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arremba_san_zorzo

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Everything posted by arremba_san_zorzo

  1. arremba_san_zorzo

    PedagneMOD Total Pack Release!

    I'm proud to announce that today i have released the PedagneMOD Total Pack with the collaboration of PreparationH (almost weapons) and Klavan (the two missions) This a release of all add-ons production of PedagneMOD So, I suggest to re-download ALL your PedagneMOD add-ons. There is the new Land Rover and other! More info on ofp.info\pedagnemod. Ciao Arremba San Zorzo Here two images
  2. What PedagneMOD, or better Arremba San Zorzo's doing in this long period, far from the last Arma release? First of all, now i'm working on a air-chopper component for PedagneMOD, with NH90 and A129. This models was started as a simply convertion from OFP, but the quality was too low. So: - about A129, i'm reworking completely, model and textures. I have added many partucular and more high definition of them. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_poly_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_poly_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_side_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_side_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_gun_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_gun_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_cockpit_in.jpg http://ofp.gamepark.cz/_hosted....out.jpg - about NH90, from the original model of OFP by AfrographX, i have remodelled the exhaust part and reworked the mapping and textures. I have also added an Army version near old Navy version. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_EI.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_MM.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_poly.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_exhaust.jpg I'm also working on remodelling of VCC1, that is an italian version of M113 but with a different position of the gunner and of the crew. Also the external shellis different because have the sides inclined. Over, the great VILAS has given me the Leopard model, ready for the italian army version I'm also working on other vehicles from OFP, but it's too soon to speak about. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_in.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_out.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_in_out.jpg On request and with the help of my mate VERBAL, i have maked a German Polizei units, with also GSG9 special forces units suppoted by a transport car. Photos http://ofp.gamepark.cz/_hosted....car.jpg http://ofp.gamepark.cz/_hosted....men.jpg Last but not least, PedagneMOD have also a close collaboration with Bush War Mod (BWC). With the collaboration with Obmar and above all, my mate Cimalex, i have maked SWAPO (angolan guerrilla units) and FAPLA (angolan regular units). But about them, it's right that Obmar speaks over. Here, i want to speak particularly about the MG belt maked for this units. I have maked a belt, modelled bullets (low poly) by bullets, where the most difficult was be the settings of the "weight", bullets by bullets with the fire of a close adherence of the MG belt to the body in a game animations. I have maked two versions: - one, with a cross form used by angolan units; - one, around the neck that i will use in South African Defence Force units that i'm about to start with Obmar, and that i will use also in an upgrade (with desert camo too) of PedagneMOD's Italian Soldier units. Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_3.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_4.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_poly.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_3.jpg http://ofp.gamepark.cz/_hosted....oly.jpg Finally, Cimalex has done eight great (very great! mission for PedagneMOD. So the next release about PedagneMOD, will be with: -10 missions by Cimalex -2 other missions by other fans of the PedagneMOD, Santi-HellWind and Sgt. Artmann -A129 assault chopper -NH90 transport soldier -AB212 transport chopper (?) credits of FFAA mod -Leopard MBT by Vilas -VCC1 APC and i hope more......... Bie Arremba San Zorzo
  3. arremba_san_zorzo

    What PedagneMOD's doing ?

    @ belgerot the Polizei/GSG9 units is jet released and is a part (15mb) of a pack(315mb) of a german MP clan. I have only maked the asz_polizei.pbo and have gave to them. You can download the pack here: http://rp-mods.com/Forum/wbb/index.php?page=Thread&threadID=2347
  4. arremba_san_zorzo

    What PedagneMOD's doing ?

    you will see before LR90, VM90 and 6614. After, after the fleet you can see modern vehicle, starting by Centauro APC...
  5. arremba_san_zorzo

    What PedagneMOD's doing ?

    FIXED! now you can see all the WIP photos
  6. arremba_san_zorzo

    What PedagneMOD's doing ?

