bibmi
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Everything posted by bibmi
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Norsu.....they all ran indoors when they heard the chopper flying over....clever hey (its the lod problem)......
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There is a lod problem...which has been sorted along with the triangles when using vehicles.... Thanks for all the feedback...its helping make v1.1 better...just a few things.... 1. well, the lods were my fault I failed to include a single texture in the pack. The new lods will work in v1.1 but won't be of a very high quality...the reason being the number of different models will all use a single texture at the furtherest lod (I could add a seperate five textures for each unit but that would increase the size of the pack considerably) 2. the triangles....an old problem...I never even thought of testing the units entering and exiting vehicles...alreadt resolved for v1.1 3. the FAL was to be the weapon of choice for the Government forces but I didn't have the high dispersion version so I used the m - series. This will be changed in v1.1 4. the wep .cpp.....I can't do wep cpp's...blame vade 5. balance of forces...in v1.1 i will add "elite" units for the militia armed with standard weapons (probably use the models that are half camo half civilian). Then you could mix the groups to your liking to increase the effectiveness of the fighting force...i will add a new model to simulate african government special forces with standard weapons....
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African milita,south american forces and terroists
bibmi posted a topic in ADDONS & MODS: DISCUSSION
As per request here's a pic of the South American forces....they are now ingame. http://www.angelfire.com/games4/bibspecops/images/samm1.jpg A snippet of the "European" based terroists... http://www.angelfire.com/games4/bibspecops/images/terro1.jpg An ingame pic of the African militia http://www.angelfire.com/games4/bibspecops/images/afr1.jpg and the African government forces http://www.angelfire.com/games4/bibspecops/images/afr2.jpg The african militia and government forces have set faces (can't be changed with setface), but I'm leaving the South American units with random faces.... Hopefully these will all be released by next week....*crosses fingers* next weekend at the latest...so any comments/criticism now would be welcome...BTW there are 10 different models in each pack (some have minor changes and others differ greatly)...each pack weighs in at about 4Mb zipped... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Okay firstly there appears to be a few issues with the African militia forces.....if you've received the pack from GoOB then there will definitely be some issues...I've tried to fix the addon as much as possible (those little wierd triangles should be gone when entering and exit vehicles and all the lods should be working properly now_. However, this addon is seriously eating into time I should be spending on P:UKF...so, if anyone is willing to test these addons (and the future packs...South American Forces, Iraqi, etc...) please let me know. All I ask for is someone who will run through the addons and give me a prompt feedback regarding any issues they come across. Any help would be appreciated. Unfortunately, until I find sopmeone to help out the current pack stays as it is (strange bugs and all)...and the others are on hold...... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Thanks GoOB....glad you got it....I just checked and the missing mouth textures are in the wrong file...i'll sort that out and that was my cpp editing...didn't notice the problem with the civilian side...thought I fixed it....don't worry...ofp.info has offered to host the addon so i'll be sending it there as soon as I revise those little errors.... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Good news (for a change ) The addon is finished, and I've sent it to a couple of hosting sites asking if they would be willing to host the addon...been I while since I released an addon (been busy with Project Uk Forces)...please let me know what you think of it after its released...so I know whether or not to release the South American and East European addons (not happy with the Western terroists at all)....just remember these are not specifically geared towards BHD missions. They are more generic to encompass the conflicts experienced in Sierra Leone and the DRC, etc.... Lastly, if anyone else is willing to host these addons please let me know...the file is about 6 mbs in size.... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Again sorry about the delay...I haven't heard back from my co-conspirator yet...its a minor glitch in the cpp but it messes up the selections in the editor (probably a missing { or }, that happens a lot in my coding)...believe me I want to get these out there as soon as possible...but I would rather fix what can be fixed now than receive dozens of complaints about an issue I know that could be resolved..... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Good news....the addon (African militia) is in its final stages...just a little cpp issue to sort out and barring any major bugs I will release the addon hopefully tomorrow. Depending on the response (I'm not going to release addons people aren't going to use) I'll release the South American forces shortly thereafter. The "European terroist" addon is being completely redone and I've got a fourth pack based on "Bosnian/Chechnyan(sp.)" forces 90% done. So, that should cover 1. Africa 2. South America 3. W. Europe (and possibly N.America) 4. E. Europe PS Hopefully some of the major addon hosting sites will be kind enough to host these addons, but if anyone else is interested in hosting them please let me know... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
A quick update...I have not abandoned the project vade (who is doing the wep cpp's) is playing with a couple of new ideas...and in the meanwhile I have been refining some of the textures eg. added sandals to some of the African militia... -
At the moment we are focusing on getting some landy's, the weapons, PARAs and RMs ready...ie testing, fine-tuning the models, and retexturing some of the weps....
