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blackmamba

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  1. not runnin charnarussia map anymore... just copy paste everything to chernarussia thru editor and transfering files from folder, u need a compatible map tho in size. his version is setup original maybe better to work with that file instead. my question to him is how to increase spawning numbers instead of 1-4 to like 5-7, 15-20, 40-60, or a few more. i need the secret formula to reign more terror on my friends....
  2. http://www.filesonic.com/file/1341047344/FunForSix.Desert_E.zip doc\missions run and send to multiplayer what i run online....wildcats server. radar mission off \eliminate enemies on no vehicles enemies 200 enemy max 150 min easy.. so they react quicker fog\on or off clouds off 700 enemy spawn radius radar mission radius is default 500 now first klik usually street directly east of mosque same friendly spawn anywhere outside of enemy zone thanks to Doc Holliday for testing with me and of course the originator Rogue_Trooper this file has been updated 06-28-2011
  3. the simple first aid is not necessary and screws up the healing process so you need to keep reviving between 5-10 times per injured. just delete it. just my observation testing this map. Also could you add in say a scud launcher option#4? how bout search for weapon cache and IEDs also as option #5. useing preload on your towns would allow placement of modules a bit closer to each other and it isnt necessary to label each town when you use preload module. i can jam all those towns together using just the preload\ synch. not sure if you are aware of this. }; class Item20 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={1028.1887,37.884949,1521.3875}; id=38; side="LOGIC"; vehicle="PreloadManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={38,8,5,1,0,4,7,3,9,6,2,39,120}; }; i run a version of your map online, on a server named wildcat... fun for ten. adding a sandstorm option would also add some realism.
  4. blackmamba

    ARMA 2: OA beta build 81201

    after lookin at these files and comparing after reinstalling this is what my config looks like now instead of just four lines language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Windowed=0; Resolution_W=1776; Resolution_H=1000; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1280; Render_H=900; FSAA=2; postFX=3; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=8; lastDeviceId=""; localVRAM=1063702528; nonlocalVRAM=1874423808; vsync=1; AToC=7; instead of this.... beta config? language="English"; adapter=-1; Resolution_Bpp=32; Windowed=0; think this was the problem, but i was better off reinstalling now i see how oa sets up this is default setup from fresh reinstall. alot of truncated patch zip files out there does make reinstalling a nightmare if you dont save the good ones. this is very different from what i was using as config previously. think the config setup has something to do with it, might want to check it. after i replaced it the beta ran fine.
  5. blackmamba

    ARMA 2: OA beta build 81201

    hmmm. when i installed 159 patch got those errors again, it stated on oa install patch on disk 1.06 was outdated to 1.59? game failed to run again. lookin around i saw this old beta zipBuild_63826. so i ran the uninstaller out of curiosity. bingo game runs again. now it wants cba stuff back i deleted.... nice to see the old CAPlants missing error again.... "You are your synapses. They are who you are." --- Joseph LeDoux, 2002 (in Synaptic Self) you may be right....http://faculty.washington.edu/chudler/java/em.html
  6. blackmamba

    ARMA 2: OA beta build 81201

    ok i got the code off my cat in chasing her around while holding her down she threw up a large milk covered rubber band... awesome! the beta error thingy likely saved my cats life and me a huge vet bill. thanks everybody at BIS for saving nickydoo... she mistook rubber band for spagetti...
  7. blackmamba

    ARMA 2: OA beta build 81201

    no entry 'bin\config.bin/CfgIngameUI/MPTable.shadow'. #2nd error....Error compiling pixel shader PSSpecularAlpha:0 excuse me sickboy, im not planning on changing my career to go into programming video games at age 54. im not blaming anybody, went thru this with flashpoint betas its no big deal. no need to be a wiseguy unless you enjoy it. then ill just ignore ya. those two errors are why, reinstalling doesnt fix anything ok? i have arma2 it plays... lookey my config was wiped out after "windowed0" line, now there is nothin... i like the 80 beta it ran greaton my pc... this one didnt. so what no big deal. next time i wont say anything at all. 21 posts since 2002, gee sorry im floodin lately. 10 yrs of only reading these forums im stupid i guess....now i gotta go find my field manual for the code on back? think i burned that for heat last winter in my fireplace....DOH. real men dont need directions or manuals. i just tattoo the game code on my cats rump. i gotta go buy a shaver to get the code off my cats ......... ok im ready for banning from the code gods. ---------- Post added at 02:01 PM ---------- Previous post was at 01:30 PM ---------- oh geez i deleted the config thingy now it runs after reinstalling oa..... found this zip file on my desktop never installed CBA_v0-7-2[1].7z now i have error says sickboy has invaded my game....guy must be some kind of glory hound eh? im gunna find your name and im gunna wipe it off my screen for good......wiseguy. no more beta patches released on a friday for me......
  8. blackmamba

    ARMA 2: OA beta build 81201

    reinstallin oa i give up.....
  9. blackmamba

    ARMA 2: OA beta build 81201

    you seem to be missing @CBAmod folder...... on mission start ...klik continue it runs map\ignores error? ca and cba is enabled. looked in ca folder \addons was empty? hmmm. smoke was problem in regular patched game online.. im goin back to the 80 beta patch see if that fixes it.. no entry 'bin\config.bin/CfgIngameUI/MPTable.shadow'. #2nd error....Error compiling pixel shader PSSpecularAlpha:0 game is broke again.....oops gotta look for uninstaller...
  10. blackmamba

    ARMA 2: OA beta build 81201

    found and ran beta uninstaller now main exe works again. the previous beta was runnin good. this one not so lucky. ive heard complaint online bout frags, they are a bit tricky... must aim high.
  11. blackmamba

    ARMA 2: OA beta build 81201

    this patch screwed my game up...will need to reinstall, it shuts down CA and OA core cant run quite a few maps anymore.. it affected my normal game and beta. mpt error and a cpl others. turned em back on and nothin changed. brand new map unplayable i just made a day ago....hehe
  12. blackmamba

    I think we can all agree... optimization

    http://china-defense.blogspot.com/2011/05/glorious-mission-first-pla-made-first.html video http://news.ifeng.com/mil/video/detail_2011_05/12/6354705_0.shtml glorious mission from your local friendly PLA Army maybe compares to this..... nah arma dudes would defeat PLA on their own turf and thats a challenge .......BRING IT. man I am gettin Amped up for ARMA3 as you can tell................
  13. blackmamba

    I think we can all agree... optimization

    hmmm was far cry a flight sim? cant compare the two.
  14. blackmamba

    I think we can all agree... optimization

    •Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system. http://www.bistudio.com/index.php/english/games/arma3 so no i dont agree with the op........and ya i ran ofp and resistance and started out with the cracked demo... 14 posts since 2002 yikes....
  15. blackmamba

    I think we can all agree... optimization

    my question is does arma2 and 3 use a frame limiter... like most combat flight sims do. then hardware means little advantage.. ---------- Post added at 08:45 PM ---------- Previous post was at 08:43 PM ---------- System requirements Operating system: Windows 7 / Vista Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster Memory: 2 GB Video card: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster DVD: Dual Layer compatible Hard disk: 15 GB free space Other: DirectX® 10 wowah.......
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