aook002
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core_pfieldgroups_3
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Tennis<br>Rugby League<br>Bike Riding<br>TV<br>Computer Games (esp Tiberian Sun, Operation Flashpoint, Cossacks & Vietcong:Fist Alpha<br>Cinema<br>Bowling<br>NOT Shopping > Unless it something for me :D
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Ahhhh i think i know what might be causing it now - cheers - i look into it tomorrow - but right now im off to get some beauty sleep
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Hi, Anyone know what causes this type of error ? - it may possibly be an addon which ive installed, but does anyone know which one. It wont let me 'preview' the mission when in the editor, when i use the BIS units. Thanks in advance Aook
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"Teleport" everything not just the men...
aook002 replied to aook002's topic in OFP : MISSION EDITING & SCRIPTING
Ok ill have a read of that -
"Teleport" everything not just the men...
aook002 replied to aook002's topic in OFP : MISSION EDITING & SCRIPTING
Ok another question aswell - how would i createunits ingame - i have searched but to no success or ease of understanding If someone does know the answer could you do the example for a BAS Tonal Rebel BMP ? Thanks Aook -
"Teleport" everything not just the men...
aook002 replied to aook002's topic in OFP : MISSION EDITING & SCRIPTING
That's great it works Thanks everyone -
"Teleport" everything not just the men...
aook002 replied to aook002's topic in OFP : MISSION EDITING & SCRIPTING
Ok how would i do that? Im trying to use Tonal BMP's and T72's. Aook -
"Teleport" everything not just the men...
aook002 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi, At the moment i'm making a mission where i say a group of T72's and in the leader's tank's init field i have put...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">grp1=group this ... defining them as group one  Ok these units (grp1) are on the other side of the map to where they should be (Im making waves of attacks), and I am using a script to teleport them to a Game Logic position. So in the script there is this...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x setpos (getpos wave1)" forEach units grp1; exit But when this happens only the men appear not the tanks so my question is.... How do I move the tanks as well as the men in the group, and the men be in the tanks aswell? Thanks in advance Aook Edit: Typos -
Would anybody be able to give a full list of Video cards that support this mod/addon? I think it would be a great help to others... Aook  (My blasted video card doesnt support it - arrgghh)
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Awwwwwwwwwwwwwwwww I may go sulk now        Well maybe not but it not working is upsetting. Aook
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I need help as well  I have: Video Card: NVIDIA GeForce4 MX 440 Computer: AMD Athlon XP 2600+ Ram: 1024 MB Yeah i disable post processing and as AvonLady says it's like a big white splodge with a funny black looking sea Does this mean I cant use this excellent addon?? Aook Â
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Thanks avonlady
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Oh thats good   I'm glad to see you got it working  Aook Â
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In notepad or any other text editor are you using quotation marks around the file name...so it goes something like this: Also im not sure if it would make any difference but you could try using "this" or the name of the soldier instead of []. Aook Â
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So you got your ejection script working? The "oh well" doesn't seem too positive... Aook
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This may not help but what I once did was that I used the normal script and just execed it for all the groups (i had 6 in the Antanov plane). #################################################################################### _aunits = units Group leader name eg "Team1" _i = 0 _Max = count _aunits #Here (_aunits select _i) action ["EJECT",vehicle name] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_Max>_i:goto "Here" _aunits = units Group leader name eg "Team2" _j = 0 _Max = count _aunits #Here1 (_aunits select _i) action ["EJECT",vehicle name] unassignvehicle (_aunits select _i) _j=_j+1 ~1 ?_Max>_j:goto "Here1 And so on.... exit #################################################################################### Or you could exec the normal script for one group then add to the end of it something like player exec "eject2.sqs" - If you get my drift... team1.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_aunits = units team1 _i = 0 _Max = count _aunits #Here (_aunits select _i) action ["EJECT",heli] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_Max>_i:goto "Here" player exec "team2.sqs" exit And "team2.sqs" would be exactly the same as "team1.sqs" apart from team1 would be changed to team2 in the script. Aook Â