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African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Sorry about the delays...still working on the weapons....but I promise it will be released as soon as its ready -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Just having some email problems at the moment, but rest assured as soon as the weps are sorted the addons will be released... pzvg....I've lived in Africa for most of my life, and some pretty unpleasant places, too. The point is how to make the militia react as such when compared to well-trained troops. -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Not too sure about the Somali militia forces...but in the Southern African region many "African militia's" were run along para-military lines. There was a rank structure and training in military tactics was conducted in "mobile" camps. I would imagine the same applied to those in Somalia, granted during the incident involoving US troops in Mog a large number of the "African militia" were civilians. -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
Just to reply to a few queries.... The addons haven't been released yet... 1. found a small bug when testing 2. the weapon cpp is still in the works I might make a "civilain" addon to compliment the African militia....but at a later date.... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
vade is finishing off the high dispersion weapons cpp...and then there will be a few minor cpp changes to include these weapons...the African militia and South American troops are in-game, without any major bugs, yet...just need a little more testing to make sure there are no errors.... -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
well most african socieities are extremely patriarchial...most irregeular forces are composed solely of men...that is not to say that woman don't fight...but I won't be making any, no children either. BTW... the african militia = EAST african government forces = Resistance south american guerillas = EAST south american government forces = Resistance terroists = EAST -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
The launcher in the pic is Kegety's thanks ran...modified the post.....those 1's and 2's look so much alike -
African milita,south american forces and terroists
bibmi replied to bibmi's topic in ADDONS & MODS: DISCUSSION
yup... -
Not too long...just needs a little more testing...still working on weapons pack (just the config) and got to find someone to host them...
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And some more ingame pics of the Militia and African governemnt troops (again thanks to Ebud for cleaning up some of the textures) http://www.angelfire.com/games4/bibspecops/images/afr1.jpg http://www.angelfire.com/games4/bibspecops/images/afr2.jpg
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Okay here's a pic of the South American units (some of the textures are courtesy of Ebud) http://www.angelfire.com/games4/bibspecops/images/sam1.jpg There are actually 10 different units in the addon, same as the African militia...
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Talk about jumping into a conversation late...but here goes.. All the ideas expressed in this thread have merit but there is a great chance of opening up a hornest's nest. There is a lack of "community-spirit" but that is due to the large size of the community and the differing wants and needs of its members. Cooperation between mods is nothing new...it is merely the continuation of what has been happening since the release of the first user made addons. Everything was new, there were no official tools and the only way to learn was to ask and compare. Mods have taken the development of addons to another level due to their increased scope. Moreover, most of these mods are constantly recruiting new talent that emerges or to replenish the pool of addon makers that can't commit the time to making addons. What I fear about the idea of an addon committee is the "Big Brother" syndrome. The idea obviously has merit but could prevent the smaller "independent" addon maker from trying their hand. If I had joined the community six months ago...or even a year ago I would have been scared off making addons purely because of the high quality of addons being made now. Now, the problems with a committee overseeing the manufacture of addons will create the sense of a monopoly and someone will feel scorned or get burned in the process. Cooperation is the key, but trying to give it formalised structure will marginalise some addon makers and mods. Project Uk Forces and BAS have a pretty close relationship, and through cooperation a large amount of duplication of addons has been avoided, and ideas freely shared. However, I felt comfortable cooperating with BAS because I know the individuals involved and admire their skills and talents. I know I can trust their advice and criticism. Would I have developed such a close relationship with another mod (say a new one) of which I was unfamiliar with its members? Probably not. Why? Because I would be uncertain of where I stood with them... This is the same fear I have regarding an "addon-committee". Who would be its members? Could it be run by consensus? Would it need a leader? Impartiality? Judgement? Do the needs of the many outweigh those of the few? A hornest's nest from which I, personally, could only see more problems than solutions. Just a small man's small thoughts
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You must be psychic Hellfish 6 In the works are these African militia (near completion) South American Rebels and Government Forces (models are nearly done) European Terroists - based on a number of different organisations that have been active in the past and some that are still active today (about 80% complete)
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The "somali soldiers" (pics posted by vade) are nearly finished...just a few details (like the shoes) to sort out. In fact I decided not to make somali soldiers per se, but rather African militia. As vade said so they can be used in a variety of settings. All in all there are ten new unit models (8 militiamen and 2 government forces). The militiamen mostly wear civilian clothes (ie plain colored shirts and pants) and have a variety of headgear. Some are more quasi-military with webbing and maybe camo jackets. They are armed with weapons from Keg's russian weapons pack, as well as generic ak's. The government forces camo is based on a number African military camo's as took make them also fairly generic...there is a "black-beret" officer and "capped" rifleman. I've armed them with Fals. The one other thing I would like to do is to make a small weapons pack for the militiamen using the ingame models but turning up the dispersion effect in the cpps. It was vade's idea and I think it will help make the units seem less well-trained. I'm also looking into the idea of getting some technicals implemented...
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Yeah...unfortunately we don't have a dedicated vehicle addon maker...All i'm good for (I hope) are soldier unit addons....I would love to see some quality vehicle addons for British units...The team and I would then happily add some armoured infantry, tank crews and RAF units...