bflidifyed
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Everything posted by bflidifyed
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oooo priiiiiiiiity oooo i want, i want, i want HEHEHEHEE it be lookin awesome
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thanks to soul_assassin my model is ingame but now i come up with an error when i start flashpoint No entry 'config.bin/CfgWeapons.famasMag i've looked at the config file and i can't fix it PLEASE can sumone help me!! Here's the config.cpp // FAMAS BY BFLIDIFYED //Edited by Soul_Assassin // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"famassoldier"};//use single word remember this weapons[]={"famas"};//you only need to define the weapon itself requiredVersion=1.75; }; }; // something wrong here but I cant remember what //class CfgModels //{ // class default {}; // class Weapon: default {}; // class famas: Weapon {}; //}; //you need to define the ammo class CfgAmmo { class Default {}; class BulletSingle : Default {}; class bulletfamas : BulletSingle { hit = 12; indirectHit = 5; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class famas: Riffle //has to be the same as in CfgPatches { ammo="bulletfamas"; access=2; scopeWeapon=2; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas\famas.p3d"; //include the name of the folder!! modelOptics="";//include the name of the folder!! picture="\famas\famas.paa"; //include the name of the folder!! displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="famasMag"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class famassoldier: OfficerW //this has to be the same as the class you defined in CfgPatches { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famas","famas","famas","famas","HandGrenade ","HandGrenade","HandGrenade","HandGrenade","Smoke Shell","SmokeShell"}; }; }; //added this class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyfamas : ProxyWeapon {}; };
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thanks to soul_assassin my model is ingame but now i come up with an error when i start flashpoint No entry 'config.bin/CfgWeapons.famasMag i've looked at the config file and i can't fix it PLEASE can sumone help me!! Here's the config.cpp // FAMAS BY BFLIDIFYED //Edited by Soul_Assassin // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"famassoldier"};//use single word remember this weapons[]={"famas"};//you only need to define the weapon itself requiredVersion=1.75; }; }; // something wrong here but I cant remember what //class CfgModels //{ // class default {}; // class Weapon: default {}; // class famas: Weapon {}; //}; //you need to define the ammo class CfgAmmo { class Default {}; class BulletSingle : Default {}; class bulletfamas : BulletSingle { hit = 12; indirectHit = 5; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class famas: Riffle //has to be the same as in CfgPatches { ammo="bulletfamas"; access=2; scopeWeapon=2; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas\famas.p3d"; //include the name of the folder!! modelOptics="";//include the name of the folder!! picture="\famas\famas.paa"; //include the name of the folder!! displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="famasMag"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class famassoldier: OfficerW //this has to be the same as the class you defined in CfgPatches { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famas","famas","famas","famas","HandGrenade ","HandGrenade","HandGrenade","HandGrenade","Smoke Shell","SmokeShell"}; }; }; //added this class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyfamas : ProxyWeapon {}; };
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i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that, i just want to do sumthin to pass the time)
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i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that, i just want to do sumthin to pass the time)
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elloooo thanks for that i read through the config.cpp i can't belive i made such a mess oh well that's my fault and thank you for fixing it. how do you get it in game??? haha i'm really stupid i've made it into a .pbo file and stuff but i still dunno how to use it in game (hehe i think we'd all be better off if i give up )
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elloooo thanks for that i read through the config.cpp i can't belive i made such a mess oh well that's my fault and thank you for fixing it. how do you get it in game??? haha i'm really stupid i've made it into a .pbo file and stuff but i still dunno how to use it in game (hehe i think we'd all be better off if i give up )
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hmmmm now i know i'm bad at this
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hmmmm now i know i'm bad at this
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ok here's what i've just finished makin and it dun work // FAMAS BY BFLIDIFYED // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"Soldier (famas)"}; weapons[]={"Famasbase","Famas","famasmag"}; requiredVersion=1.750000; }; }; class CfgModels { class default {}; class Weapon: default {}; class FAMAS: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class Famasbase: Riffle { access=2; scopeWeapon=1; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas.p3d"; modelOptics="\optika_famas.p3d"; picture="\famas.paa"; displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="FAMASM"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; ammo="FAMAS"; }; class famas: famasbase { picture="\famaspic.paa"; scopeWeapon=2; scopeMagazine=0; }; class famasmag: famasbase { scopeWeapon=0; scopeMagazine=2; picture="famas.paa"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class OfficerM9: OfficerW { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famasmag","famasmag","famasmag","famasmag"," ;HandGrenade","HandGrenade","HandGrenade","HandGrenade" ,"SmokeShell","SmokeShe ll"}; };
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ok here's what i've just finished makin and it dun work // FAMAS BY BFLIDIFYED // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"Soldier (famas)"}; weapons[]={"Famasbase","Famas","famasmag"}; requiredVersion=1.750000; }; }; class CfgModels { class default {}; class Weapon: default {}; class FAMAS: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class Famasbase: Riffle { access=2; scopeWeapon=1; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas.p3d"; modelOptics="\optika_famas.p3d"; picture="\famas.paa"; displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="FAMASM"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; ammo="FAMAS"; }; class famas: famasbase { picture="\famaspic.paa"; scopeWeapon=2; scopeMagazine=0; }; class famasmag: famasbase { scopeWeapon=0; scopeMagazine=2; picture="famas.paa"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class OfficerM9: OfficerW { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famasmag","famasmag","famasmag","famasmag"," ;HandGrenade","HandGrenade","HandGrenade","HandGrenade" ,"SmokeShell","SmokeShe ll"}; };
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oooo awesome!! sniper version!! YEAH!!
