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bflidifyed

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Everything posted by bflidifyed

  1. bflidifyed

    Aliens - dropship

    oooo priiiiiiiiity oooo i want, i want, i want HEHEHEHEE it be lookin awesome
  2. bflidifyed

    How do you texture?

    thanks to soul_assassin my model is ingame but now i come up with an error when i start flashpoint No entry 'config.bin/CfgWeapons.famasMag i've looked at the config file and i can't fix it PLEASE can sumone help me!! Here's the config.cpp // FAMAS BY BFLIDIFYED //Edited by Soul_Assassin // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"famassoldier"};//use single word remember this weapons[]={"famas"};//you only need to define the weapon itself requiredVersion=1.75; }; }; // something wrong here but I cant remember what //class CfgModels //{ // class default {}; // class Weapon: default {}; // class famas: Weapon {}; //}; //you need to define the ammo class CfgAmmo { class Default {}; class BulletSingle : Default {}; class bulletfamas : BulletSingle { hit = 12; indirectHit = 5; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class famas: Riffle //has to be the same as in CfgPatches { ammo="bulletfamas"; access=2; scopeWeapon=2; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas\famas.p3d"; //include the name of the folder!! modelOptics="";//include the name of the folder!! picture="\famas\famas.paa"; //include the name of the folder!! displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="famasMag"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class famassoldier: OfficerW //this has to be the same as the class you defined in CfgPatches { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famas","famas","famas","famas","HandGrenade ","HandGrenade","HandGrenade","HandGrenade","Smoke Shell","SmokeShell"}; }; }; //added this class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyfamas : ProxyWeapon {}; };
  3. bflidifyed

    How do you texture?

    thanks to soul_assassin my model is ingame but now i come up with an error when i start flashpoint No entry 'config.bin/CfgWeapons.famasMag i've looked at the config file and i can't fix it PLEASE can sumone help me!! Here's the config.cpp // FAMAS BY BFLIDIFYED //Edited by Soul_Assassin // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"famassoldier"};//use single word remember this weapons[]={"famas"};//you only need to define the weapon itself requiredVersion=1.75; }; }; // something wrong here but I cant remember what //class CfgModels //{ // class default {}; // class Weapon: default {}; // class famas: Weapon {}; //}; //you need to define the ammo class CfgAmmo { class Default {}; class BulletSingle : Default {}; class bulletfamas : BulletSingle { hit = 12; indirectHit = 5; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class famas: Riffle //has to be the same as in CfgPatches { ammo="bulletfamas"; access=2; scopeWeapon=2; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas\famas.p3d"; //include the name of the folder!! modelOptics="";//include the name of the folder!! picture="\famas\famas.paa"; //include the name of the folder!! displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="famasMag"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class famassoldier: OfficerW //this has to be the same as the class you defined in CfgPatches { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famas","famas","famas","famas","HandGrenade ","HandGrenade","HandGrenade","HandGrenade","Smoke Shell","SmokeShell"}; }; }; //added this class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyfamas : ProxyWeapon {}; };
  4. bflidifyed

    How do you texture?

    i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that, i just want to do sumthin to pass the time)
  5. bflidifyed

    How do you texture?

    i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that, i just want to do sumthin to pass the time)
  6. bflidifyed

    How do you texture?

    elloooo thanks for that i read through the config.cpp i can't belive i made such a mess oh well that's my fault and thank you for fixing it. how do you get it in game??? haha i'm really stupid i've made it into a .pbo file and stuff but i still dunno how to use it in game (hehe i think we'd all be better off if i give up )
  7. bflidifyed

    How do you texture?

    elloooo thanks for that i read through the config.cpp i can't belive i made such a mess oh well that's my fault and thank you for fixing it. how do you get it in game??? haha i'm really stupid i've made it into a .pbo file and stuff but i still dunno how to use it in game (hehe i think we'd all be better off if i give up )
  8. bflidifyed

    How do you texture?

    hmmmm now i know i'm bad at this
  9. bflidifyed

    How do you texture?

    hmmmm now i know i'm bad at this
  10. bflidifyed

    How do you texture?

    ok here's what i've just finished makin and it dun work // FAMAS BY BFLIDIFYED // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"Soldier (famas)"}; weapons[]={"Famasbase","Famas","famasmag"}; requiredVersion=1.750000; }; }; class CfgModels { class default {}; class Weapon: default {}; class FAMAS: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class Famasbase: Riffle { access=2; scopeWeapon=1; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas.p3d"; modelOptics="\optika_famas.p3d"; picture="\famas.paa"; displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="FAMASM"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; ammo="FAMAS"; }; class famas: famasbase { picture="\famaspic.paa"; scopeWeapon=2; scopeMagazine=0; }; class famasmag: famasbase { scopeWeapon=0; scopeMagazine=2; picture="famas.paa"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class OfficerM9: OfficerW { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famasmag","famasmag","famasmag","famasmag",&quot ;HandGrenade","HandGrenade","HandGrenade","HandGrenade" ,"SmokeShell","SmokeShe ll"}; };
  11. bflidifyed

