alex9111
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We don't know but I hope it is already in armas (like also walking inside flying c130 ) in NGPCG its almost certain though
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What about normal death anims, but if the body is in the air , it switches to a " rolling in air anim" or somthing similar ? this was used pretty good in games like Star wars battlefront or battlefield 1942 (ofcourse this is my opinion ). For dismembered boddies , why just don't have an option to switch it of?(like blood)
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A small feature i'd like to suggest , is ducking behind a static M2 (or wichever static MG).Right now if you're "in" an M2 you're pretty vurnable so its pretty useless in A mp game.Now if we could duck (like take cover while still "in" the gun , like with the arrow keys or something,then your body would move in that pos .EG. you're in a "fortress2 "(the most bunker looking one) and your in a mg , if you pres left arrow you're boddy wil move a bit to the left so you can take over behind the wall , if you press down key you will crouch behind to mg , if you press right....I hope you get the picture ) P.S. You can't shoot the mg if you're taking cover ofcourse
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Heh , I played joint ops , It was indeed much fun to walk around But even if walking around in a chinook trying to shoot at things is a bit unrealistic, it could be handy for a hot drop ,you could be in possition to leave the chinook as fast as possible without having to "get out of...". The technology (of being able to walk around in moving vehics) would be handy in boats to , finally a aircraftcarrier that can sail or maybe a landingcraft or lcac . and most of all wouldnt it be fun to jump out of a moving c130 in a realistic manner instead of popping out ?
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As for the emotional aspect , a game that did this (for me ) was ,how funny it may sound , alien versus predator 2 . if you played alien and you were with an unarmed npc , you saw them cry , beg,stutter and what not . Maybe this could be used in armass ? Like if you really supress an enemy , he could surrender . If you kill his buddy ( like in another post) he mourns a sec. Maybe the npc "general" can order an execution and you hear them beg for their life but you still have to follow orders ... If somebody saw "the truth about killing" on geographic you saw that in ww2 only 2% was shooting at the enemy because of moral reasons (i'm not saying you don't want to shoot in game 2 but I hope you get the point
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Will addons from OFP work on Armed Assault?
alex9111 replied to goldendragon's topic in ARMA - GENERAL
As I recall addons from CWC and Res were compitable with armass. I could be wrong though. -
A quik question , Can we walk inside vehicles in ArmAss? Or was it only in the NGPCG ? And the dynamic destructable buildings ? those are only in NGPCG I suppose? Sorry for the old questions , But I realised I actually didn't know the answer and this is bothering me for a while Thanks in advance. P.S. Sorry for the bad english
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Hi,I know that "game 2" has much better collision end walkable possibilities (walking in a c130) but will aras have it to ? , I always found it such a waiste , a c130 mod but you coudnt put a jeep in it or walk in it in flight I searched but i didn't found anything about this subject , sry if it has been asked alreay though Greetz
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Ah i also can't find it , plz pm me going nuts
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I heard Ofp2 will have a phsycics system , maybe not as good as havok , but still. Now in christmas or so , there's going to be a new type of card released , a PhsyX card from AGEA. Now a pentium 4 can have phsycics to 30 to 40 types of bodies but the card itself alone can have 32,000 or 40,000 bodies , now the body count will only have affect on the card , so cpu and stuff will not be used. Ofp2 will not be releast until a year ( 2 years ?) . And since ofp 2 is about big battles and stuff and phsycics can lead to cool gameplay ( putting some sandbags together , putting some debris together to make a cameo in urban envirements or some bushes to make a natural camo). But this can have a downside however , for the people that don't wan't/can not buy the card. The card has also real time fluids (realistic water , until now water were mostly meshes or "zones") Â Â Well this was my post , i don't know if it did make much sence , but i'm not native english Greetz
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A While ago i found a money tutorial , i recall it was called murphy's money tutorial , can anybody give me that link or give me a other money tutorial Thank You in advance