alkuelain
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Aft... too much enter now the second issue 2. How can I make so that AI patrol will sound alarm if they notice a dead body. example: 1 guy standing in the front of a house and a 3 man patrol is walking around the house. I kill the stander with silenced weapon, and then the patrol comes around again and.... well I would like them to start yelling "AAALAAAAAAAARM!!!!" meaning, that it would activate the alarm trigger. And more: another disable issue. Is it possible to disable this "touch off" option from the satchel charges? It would make sabotage missions far more interesting when the bombs would only work as timebombs. and there would finally be some use for that clock that pops up pressing "t". Thank you
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Hello everyone. I'm making missions for me nad a friend to play as coop, using the Tonal redux mod. I have two things that I cant figure out myself. 1. Is it possible to make it so that ground infantry shoots helos with their Aks and Pks? It would be a great atmospheric increase to my mission. Ah! Also another thing! Tolnal redux uses RHS hind, so I believe. How I can disable it's automatical landing gear? In my mission you have to fly very low and sneak behind hills and covers and only attack with this "pop up" syle or you get blasted to bits instantly. Its silly that helo automatically lowers it's gears when low enough.
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Thank you.
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Hello. We're going to play OFP with FFUR 2007 as LAN game the next weekend, and I got the job for creating some missions. So far so good, but I would like to add some empty respawning vehicles to my CTF missions. How can I make that happen, and is it even possible? Thanks in advance.
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Yes, thank you for help. Didn't quite work out as I hoped. Still those stupid americans get lost alone in the city. Goddamnit... Have to try something else then...
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Hello everyone. I need some help in my mission editing. I play FFUR 2007 combined with Tonal redux. I'm making a streetfighting mission african rebels with FFUR weapons (addammo,addmagazine) against americans. The AI (or AS= artificial stupidity) acts really stupid. I figured that if I could be able to reduce formation distace from soldier to another it migh, just might help. So, if you can help me, please do. Tell me how to make tighter formations. Point in the mission is that americans come to a small town in search of something (local rebel leader, arms cache... etc) And the rebels ambush the small american patrol in the city and after that try to escape before reinforcements arive. All this is happening on tonal island. by far THE best island ever made for OFP. In my opinion.