I am trying to run a dedicated server on Win2k3 server , with the 1.96 dedicated server, here is my server config:
//password = "*********";
passwordAdmin = "*******";
hostname="1st Veterans Battalion WGL Server";
checkfiles[]=
{
"res\addons\steyr.pbo",
"res\addons\bmp2.pbo",
"res\addons\vulcan.pbo",
"res\addons\m2a2.pbo",
"res\addons\g36a.pbo",
"res\bin\config.bin",
"res\bin\resource.bin",
"res\dta\anims.pbo",
"res\dta\anim.pbo",
"res\dta\data.pbo",
"res\dta\data3d.pbo",
"res\dta\hwtl\data.pbo",
"res\dta\hwtl\data3d.pbo",
"res\dta\hwtl\merged.pbo",
};
motd[]=
{
" ";
" ";
" ";
" ***1st Veteran's Battalion***";
" ***1.96 and WGL required***";
" Welcome to our server, we hope you enjoy your stay.";
" Play ball or you'll get the bat.";
" ";
" ";
" (1VB) Rules:";
" 1) Have fun";
" 2) Treat each other with respect";
" 3) Do NOT team kill, spawn Kill, or base Rape";
" 4) No recruiting on our servers";
" 5) Absolutley no cheating.";
" ";
" ";
" 'I always shot at privates, since they do most of the killin' ";
" I figured every private I could kill wound or kill just improved my ";
" chances. I always considered officers harmless personages.'";
" -Sgt. Sam Watkins";
};
voiceOverNet=0;
reportingIP="master.gamespy.com";
maxPlayers=16;
motdInterval=2;
MaxMsgSend = 384;
voteMissionPlayers=1;
voteThreshold=.5;
MinBandwidth = 1540000;
MaxBandwidth = 84000000;
kickDuplicate = 0;
class Missions
{
class Mission01
{
template = 2-16_T_SouthLipany.Noe.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission11
{
template = [wgl][COOP]Airport Gaia.USMC_Gaia.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission02
{
template = @ccl_ch_20_gulfofeveron_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission03
{
template = @ccl_ch_20_oneroad_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission04
{
template = @ccl_ch_20_opatov_v1.1.Noe.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission05
{
template = @ccl_ch_20_opthunder_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission06
{
template = @ccl_ch_20_regina_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission07
{
template = @ccl_ch_24_drymouth_v1.1.Noe.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission08
{
template = @ccl_ch_24_middleground_v1.1.Abel.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission09
{
template = @ccl_ch_30_daylight_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission10
{
template = @ccl_ch_30_rollingthunder_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
class Mission12
{
template = @ccl_ch_20_battletanks_v1.1.eden.pbo;
cadetmode = 0;
param1 = 1800;
param2 = 50;
}; //Mission
};
It starts the server fine, runs the MOTD on the client machine, logs the client has connected, then it just sits there. It logs the fact that the client has connected, but never loads any of the missions specified in server.cfg. What am I messing up? The files mentioned in the template lines are pbo files that are in the Templates directory and the MPMissions directory.