVehicles { class ProxyWeapon{}; class Proxyplasma: ProxyWeapon {}; };
  13. is there a download to convert the GIF/TGA files to PAC/P?? coz it wont do it auto in oxygen or is there somfink i have to do to oxygen?
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