    How do you texture?

    ok here's what i've just finished makin and it dun work // FAMAS BY BFLIDIFYED // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"Soldier (famas)"}; weapons[]={"Famasbase","Famas","famasmag"}; requiredVersion=1.750000; }; }; class CfgModels { class default {}; class Weapon: default {}; class FAMAS: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class Famasbase: Riffle { access=2; scopeWeapon=1; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas.p3d"; modelOptics="\optika_famas.p3d"; picture="\famas.paa"; displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="FAMASM"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; ammo="FAMAS"; }; class famas: famasbase { picture="\famaspic.paa"; scopeWeapon=2; scopeMagazine=0; }; class famasmag: famasbase { scopeWeapon=0; scopeMagazine=2; picture="famas.paa"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class OfficerM9: OfficerW { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famasmag","famasmag","famasmag","famasmag",&quot ;HandGrenade","HandGrenade","HandGrenade","HandGrenade" ,"SmokeShell","SmokeShe ll"}; };
  12. bflidifyed

    M41a available

    oooo awesome!! sniper version!! YEAH!!
  13. bflidifyed

    How do you texture?

    i found this sumwhere. Now what do i need to do to it to bring my model into the game??? i'm pretty sure sumthing is missing class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle { scopeWeapon=2; scopeMagazine=2; model="m16_proxy"; modelOptics="optika_m16"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_M16"; displayNameMagazine="$STR_MN_M16"; shortNameMagazine="$STR_SN_M16"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"M16","Mortar"}; modes[]={"Single","Burst"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="$STR_DN_M16"; dispersion=0.000200; sound[]={"Weapons\M16Single",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletBurstW"; multiplier=1; burst=3; displayName="$STR_DN_M16_BURST"; dispersion=0.000400; sound[]={"Weapons\M16Burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle{}; class M16S: M16 { muzzles[]={"M16Muzzle","M16StrikeMuzzle"}; picture="M16"; class M16Muzzle: M16 { magazines[]={"M16"}; }; class M16StrikeMuzzle: StrokeGun { }; };
  14. bflidifyed

    How do you texture?

    i found this sumwhere. Now what do i need to do to it to bring my model into the game??? i'm pretty sure sumthing is missing class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle { scopeWeapon=2; scopeMagazine=2; model="m16_proxy"; modelOptics="optika_m16"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_M16"; displayNameMagazine="$STR_MN_M16"; shortNameMagazine="$STR_SN_M16"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"M16","Mortar"}; modes[]={"Single","Burst"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="$STR_DN_M16"; dispersion=0.000200; sound[]={"Weapons\M16Single",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletBurstW"; multiplier=1; burst=3; displayName="$STR_DN_M16_BURST"; dispersion=0.000400; sound[]={"Weapons\M16Burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle{}; class M16S: M16 { muzzles[]={"M16Muzzle","M16StrikeMuzzle"}; picture="M16"; class M16Muzzle: M16 { magazines[]={"M16"}; }; class M16StrikeMuzzle: StrokeGun { }; };
  15. bflidifyed

    How do you texture?

    i've deleted it cos it was a mess i'm gonna try makin another one ooo why am i so crap at this
  16. bflidifyed

    How do you texture?

    i've deleted it cos it was a mess i'm gonna try makin another one ooo why am i so crap at this
  17. bflidifyed

    How do you texture?

    my config.cpp aint workin anychance sumone can send me one
  18. bflidifyed

    How do you texture?

    my config.cpp aint workin anychance sumone can send me one
  19. bflidifyed

    How do you texture?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 23 2002,12:59)</td></tr><tr><td id="QUOTE">Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary).<span id='postcolor'> Thanks the link to a-lone-wolf's page doesn't work
  20. bflidifyed

    How do you texture?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 23 2002,12:59)</td></tr><tr><td id="QUOTE">Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary).<span id='postcolor'> Thanks the link to a-lone-wolf's page doesn't work
  21. bflidifyed

    How do you texture?

    hmmm anyone wanna tell me what i gotta do next cos now i'm totally lost lol i've got my textured p3d model and what now??
  22. bflidifyed

    How do you texture?

    hmmm anyone wanna tell me what i gotta do next cos now i'm totally lost lol i've got my textured p3d model and what now??
  23. bflidifyed

    How do you texture?

    !!!! YO THANKS !!!! WOW MY MODEL IS TEXTURED!!! i just gota find out how to get it in game and stuffs now DAM YOU ROCK!!!!! WOOHOO!!! (as you can tell i'm very very happy)
  24. bflidifyed

    How do you texture?

    !!!! YO THANKS !!!! WOW MY MODEL IS TEXTURED!!! i just gota find out how to get it in game and stuffs now DAM YOU ROCK!!!!! WOOHOO!!! (as you can tell i'm very very happy)
  25. bflidifyed

    Aliens - dropship

    any sort of release date on that monster cos i love AvP anyone thought ov makin a predator model??? go invisible and has a kick ass sholder cannon
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