bigd0311
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Again! Specops Mission tester searched
bigd0311 replied to K6's topic in OFP : MISSION EDITING & SCRIPTING
Dude, I'll beta Swordfish2. The original rocked. -
How can we change napalm
bigd0311 replied to Blind Guardian's topic in OFP : MISSION EDITING & SCRIPTING
Ooh...ooh I want napalm. bigd0311@hotmail.com -
I totally agree with having some type of playable fire support, mortars or arty.  You'd really only need one or the other to get the job done. Here's a good example: http://www.defenselink.mil/photos/Jan1996/960102-A-6435A-002.jpg That way on MP games you could actually call for fire and have "human error" to make it interesting. Being an FO for several years in the U.S. Marines, I see a problem with accurate fire.  It would take a lot of coding to add a true FDC (fire direction and control), a whizwheel, and you'd have to have different  propellant charges in order to get distance right.  While I'm all for it, I don't see BIS adding anything realistic anytime soon.  Â
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yes..........i\'m having briefing trouble.......AGAIN!!!
bigd0311 replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
I had the some problems too but Rob helped me out. I'll send you a copy of what I have. -
Never thought of that. d*amn good one, Red.
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Stuff PBO isn't gonna work for what you need. Go to www.ofpeditingcenter.com and dl the campaign utility. It works great.
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bauhaus put this in an earlier thread. (NATO weapons) Weapon Name Ammo Name ----------------------------------------- Steyr SteyrMag G36a G36aMag MM1 MM1Magazine (Russian weapons) Weapon Name Ammo Name ----------------------------------------- Bizon BizonMag 6g30 6G30Magazine Thank him, not me.
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I had the same problem after upgrading to 1.29. Bug?
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Questions Questions Questions
bigd0311 replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
You have to use the cycle WP. Put a cycle WP near the units WP 1. -
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content="text/html; charset=windows-1252" http-equiv=Content-Type> <META content="MSHTML 5.00.3315.2870" name=GENERATOR></HEAD> <BODY bgColor=#ffffff> <H2><A name=Main></A></H2> <H6><B>May 10, 1985</B> <BR><BR>We just got issued the new AK101's today. Â There wasn't enough to go around, but rank has it's priviledges. Â Mine is nice and shiny. Â I volunteered for the attack on the U.S. Army base north-east of La Trinite. Â From what I hear it's not heavily guarded being so far behind enemy lines. Â Better check my chute again, we jump tonight. </H6> <HR> <P><A name=plan></A>Tonight, as part of a reinforced infantry squad commanded by Capt Yakov, your team is going to attack U.S. Army base 560. Â You will be dropped via Mi-17 behind enemy lines in an effort to catch the enemy off-guard. Â You are to eliminate all U.S. presence in the area. There is the possibility that resistance could be higher than expected. Â An ammo crate is being dropped along with you. Â Your objectives are as follows.</P> <HR> <P><A name=OBJ_1></A><A href="marker:ammo">Ammo crate </A>is near this location. Pick up equipment needed to complete your mission.</P> <HR> <P><A name=OBJ_2></A><A href="marker:armybase">U.S. Army base 560 </A>is to be captured. </P> <HR> <H2><A name=Debriefing:End1>Congratulations on your victory!</A></H2> <P>You have rooted the American pigs from their hole. Good work, comrade. </P> <HR> <H2><A name=Debriefing:End2>You have failed!</A></H2> <P>We will try again with a more competent squad at a later date. </P> <HR> <H2><A name=Debriefing:End3>*mission status*</A></H2> <P>*debriefing text* </P> <HR> <H2><A name=Debriefing:End4>*mission status*</A></H2> <P>*Debriefing text here* </P> <HR> <H2><A name=Debriefing:End5>*mission status*</A></H2> <P>*Debriefing text here* </P> <HR> <H2><A name=Debriefing:End6>*mission status*</A></H2> <P>*Debriefing text here* </P></BODY></HTML> Thanks in advance.