boom
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how do i get a group of people to jump out of a helicopter so they parachute down and the helicopter keeps on going? also is it possible to start a mission in the back of a chopper as its flying? thanx
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what do i add to the config to enable me to choose between single and auto fire modes? (for my gun!
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i can apply textures to faces but not using the 'A' key. do i need to change anyfink in the options?
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wht do i hav 2 to ad 2 my cpp to get an air lockin rocket? and wat do i + to the cpp to use 2 weapons?
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it isn't there. i cpoied the cpp that you did and put it in the plasma folder but i still cant find it in game is there a mistake in the cpp??
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it isn't there. i cpoied the cpp that you did and put it in the plasma folder but i still cant find it in game is there a mistake in the cpp??
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i've stuffed into a pbo and put in the addons folder in ofp but i cant find it ingame!! where would it be?
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i've stuffed into a pbo and put in the addons folder in ofp but i cant find it ingame!! where would it be?
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thx SA for the help and the webpage's
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thx SA for the help and the webpage's
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is this ok? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define DefaultManWeapons Throw,Put // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class plasmarifle { units[] = {SoldierWSaboteurPlasma}; weapons[] = {plasmarifle}; requiredVersion = 1.20; }; }; class CfgAmmo { class default {}; class LAW : Default { }; class plasmaammo : LAW { hit=1520;indirectHit=1520;indirectHitRange=10; }; }; class CfgVehicles { class Man:Land{}; class Soldier:Man{}; classSoldierWB:Soldier class SoldierWSaboteur: SoldierWB class SoldierWSaboteurPipe: SoldierWSaboteur classSoldierWSaboteurplasma: SoldierWSaboteurPipe STR_DN_ADD_PLASMA_SOLDIER_Soldier (plasma) }: class CfgWeapons { class default {}; class LAWLauncher : Default {}; class plasmarifle : LAWLauncher { ammo=plasma; displayName = $STR_DN_ADD_plasma; displayNameMagazine = $STR_DN_ADD_PLASMA_AMMO_plasma; shortNameMagazine = $STR_DN_ADD_PLASMA_AMMO_SHORT_plasma; count=2; magazineReloadTime=1 reloadTime=0.5; initSpeed=500 aiRateOfFire=5.0; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; class plasma { weaponType = WeaponSlotPrimary; magazineType 6*WeaponSlotItem; displayName = $STR_DN_plasma model="\plasma\plasma.paa"; } }: class CfgNonAIVehicles { class ProxyWeapon{}; class Proxyplasma: ProxyWeapon {}; };
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is this ok? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define DefaultManWeapons Throw,Put // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class plasmarifle { units[] = {SoldierWSaboteurPlasma}; weapons[] = {plasmarifle}; requiredVersion = 1.20; }; }; class CfgAmmo { class default {}; class LAW : Default { }; class plasmaammo : LAW { hit=1520;indirectHit=1520;indirectHitRange=10; }; }; class CfgVehicles { class Man:Land{}; class Soldier:Man{}; classSoldierWB:Soldier class SoldierWSaboteur: SoldierWB class SoldierWSaboteurPipe: SoldierWSaboteur classSoldierWSaboteurplasma: SoldierWSaboteurPipe STR_DN_ADD_PLASMA_SOLDIER_Soldier (plasma) }: class CfgWeapons { class default {}; class LAWLauncher : Default {}; class plasmarifle : LAWLauncher { ammo=plasma; displayName = $STR_DN_ADD_plasma; displayNameMagazine = $STR_DN_ADD_PLASMA_AMMO_plasma; shortNameMagazine = $STR_DN_ADD_PLASMA_AMMO_SHORT_plasma; count=2; magazineReloadTime=1 reloadTime=0.5; initSpeed=500 aiRateOfFire=5.0; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero }; class plasma { weaponType = WeaponSlotPrimary; magazineType 6*WeaponSlotItem; displayName = $STR_DN_plasma model="\plasma\plasma.paa"; } }: class CfgNonAIVehicles { class ProxyWeapon{}; class Proxyplasma: ProxyWeapon {}; };
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is there a download to convert the GIF/TGA files to PAC/P?? coz it wont do it auto in oxygen or is there somfink i have to do to oxygen?