armanewb
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hey cpt_navig I can't really understand what you mean, What happens when you meat the iranian, is he there, does the game crash or will it not tell you what to do next. I've had problems with the two FOB's being checked off when completed, looking into it though. Thanks for trying though
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So.. anyone played this?
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Link updated and hosted (with thanks to) Armaholic
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Hi there, Filefactory must have a limit or something. I'l upload as soon as i can but the internet where i am is crap and it takes ages and cuts out half way through. Any good free nonmember upload sites?
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Information Version: 1.0 Author: Megz Type: SP Size: 13Mb Length: 1-2hrs Addons: SLX People 3.4Mb http://www.armaholic.com/page.php?id=1133 EditorUpdate_v102 260KB *included in ZIP* G85_Editor 6KB *included in ZIP* Requirements: ArmA - v1.08 Mission Summary You are enjoying a holiday/vacation with your wife when an american unit masacre a village, you swear revenge and set out with a group of friends to liberate your island from US occupation. Download Cold Revenge 1.0 Comments I'd like to get feedback on the mission, intro, overview and briefing parts of the mission to improve it and iron out any bugs, there is no Outro as of yet (this will come in the final). If you notice any bugs or missing voice files please let me know, thanks for your interest, have fun! Features Story driven with some twists Advance time so you can choose when to attack Enemy have bordered off there occupied land with a huge fenceline and checkpoints at roads restricting access Alot of enemy armor and aircraft capturable to further replayability Dynamic enemy script so enemy are never in the same place or the same units or strength for replayability Major firefight at the end of the game Some other features that i'm not saying because it will give some of the story away To do for Final Adding airstrike capability Make an outro Credits Liam - Megz Gary - savedbygrace Iranian Agent - LCD Marco - Cheetah Steve Austin - LCpl S Austin - British Army Steph - Sig B Wilson - British Army UN Officer - LCpl S Austin - British Army UN Soldier - Sig M Hutchinson - British Army Dynamic Enemy Script -eutf-Myke - Coop Essential Pack Artillery Script - Mr Murray Some base layouts - BOS Big thanks to everyone at OFPEC for the voices, scripting help and encouragement Big thanks to the soldiers of the British Army (the most professional in the world) Big thanks to BI for the game Updates *UPDATE* V1.0 Fixed all known bugs Edited some scripts to ease micromanagment of units Added 99.9% of voice acting Added more dialog Mission ready for release! (but not final) v0.93 Fixed a major bug Fixed some minor bugs Changed some NPC positions Added some more voice acting Added life to the map (need to add more but having savegame issues due to that many units on map) Corrected spelling mistakes Added some dialog Tweaked cutscenes V0.92 Added savegame radio trigger Added advance time radio trigger Finalised end of mission, although its missing the outro Changed a major bug Changed friendly skill level Made earlier objectives abit easier V 0.90 Mission Beta Released
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ArmA Script: Dynamic Group Creator reloaded
armanewb replied to [frl]myke's topic in ARMA - MISSION EDITING & SCRIPTING
Hello i am getting errors when i run this, it still creates the units however i think it is messing up which side i am on. I get an "error missing }" and something to do with "CEP playerside - expected playerside" i copied your examples in the readme exactly, and changed the exec to execvm on the init call but still i get the errors. I am Civi, i get east side to join me, i recognise enimies(west) on radio but they won't shoot at me. Cheers -
ArmA Script: Dynamic Group Creator reloaded
armanewb replied to [frl]myke's topic in ARMA - MISSION EDITING & SCRIPTING
Edit: Sweet, got the new version. chrz -
Can you review my intro :/
armanewb replied to armanewb's topic in ARMA - MISSION EDITING & SCRIPTING
OK i've put an official beta test/review post on opfec that you can go to: Cold Revenge [intro Only] Let me know of any idea's or criticisms you may have for the intro and the upcoming mission -
ArmA Script: Dynamic Group Creator reloaded
armanewb replied to [frl]myke's topic in ARMA - MISSION EDITING & SCRIPTING
AWESOME! very good script mate and the documentation is second to none. gonna use this in my mission. chrz Edit - just a Q i put this in the init line of gamelogic: [WEST,[EAST], [civilian], ["Remove", 10]] exec "dgc_reloaded\dgc_init.sqs" So it will remove bodies after 10 seconds, but it didn't work. I am using it on single player btw. Cheers -
Can you review my intro :/
armanewb replied to armanewb's topic in ARMA - MISSION EDITING & SCRIPTING
Its my first intro and i'm quite proud of it lol, it took me like 2 days to do so i wanted to get some feedback on it Thanks will look into that OK will not do it again I've put it on OFPEC but i usually post the same threads on here to to get a different point of view or answer. -
allowing a Unit to act as a medic
armanewb replied to Hoot1988's topic in ARMA - MISSION EDITING & SCRIPTING
i think it just changes the model but i'm not sure if the unit will keep the medic capabilities cos i don't know if there tied to the model, im not 100% sure it will work in this case. give it a try I used this trick to make east soldiers look like civilians and setcaptive true them so the west dont shoot, then made a script so they setcaptive false at a certain time and get masacred lol. -
I just made my first intro to a mission i'm doin. Any suggestions or comments would be great, critism also good 6mb SLX people addon needed - SLX People Intro is here known bugs: sometimes the people don't look at each other when having a conversation, i used dotarget but it only works some of the time. one of the civies is actually a soldier, not really a bug but a mistake i forgot to change b4 i uploaded it in the beginning when the player and his wife move to the busstop either one of them might go prone - this is because of that soldier i forgot to change to civi
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allowing a Unit to act as a medic
armanewb replied to Hoot1988's topic in ARMA - MISSION EDITING & SCRIPTING
Dunno, if it will work - but it might: Create the unit as a medic, add the custom loadout and save. then alt+tab out and edit the actual mission file in notepad- scroll down to the unit in question and change vehicle from the medic model to the sniper model, this way he will look like a sniper but be a medic. Like i say dunno if the actions (eg heal) are attached to model. Give it a try If you do this then change something to do with this unit in the editor it will change the model back to medic - so make the change just b4 u .pbo it. (obviously check if it works first) -
Chrz m8 that worked a treat
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Hi, i'm tryin to create a kind of DMZ across the map using fencing - so its 2 fence-lines cutting the map in half. So i started copying and pasting the fences and all looked well in the editor, i then went to check my fences ingame and found that on steep hills the fences would stick into the floor on the uphill so the player could just walk over them, and stick out from the ground on the downhill so the player could just walk under them. I'm sure someone has tried to create a massive fence line before and come accross this problem. Is there a solution?? Thanks