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i found this sumwhere. Now what do i need to do to it to bring my model into the game??? i'm pretty sure sumthing is missing class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle { scopeWeapon=2; scopeMagazine=2; model="m16_proxy"; modelOptics="optika_m16"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_M16"; displayNameMagazine="$STR_MN_M16"; shortNameMagazine="$STR_SN_M16"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"M16","Mortar"}; modes[]={"Single","Burst"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="$STR_DN_M16"; dispersion=0.000200; sound[]={"Weapons\M16Single",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletBurstW"; multiplier=1; burst=3; displayName="$STR_DN_M16_BURST"; dispersion=0.000400; sound[]={"Weapons\M16Burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle{}; class M16S: M16 { muzzles[]={"M16Muzzle","M16StrikeMuzzle"}; picture="M16"; class M16Muzzle: M16 { magazines[]={"M16"}; }; class M16StrikeMuzzle: StrokeGun { }; };
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i found this sumwhere. Now what do i need to do to it to bring my model into the game??? i'm pretty sure sumthing is missing class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle { scopeWeapon=2; scopeMagazine=2; model="m16_proxy"; modelOptics="optika_m16"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_M16"; displayNameMagazine="$STR_MN_M16"; shortNameMagazine="$STR_SN_M16"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"M16","Mortar"}; modes[]={"Single","Burst"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="$STR_DN_M16"; dispersion=0.000200; sound[]={"Weapons\M16Single",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletBurstW"; multiplier=1; burst=3; displayName="$STR_DN_M16_BURST"; dispersion=0.000400; sound[]={"Weapons\M16Burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle{}; class M16S: M16 { muzzles[]={"M16Muzzle","M16StrikeMuzzle"}; picture="M16"; class M16Muzzle: M16 { magazines[]={"M16"}; }; class M16StrikeMuzzle: StrokeGun { }; };
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i've deleted it cos it was a mess i'm gonna try makin another one ooo why am i so crap at this
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i've deleted it cos it was a mess i'm gonna try makin another one ooo why am i so crap at this
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my config.cpp aint workin anychance sumone can send me one
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my config.cpp aint workin anychance sumone can send me one
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 23 2002,12:59)</td></tr><tr><td id="QUOTE">Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary).<span id='postcolor'> Thanks the link to a-lone-wolf's page doesn't work
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 23 2002,12:59)</td></tr><tr><td id="QUOTE">Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary).<span id='postcolor'> Thanks the link to a-lone-wolf's page doesn't work
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hmmm anyone wanna tell me what i gotta do next cos now i'm totally lost lol i've got my textured p3d model and what now??
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hmmm anyone wanna tell me what i gotta do next cos now i'm totally lost lol i've got my textured p3d model and what now??
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!!!! YO THANKS !!!! WOW MY MODEL IS TEXTURED!!! i just gota find out how to get it in game and stuffs now DAM YOU ROCK!!!!! WOOHOO!!! (as you can tell i'm very very happy)
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!!!! YO THANKS !!!! WOW MY MODEL IS TEXTURED!!! i just gota find out how to get it in game and stuffs now DAM YOU ROCK!!!!! WOOHOO!!! (as you can tell i'm very very happy)
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any sort of release date on that monster cos i love AvP anyone thought ov makin a predator model??? go invisible and has a kick ass sholder cannon