    I'm sorry guys, i don't know what happened at server hosting. The links are right. In any case tomorrow i will move the photo on other site, so this topic may be have a sense....and i will fix the afrographx name see you tomorrow Arremba
  7. arremba_san_zorzo

    Problems with cargo animations

    Thanks Synide and General Barron, i have loaded many RTM with Buldozer.RTM maded by me and original BIS RTM files. I have used my soldier, BIS soldier, Synide soldier. But there was no one animation that function properly, no one. So, i think that with this model is not possible. I havent found any tutorial over few words on O2 wiki page, and BIS do not help and do not give any info about. I surrender. Bie and thanks for your help. Arremba
  8. arremba_san_zorzo

    Problems with cargo animations

    Hi to all, i'm importing the vehicle of PedagneMOD from OFP to Arma. I have designed new cargo animations with O2 but there isome differences between Buldozer viewer and game. The photo below speaks better than me: Vm90 gunner in Buldozer Vm90 gunner in Game LR90 gunner in Buldozer LR90 gunner in Game Someone can help me? Instead, below you can see a W.I.P. of blindo FIAT 6614 FIAT 6614 photo Bieee Arremba
  9. Hi to all, i'm importing the vehicle of PedagneMOD from OFP to Arma. I have designed new cargo animations with O2 but there isome differences between Buldozer viewer and game. The photo below speaks better than me: Vm90 gunner in Buldozer Vm90 gunner in Game LR90 gunner in Buldozer LR90 gunner in Game Someone can help me? Instead, below you can see a W.I.P. of blindo FIAT 6614 FIAT 6614 photo Bieee Arremba
  10. arremba_san_zorzo

    Problems with cargo animations

    Hi, Synide -The O2 version is the last released by BIS (one or two weeks ago). -The character used have the OFP2_ManSkeleton. -I have just seen in buldozer with "Set RTM" command, and effectively do not work propely! To make my rtm files i have: 1) Open a BIS character 2) Open an rtm starting by a BIS animation, with "from matrices" command 3) i have rotate the arms and the legs in the position that i wanted. 4) 'Exported matrices' command, to save the .rtm file 5) At this time, O2 asked me what was a "reference part" of rotation - i don't remember very well - and i have choosed one 'cause i didn't know the right think to do. 6) After i have created a crew animation file with mine animations. I hope that i will be clear. Otherwise, did you know a complete tutorial about? Thanks for your time. Arremba
  11. arremba_san_zorzo

    Problems with cargo animations

    Hi, Synide -The O2 version is the last released by BIS (one or two weeks ago). -The character used have the OFP2_ManSkeleton. -I have just seen in buldozer with "Set RTM" command, and effectively do not work propely! To make my rtm files i have: 1) Open a BIS character 2) Open an rtm starting by a BIS animation, with "from matrices" command 3) i have rotate the arms and the legs in the position that i wanted. 4) 'Exported matrices' command, to save the .rtm file 5) At this time, O2 asked me what was a "reference part" of rotation - i don't remember very well - and i have choosed one 'cause i didn't know the right think to do. 6) After i have created a crew animation file with mine animations. I hope that i will be clear. Otherwise, did you know a complete tutorial about? Thanks for your time. Arremba
  12. arremba_san_zorzo

    Problems with cargo animations

    eh, eh, eh.....ok, we have joked. Now, is there someone that can really help me?
  13. arremba_san_zorzo

    Problems with cargo animations

    eh, eh, eh.....ok, we have joked. Now, is there someone that can really help me?
  14. arremba_san_zorzo

