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bigd0311

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About bigd0311

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  1. Dude, I'll beta Swordfish2. The original rocked.
  2. bigd0311

    How can we change napalm

    Ooh...ooh I want napalm. bigd0311@hotmail.com
  3. bigd0311

    Mortars

    I totally agree with having some type of playable fire support, mortars or arty.  You'd really only need one or the other to get the job done. Here's a good example: http://www.defenselink.mil/photos/Jan1996/960102-A-6435A-002.jpg That way on MP games you could actually call for fire and have "human error" to make it interesting. Being an FO for several years in the U.S. Marines, I see a problem with accurate fire.  It would take a lot of coding to add a true FDC (fire direction and control), a whizwheel, and you'd have to have different  propellant charges in order to get distance right.  While I'm all for it, I don't see BIS adding anything realistic anytime soon.  Â
  4. I had the some problems too but Rob helped me out. I'll send you a copy of what I have.
  5. Never thought of that. d*amn good one, Red.
  6. Stuff PBO isn't gonna work for what you need. Go to www.ofpeditingcenter.com and dl the campaign utility. It works great.
  7. bigd0311

    Ammo Names

    bauhaus put this in an earlier thread. (NATO weapons) Weapon Name Ammo Name ----------------------------------------- Steyr SteyrMag G36a G36aMag MM1 MM1Magazine (Russian weapons) Weapon Name Ammo Name ----------------------------------------- Bizon BizonMag 6g30 6G30Magazine Thank him, not me.
  8. bigd0311

    Stacking objects

    I had the same problem after upgrading to 1.29. Bug?
  9. You have to use the cycle WP. Put a cycle WP near the units WP 1.
  10. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content="text/html; charset=windows-1252" http-equiv=Content-Type> <META content="MSHTML 5.00.3315.2870" name=GENERATOR></HEAD> <BODY bgColor=#ffffff> <H2><A name=Main></A></H2> <H6><B>May 10, 1985</B> <BR><BR>We just got issued the new AK101's today. Â There wasn't enough to go around, but rank has it's priviledges. Â Mine is nice and shiny. Â I volunteered for the attack on the U.S. Army base north-east of La Trinite. Â From what I hear it's not heavily guarded being so far behind enemy lines. Â Better check my chute again, we jump tonight. </H6> <HR> <P><A name=plan></A>Tonight, as part of a reinforced infantry squad commanded by Capt Yakov, your team is going to attack U.S. Army base 560. Â You will be dropped via Mi-17 behind enemy lines in an effort to catch the enemy off-guard. Â You are to eliminate all U.S. presence in the area. There is the possibility that resistance could be higher than expected. Â An ammo crate is being dropped along with you. Â Your objectives are as follows.</P> <HR> <P><A name=OBJ_1></A><A href="marker:ammo">Ammo crate </A>is near this location. Pick up equipment needed to complete your mission.</P> <HR> <P><A name=OBJ_2></A><A href="marker:armybase">U.S. Army base 560 </A>is to be captured. </P> <HR> <H2><A name=Debriefing:End1>Congratulations on your victory!</A></H2> <P>You have rooted the American pigs from their hole. Good work, comrade. </P> <HR> <H2><A name=Debriefing:End2>You have failed!</A></H2> <P>We will try again with a more competent squad at a later date. </P> <HR> <H2><A name=Debriefing:End3>*mission status*</A></H2> <P>*debriefing text* </P> <HR> <H2><A name=Debriefing:End4>*mission status*</A></H2> <P>*Debriefing text here* </P> <HR> <H2><A name=Debriefing:End5>*mission status*</A></H2> <P>*Debriefing text here* </P> <HR> <H2><A name=Debriefing:End6>*mission status*</A></H2> <P>*Debriefing text here* </P></BODY></HTML> Thanks in advance.
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