

badkarma
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Everything posted by badkarma
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Hi guys, My 1.05 server is running fine but I can't seem to get it to run privately. I have: reportingIP=""; // private server - no reporting But I still see it in the GameSpy in-game browser.
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Thanks, I'll give that a try.
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Getting a SecuROM error with my 1.05 dedicated server, I assume it's looking for the CD? Can anyone else confirm this?
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Weird. Thanks Deady. Turns out SecuRom was complaining about a registry monitoring program running even though there wasn't any. I had run ProcMon before installing for some troubleshooting. Reboot on server and it's running now. Sorry for the false alarm.
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I posted this in the MP forum, but seems like my dedicated server 1.05 wants the CD. Can anyone else confirm this? Getting a Securom error. Weird, someone already confirmed it's supposed to work without the CD.
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I was looking at the EULA and this section worries me: Ummm, I plan on playing AA for a LONG time meaning several hardware upgrades and likely computer changes. I played OFP through 3-4 computer upgrades... but 1 transfer only? I'm curious if I can just buy this and use the cd-key on a copy of a UK disc.
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Tried this on my own to try and get a vidcap of it. I noticed the BMP2 does cross the bridge before we get to it. I managed to just get to the bridge before it was blown once out of 5 times. I guess I'll have to put this on a dedicated server to play
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We take out a few guys then the BMP2 from the other side of the bridge comes and either drives through the broken bridge into the water, or goes around the broken bridge in the water.
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We couldn't either. Just assumed that was a design decision.
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Was playing 2.2b last night. No matter what we did, by the time we got to the bridge it was blown up. Before we even took a shot or any enemy spotted us the bridge was out. We were using 1.04 UK version and nondedicated server.
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-cinematics - definitely, nothing complex but something to add atmosphere to the mission -length - insertion zone needs to be relatively close to the action. I hate missions where you start off REALLY far and have to hoof it on foot. Few other things - fleshed out background scenario and mission objectives, atmosphere, atmosphere, atmosphere. PS. Have a soft spot for blowing up convoys... dunno why. =D
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Novusordo, Will you be reworking this soundpack for the upcoming 1.05 patch?
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BIS Fault. True I added a Spec Script. Oh ok, thanks Matt. BTW, last post says 2.2a fixes weather. But download says 2.2b? Does 2.2b have another fix?
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Matt, Thanks for the great mission. A few things, when loading the mission I get an error about downloadable content not available? Is this something to do with a script that I need to install? I think it might have to do with the quickmap possibly. The other thing is, respawn is not enabled on this mission is it?
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What about a campaign in multiplayer mode
badkarma replied to gameworx's topic in ARMA 2 & OA - SUGGESTIONS
Oops. Started another thread regarding this, didn't know this poll was here. Glad I'm not alone for campaign coop. -
Hi, Sorry if this has been mentioned before, did a search and coop didn't come up. I'd really like to see campaign coop. If there's an excellent campaign storyline, playing it with friends would be even better. I realize that sometimes there's missions with 1 or 2 people only, but perhaps since there will be a persistant world, we could have the other players on a seperate mission in the same time period.
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What about a campaign in multiplayer mode
badkarma replied to gameworx's topic in ARMA 2 & OA - SUGGESTIONS
One more time YES PLEASE! -
What about a campaign in multiplayer mode
badkarma replied to gameworx's topic in ARMA 2 & OA - SUGGESTIONS
I remember asking about this in OFP1, and one of the BIS guys said that he envisioned COOP becoming virtually identical to SP except that AI on team is human. This would be awesome. Then we don't have to wait around for intros and can play from mission into mission. -
I have a private dedicated server setup. With the line reportingIP=""; but in the server console I occasionally see ppl join in that I don't know. My squad and I were playing a missions when some dude joined in, he said he found our server on ASE. Doesn't ASE just use the gamespy servers to find servers? Or is my reportingIP line not working?
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I'm sorry. Actually the server is 1.88b. I do have the -config=server.cfg option. I'm certain no other cfg file is being used since changes to the file are taken once the server is restarted. I don't believe my server has ever been public, and I doubt anyone in my squad would have added it in the ASE list. Anyhow, I'll password the server from now on, I'm just puzzled by the strange behaviour. Another thing I had tried before passwording, was blocking master.gamespy.com on my firewall. This didn't help.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Nov. 12 2002,01:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (badkarma @ Nov. 11 2002,23:37)</td></tr><tr><td id="QUOTE">Or is my reportingIP line not working?<span id='postcolor'> What server version are you running? Where is your reportingIP=""; located (it should be in Flashpoint.cfg)?<span id='postcolor'> I'm running 1.85. It's supposed to be in flashpoint.cfg? The DS-Admin.rtf file states that it should be in the server.cfg file (where the server specific variables are).
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Nov. 11 2002,15:41)</td></tr><tr><td id="QUOTE">When you say private, you mean you have a password on it? Â Or you jsut didn't give out the IP? Â And ASE uses it's own network to find game I believe.<span id='postcolor'> Ah.... no password on the server. How does ASE find my server?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BigQEd @ Oct. 17 2002,15:52)</td></tr><tr><td id="QUOTE">I would agree with what Skunk Monkey has stated. Looks very close to statements I have seen by BIS in the past. MaxMsgSend and MinBandwidth seem to be the ONLY settings that can be tweaked. Others from our experience only seem to have negative effects. Also... need to remember that these settings ONLY work with DirectPlay. There are some other settings (very complex) for Sockets. MaxMsgSend = 256; is the BEST setting unless you are running on a P2 300 (in which case I suggest you pick up the latest copy of Space Invaders as it would be more enjoyable with your system) MinBandwidth = 1024000; is what I suggest. You should not be running a server unless you have 1M+ connection available at all times. (ie a T1 at minimum) In additon... make sure you set your framerate in the Flashpoint.cfg file to frameRate=50.000000;. By default it often will set it to 15 for some reason...<span id='postcolor'> K, Thanks guys. FrameRate meaning Frame_Rate_Pref? Mine's set to 500 for some reason.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BigQEd @ Oct. 17 2002,22:11)</td></tr><tr><td id="QUOTE">FragHaus is running Multi/OC3 (Largest connection for OFP). I can tell you it is NOT the bandwidth that limits at this size. It is the CPU and other capabilities of a server. However, even with the largest server you will be limited... atleast in Windoze... to about 24-32 players.<span id='postcolor'> BigQEd, On a big map what a decent fps from the #monitor command? Also what is the waiting/dedicated fields mean? I usually have 0 for both, but both jump up when transferring a mission. I've been trying to find a ded. server tweaking guide, but haven't seen anything, tried searching this forum as well.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BigQEd @ April 10 2002,05:47)</td></tr><tr><td id="QUOTE">ErrorControl and FailureActions have to do with allowing/making the service automatically restart when service crashes/exits. I have setup a tutorial for OFP Server based on the afore-mentioned tutorial. I made a REG file for OFP to make easier for the OFP community. I also place the needed files on our FTP server. This is a bit more difficult than FireDaemon... BUT if you wish to run a server properly then this seems the best way to do so. Visit http://www.fraghaus.com/runasservice.htm<span id='postcolor'> Hey BigQEd, Have you seen issues running OFP Ded. Server at higher priority? When I used to use a script to run OFP at higher priority hosting games (non ded) I ran into problems where it'd take forever for myself to connect to the server. How do you run at higher priority if running as a service?