    Importing cargo animations from OFP

    Thanks jakal, unfortunately, i think too that you say correct. The only and faster thing is to start to work to the new animations thanks for your reply
  15. Hi, its Arremba San Zorzo. I importing my vehicles from OFP to Arma, and i have two questions about cargo animation and rtm files. 1) Is there a way to open/import the old cargo animation from OFP models to new Arma models. I have opened one of my new character.p3d and after i have opened an old .rtm file. But nothing, my man don't move 2) ...if the point 1 is possible, where can i find a tutorial about the right setting of the config file about the cargo animations? Thanks Arremba
  16. Hi, the beta testing of the new step of PedagneMOD started few days ago. I hope that in one, two weeks i can release the units and vehicles. NB: the vehicles (in this phase) are only fast reskinned by the original BIS model. In reference to the photo published here: http://www.armedassault.info/index.php?cat=news&id=517 in this new photo you can see other units added as the G.I.S. (carabinieri urban security commando), Col Moschin (army commando), parachute troops, the MBT crew with his skin jacket and the female soldier (but their moves are so male) called Marianna Quanto (a joke on Marian Quandt character). All the soldiers have a new neck design and new BDU camo. Infact, about the new BDU camo, i have had a possibility to use the high res photo of Behoram Wallace (thanks). I hope that the next news will be about the definetively release of the units. Bie Arremba San Zorzo http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/1_GIS.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/2_GIS.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/3_GIS.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/4_Bersaglieri.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/5_Bersaglieri.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/6_MBT_crew.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/7_MBT_APC_crew.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/8_Carabinieri.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080326/9_Paracadutisti.jpg
  17. I have just release the PedagneMOD Italian Pack on PedagneMOD web site The pack contains 8 pbo files: ASZ_PersoneIT.pbo (soldiers) ASZ_Beretta.pbo (light weapons) ASZ_ndd_weapons.pbo (heavy weapons) ASZammobox.pbo (ammocrate) ASZ_Wheels.pbo (wheeled vehicles) ASZtracked.pbo (armed vehicles) ASZ_enduro_EI_350.pbo (motorbike) ASZ_Air_ITA.pbo (choppers and airplanes) ---------------------------------------------------------- EDIT on 29 April 2008 - BUGS FIXED please re-download the pack and the missions at the links below and subscribe the old .pbo's -Not function of M203 grenade launcher on the "Beretta SC 7090 M203 Acog" -During the releoad of a missions: message of error "ASZ_AR7090_RIFLE required" -Not properly function of "MP5A5". Now it's recalled "MP5A5 E.I." This solve also the bugs into the missions by MARK82101. The persistence of error messages about MP5A5 are not caused by Arremba San Zorzo and MARK82101 addons but may be depend by others addons! ------------------------------------------------------ Download PedagneMOD Italian Pack     Queen's Gambit Required! Download MARK82101 missions     Queen's Gambit Required! High res photo link: http://ofp.gamepark.cz/_hosted/pedagnemod/20080419/20080419.jpg Others photo on: http://www.flashpoint1985.com/cgi-bin....agnemod http://www.flashpoint1985.com/cgi-bin....agnemod Here you can find various (179! ) units of Regiments, Brigades, specialties, special units, pilots, crews of Italian Army, Navy and Carabinieri. The most part of the soldier’s camo have two versions: BDU and Digital camo. The 90% of models and the textures making and mapping, are made editing the original BIS work. The textures of digital camo, the boots and the belt are imported from the Dr Rebus great job. The whole list of the units and the most important point of the config shell are explained in the file “Classi_ASZ.xls†included in the pack. I’m confident that the reading of this file may help you in the comprehension of this pack. In this pbo pack files you can find also: - An upgrade of the Beretta rifles with with some fix, new sounds and two pistols (derived from M9 BIS original model). BEWARE! The class weapons of the Beretta rifles have been changed with the addition of the prefix “ASZ_â€. So please, all the modders that have equipped their units with the Beretta rifles, must see the new class list in the “Classi_ASZ.xls†file. - New pbo file weapons with Panzerfaust 3 of Swiss MOD, the MG42 of Robert Hammer, M249 with aim-point and turned kick (derived by BIS original model) and the Spike long-range launcher that is only the Javelin of BIS renamed. The whole list in “Classi_ASZ.xls†file. - Many vehicles fast re-skinned by BIS original models.This vehicles have the only purpose to allow to the gamers to play with vehicles with Italian flag. They are only a bridge to the real editing of vehicle starting now with the importing of PedagneMOD vehicles from OFP (I hope that they will ready soon). The whole list in “Classi_ASZ.xls†file. I have followed tutorials and suggests various, but nothing. So this is my…. KNEW BUGS: The