billybob12
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Everything posted by billybob12
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Where is the swearing in A2? The games original soundfiles for units when they are injured frequently drop the F bomb when hurt and moving about. That to me is one of the unnecessary issues I mentioned above, whereas the swearing found in just about every mission in the single player campaign and such is a different matter that I personally don't care about...again I think it is too excessive but no big deal when considered in the context here. I don't have to hear the single-player-related swearing constantly, as it is part of the created story/dialogue Bohemia Interactive wanted to use for their game. But the swearing continually coming from injured units in other scenarios or multiplayer (which in my home more time is spent on multiplayer) is something that makes it difficult to control, and that is something I personally wished could be filtered out and at least have had to use mods to do that. Mods solved that problem for me personally in Arma 2. When you've got several people injured in a game session, suddenly my living room was filled with profanity and nobody could control that. Another example that is unique, but I at least have control over, is some of the revive scripts that users have made (which are awesome by the way! Thanks to those scripters who work so hard to do this!) One in particular adds additional sound files that include swearing when units are down and calling out. Ok, I don't like that as a default setting, but I can at least modify the script to remove that part and voila! I, and the people I game with, don't have to be subjected to that. Granted, this is a user made content and not part of the original game, but my point was to show that at least it could be controlled if that was my personal preference. I also know that playing online will subject the gamer to swearing from other gamers...which is expected and you can't control... unless you are a server admin who doesn't tolerate that (and you have every right to do what you wish as a server admin), BUT unlike the game's core files, you can at least control that within your household to a degree. My main point is it would be awesome to have an option to filter out unnecessary swearing, as opposed to the game's core files including swearing at every single opportunity that you can't stop or control. There's a balance that can appease most people. Speaking for myself, I am sure it'll probably result in having to modify the games sound files to adjust this since a feature to filter out unwanted profanity probably won't happen. But it would be a nice feature!
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To me, I don't care whether it is an M rating or not due to the nature of the Arma series in general: war, shooting, blood, destruction, violence, etc. What bothers me is the excessive swearing, which is my opinion and in no way means I am trying to force this view upon others, nor does it mean I want this out of the game completely just to satisfy my personal tastes. I just find much of the swearing in Arma 2 cheesy and unnecessary... so I quickly downloaded the no-swear mods when I saw them available on Armaholic. This was a great solution for me and my gaming community for Arma 2. However... I do think the swearing in many games and even Arma are unnecessary to a large degree, particularly outside of the single player missions and campaign where I don't care how the story or characters play out since it is a story and meant to be immersive in the manner Bohemia wishes to do so. In multiplayer, I'm enjoying the game with friends and family and would like to have some control over the swearing. A small wish I have that I know is difficult to do... is having an option to filter out the language in the game. Now, I know that may not be a simple task for the game designers and not the best use of their time, but for what it offers I do think it would be a nice gesture and it doesn't affect the game ratings if that is an issue. I was glad to find addons on Armaholic for both Arma 2 vanilla and Arma 2 OA that removed the swearing, which may be another solution for Arma 3, but wished it didn't require waiting for someone to put together a mod to do so. I'm open to learning how to modify this in the future for Arma 3 if necessary. I guess my point is that I respect the fact that other folks don't mind the swearing, but I do think there are many solutions to letting users control whether swearing is imposed in their game settings or not. I just want those options to be available, and easy to implement, whether its a game setting or mod.
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So what exactly is required for respawning? Does it require something in the mission folder or anything special for a mission before editing in the mission? Respawning is a great tool I'd like to use in a mission to save it from containing millions of soldiers and lagging up the whole friggin place. So how do I respawn a soldier who died to a point really close by for unlimited times? I don't want every unit to be able to respawn, only specific ones, and not the player unit. And when that unit is respawned, will it be possible to give it a waypoint route immediately as it is respawned? Also, is it possible for the body of that unit to remain even though it respawns? (as an eyecandy effect for the mission) Hope someone can give a specific answer, nothing generalized, I hate reposting for a dumb question, and I hope this might help any other person needing to know how to use respawning.
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Cmon bibmi! We're dying to get that new version!
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Btw, I always search the forums for answers, which is why I rarely post topics. With that said, I'll continue, as this question has probably been answered but is one of those where you just can't pinpoint with the search function, at least I haven't found what I've been looking for, and this is such a simple problem. What I'd like to know is, what exactly do you type into a trigger or waypoint field to do the following: When a WEST unit enters the field of a trigger, or is detected, the EAST group waiting at a waypoint then is activated, or basically told, to move on to its next waypoint. The radio function isn't what I'm wanting, b/c this EAST group is waiting on the WEST to enter the area specified, and once they are in that area, they then head off to their destination. What are the commands you type to do this? Bet this has been answered hundreds of times, but I just can't find it...
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Thanks, I tried the synch b4, but my testing was incomplete....I forgot to put the next waypoint stewpid me.
