Badassdom
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You're such a tease
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PedagneMOD - Amphibious pack at 360°
Badassdom replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work, keep it going :) I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before. Al ot of reports of missing destruction textures like so Cannot load material file asz_wheel\data\targhe_destruct.rvmat Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat. Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat. -
PROGETTO FLOTTA (Navy Project) - PedagneMOD
Badassdom replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im no modder, but it seems you are not the only one with that problem. I think several other static ship addons have the same issue, the OFrP carrier is also inverted I think. -
Operation FrenchPoint 3.2
Badassdom replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice, thanks for all your work. I have been really looking forward to this. Downloading now. -
Im guessing its a UH-1Y/ AB412, but the gunrack looks a bit different from the marine version. Also is that desert camo?, it looks more like acu or something even more blue to me, new equipment for the marines? The ORBAT wil need some refinement. http://community.bistudio.com/wiki/ArmA:_Military_Forces#Royal_Army_Corps_Sahrani_.28RACS.29
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I always liked SFP, but i seems this final release is indeed a bit buggy. Are you sure you released the right files? As it seems a lot of vehicles simply don't have a model. Mainly the aircraft are missing models. This includes the gripens which where present in earlier releases.
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CSLA Studio - work in progress thread
Badassdom replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work. Just out of curiosity, whats the background story for the AFMC? -
Looks like those Taki subs are in for a rough ride
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indeed very nice
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RKSL Studios - WIP Discussion
Badassdom replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking very good ... as usual :) -
true, I thought you might have some wips in a folder somewhere :)
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Perhaps this has already been answered before, did you ever consider a different paint scheme for the fighter aircraft. Wouldn't a blue or gray scheme fit better with high altitude planes, like on the marine etendards?
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PROGETTO FLOTTA (Navy Project) - PedagneMOD
Badassdom replied to arremba san zorzo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I''m no modder, so i'm not familiar with how the ARMA engine deals with larger or smaller ships, but did you take a look a GNATS models? In his original release of his OHP and Krivak IV frigates GNAT used a script to attach static weapons to a moving ship. This was in OFP. In his ARMAII Release he used intergrated weapons/turrets. ARMAII http://www.armedassault.info/index.php?game=1&cat=addons&id=1531 OFP http://ofp.gamepark.cz/index.php?showthis=10406 -
MAFCExt ... the Return of studio MAF !
Badassdom replied to w4lkn's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good. What are you guys working on now? -
Is there an official ORBAT for PRACS? I saw the "articles" you guys made for PRACS concerning deployments and material updates, but i cant seem to find a catalog of them all. I have to say the articals and the thought through vehicle inventory really add to whole alternate universe feeling. I would love to see more of those.