Wounds textures on the soldiers do not load correctly The Damage textures on the vehicles do not load correctly Thanks to: -The SWISS MOD that has allowed me to use their very nice Panzerfaust3 in this shell pack. -ROBERT HAMMER that has allowed me to use his MG42 and the sounds of his weapons. -DR REBUS that has allowed me to use important part his textures of Italian digital camo, the boots and the belt. -BEHORAM WALLACE that has gave me the high-res photo for italian BDU camo and the Beta Testing availability. -RUBBER for their Beta Testing and availability and help in every days I had quested. -AIMPOINT for their continued support . -All the ArmA community that has gave me feedback in the various topic forums. -BIS for their great work and availability with the community. And least but not lost, I say thanks to MARK82101 for their availability for the Beta Testing and the making of the missions that you can download below. MARK82101 wrote: â€This is a 3 missions pack created at the same time to the release of the italian units for ArmA by Arremba San Zorzo (I greet him and I give thanks to him for his trust in me for the cration of these demo missions, and for his talent in the creation of this awesome mod for ArmA). Since the times of OFP I was proud of the works of ASZ. Missions: -)G.O.I. Ride: The mission consist in control one team of 5 special forces of Comsubin, elite units of italian Navy, for an operation of rescue of a pilot downed behind enemy lines. I advise you to assume stealth behaviour, because the zone is under enemy control, and a lot of Al-Qaeda patrols are ready to empty they're rifles to you. Needed Addons: Hamas units - http://www.armaholic.com/page.php?id=2309 --------------------------------------------------------- EDIT on 29 April 2008 - rebus EI weapons NOT required now --------------------------------------------------------- -)G.I.S. The Special Intervention Group is called for a special event. The city of Corazol is attacked by an heavy armed terrorist group, and after killed a lot of civilians they are garrisoned in a big house. 2 teams are near the house waiting for headquarter call, for start the operation. With Radio you can synchronize the assault with other team bravo, and kill all the terrorists. Needed Addons: --------------------------------------------------------- EDIT on 29 April 2008 - rebus EI weapons NOT required now --------------------------------------------------------- -)San Marco Lions The city of Chantico is under enemy control. The San Marco Regiment are ready for disembark in a large beach near Chantico, and advance in direction of the city for retake the control of Chantico, supported by Harrier bombers of the San Marco ship (planes carrier). Thanks to: Arremba San Zorzo, Rebus, AT_ST_Walker, Gunny, BIS ^^"
  18. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    @Dr. Rebus: i know mate, i know...(i hope that will be ready as soon as possible) @Stewy: i understand your point of view but (the OFP experience teach) many file of addons become difficult to install. An installer separate folder become exclusive for only one MOD and the gamer can't add different MOD in the same folder...so, i choose few files for many units. Sorry
  19. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    Hi guy, sorry if i reply so late. I have been far.... @stavanger: thanks for your mirror. thanks very much. @niq: very very nice video. I like very much the combat-film style video  In these days i continuing to work on the vehicles from ofp, adding also same other....as you can see below. This is the only image that i post here because is off-topic. I hope that in few days i can post more screenshoots in the dedicated section of the forum. Bie Arremba High Res Photo
  20. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    Thanks very much for your attention and for attention of your web site about the PedagneMOD
  21. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    Thanks Old Bear! As always
  22. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    Did you only update the mission pack or also the addon? the addons of the pack too. The address is the same, mate!
  23. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    At the ahead of this topic i have just linked the pack and the missions fixed by me and MARK82101. The address.link is the same. @Manzilla: i have solved the bug about asz_ar7090_rifle but the missions and the campaign where the bug has appeared must be restarted. Bie!
  24. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    @niQ aka nembo: nice video! @manzilla and other bug-finder: i have just solved the bugs that you have signalled me. Also the bug of "asz_ar7090_rifle" signalled from manzilla. there's jet some trouble about soldiers equipped with mp5. the real problem is that showed all as regular. About wounds and damage:nothing, they are there still. Tomorrow i will upload the upgrade of the pack with fixing. Thanks to all
  25. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    I have the same error too and i tring to solve it. Yours is the first feedback about this. Now we can have an hope! Actually i have no idea why and have no idea how to solve it.
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