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I'd like to at least get a confederate flag texture for the flagpoles. Don't necessarily have to have confederate units, I just want that flag...makes for fun neo-rebel missions! e.g., lets put that hunter unit to use in the editor
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Are there any snow camo Deltas and Rangers from BAS out? I would love to have some if there are any. If not, I hope someone could retexture them.
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Should BAS decide to do this, which I think dedicated 10th Mountain Div. would be perfect, I wanna be the first to get my hands on that addon. Kegety's nice winter units included in his island pack are great, but I, as well as many others I'm sure, want modern troops. The 10th Mountain Div. sounds like an excellent idea, for an addon.
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Gotcha, but it would still be nice to have them for any arctic special operations missions, OFP doesn't necessarily have to be 100% realistic, but simply retextured units would be satisfactory....given they'd be used in fictitious missions.
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kewl
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Don't forget missions! I'm tired of getting bits and pieces of mods, which only sit around and arent used. A kind of single player mission of some sort would really be nice, to make use of the new addons, as well as any MP mission.
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After watching that crazy movie Signs, i couldnt help but play around on the editor w/ the ufo addon and makin crazy cutscenes as well as thinking up ideas of missions defending yer house and farm from aliens!! crazy idea i know, but i cant go thru with it! i got no green men! if anybody's got the time, couldja maybe make a model for one of these green boogers? it'd help makin the mission even better! preferably i'd want the addon on the East side, if its made...also, crop circles!!! gotta have them!! ok ill shutup now, it was hard pretending a spetznats was a green man runnin round outside the house in my mission, hehe, if anybody's bored enuff to do so, let me know
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sorry denoir, i jus clicked the first addon forum i saw
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After watching that crazy movie Signs, i couldnt help but play around on the editor w/ the ufo addon and makin crazy cutscenes as well as thinking up ideas of missions defending yer house and farm from aliens!! crazy idea i know, but i cant go thru with it! i got no green men! if anybody's got the time, couldja maybe make a model for one of these green boogers? it'd help makin the mission even better! preferably i'd want the addon on the East side, if its made...also, crop circles!!! gotta have them!! ok ill shutup now, it was hard pretending a spetznats was a green man runnin round outside the house in my mission, hehe, if anybody's bored enuff to do so, let me know
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hehe yer right, weaponry and animations are the hard part about it. ? some kinda silenced handgun of some sort? modeled to look like part of their hand? i dont know...im runnin the ideas out cuz im not good w/ that 3d modeling stuff...too techy for me. i dunno the turkey shoot idea sounds ok, keep the aliens from gettin into the barn and stealin yer tractor? hehe, i dunno
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hehe yer right, weaponry and animations are the hard part about it. ? some kinda silenced handgun of some sort? modeled to look like part of their hand? i dont know...im runnin the ideas out cuz im not good w/ that 3d modeling stuff...too techy for me. i dunno the turkey shoot idea sounds ok, keep the aliens from gettin into the barn and stealin yer tractor? hehe, i dunno
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lol, nah, dont want the funny grey shorties! im hopin for the kind thatll freak ya out, and yea, that part was freaky too bout the bird, i liked how in the beginnin he sees a shadowy figure up on his roof scary
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lol, nah, dont want the funny grey shorties! im hopin for the kind thatll freak ya out, and yea, that part was freaky too bout the bird, i liked how in the beginnin he sees a shadowy figure up on his roof scary
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naww, aintcha seen the movie? its a really tall thin green guy! really freaky in the movie cuz they dont exactly show him clearly, the movie shows just enough of him to freak you out, like hiding him in the shadows so you are freaked but not like, bleah a stupid sci fi alien costume, its really freaky, gave me chills up my spine 1st time i watched it, it'd make a great ofp addon! esp. with some dude runnin round outside disappearing into the dark, man, if only i knew how to model units.....
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naww, aintcha seen the movie? its a really tall thin green guy! really freaky in the movie cuz they dont exactly show him clearly, the movie shows just enough of him to freak you out, like hiding him in the shadows so you are freaked but not like, bleah a stupid sci fi alien costume, its really freaky, gave me chills up my spine 1st time i watched it, it'd make a great ofp addon! esp. with some dude runnin round outside disappearing into the dark, man, if only i knew how to model units.....
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i got a mission where it says i need sebremington, from SebDeltaWeapons, where can i find these? ive searched everywhere, the readme doesnt give a link or what the name of the addon is, so ....?
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hehe its funny, i found the correct file like, right after i posted this, ohwell, thx lots for the help guys
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How do you make an enemy goto next...
billybob12 posted a topic in OFP : MISSION EDITING & SCRIPTING
Im havin trouble here, I want an enemy, EAST, to sit in the woods and wait until the WEST arrives in a general location. I know you need a trigger for the area the West will arrive in, but what exactly do you do? Is there a specific command that will make the enemy hold at one waypoint until WEST is detected in the area, then move to next waypoint? I tried searchin forum...but got nothing... -
How do you make an enemy goto next...
billybob12 replied to billybob12's topic in OFP : MISSION EDITING & SCRIPTING
OOOOHHHHHH, ok. I gues that comes from me only learning how to use the synchronize function just 2 days ago...