arremba_san_zorzo
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Everything posted by arremba_san_zorzo
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Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
I understand only something (what das mean...politely....Somebloke flamebaiting again will result in a WL+ and a PR...???) . If i understand, i was no correct with some ofp fan. I ask you excuse, for that. But i think that his behaviour wasn't correct with me. In any case i will follow your advice in the future. Arremba San Zorzo p.s.: Sorry, i don't understand your words on nation prejudice. Can you repeat me with more simple words. My english its very very bad. Its as you speak with a primary school student. -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
....oooh yes, "autista" is an old addons that i release in july 2004 in ASZ_ItalianArmyMen.zip and its called ASZ_Driver.pbo. Check out that is in your addon folder. It don't work properly because has an old version of ar7090. Now is not more available on the new pack and it is replaced by Autista EI (with the transport Italian Army corps on the beret insigna and an armor vest) in ASZ_EI.pbo that you find in A_Pedagne20050116.zip file. Caserma EI and Sanitŕ EI are not equiped by default because are two logistics soldier. Infact Caserma=barracks. The LVTP7 as i wrote in last page, is the first model that i almost completly made alone. The model has many things that don't like me, i elapsed many many time on it. In the future i think to re-skin and re-model the p3d but not soon. I prefer to make other models, Police corps, old addons second version, campaign of PedagneMOD waiting. If somebody want to re-model it thats no problem. I think that can be profit for OFP Falkland. Argentina Army is the only country that use it in a sea-land fight. Arremba San Zorzo -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
To all: i release (while i writing this reply) un update of last PedagneMOD Release with the resolution of some bugs/problem: •All the new released addons are organized in three .zip file: A_Pedagne20050116.zip, B_Pedagne20050116.zip, C_Pedagne20050116.zip. This is my host possibility. In information text they are always indicated as a unique file: Pedagne20050116.zip •All the needed addons (not made by PedagneMOD) are organized in one .zip file: ASZ_NeededAddons.zip •No Bug in blood textures. •Now in ASZ_A129, TOW missels are 8, not 2 (Cervo has reason). •All the needed addons are downloaded another from ofp.info site and tested. •…and other. About "old" addons released at July 2004, i updated the crew of the LR90 in ASZ_ItalianArmyCars.zip with the new soldier. More info on http://pedagnemod.interfree.it To Miles Teg: Its possible that are other bug or problems or .zip file corrupted during upload or download or....or...or....... There isn't other space in my consideration for your disparaging words (if the author was unable to just borrow the textures, scripts, models, ect.. from other addons). I will look on only precise critics on the bugs. I don't need assumptive teachears but i need friendly and constructives critics by "primus inter pares". To Tomislav: Autista EI (EI=Esercito Italiano, Italian Army; Autista= Driver) and Tiratore Scelto EI (Sniper) you can find at the top of class Vehicles in ASZ_EI config file. In my test they work properly. To CanadianTerror and DrFin: thank you for your constructive critics and i'm happy to accept your beta tester offer for the future addons. To CBFASI: LVTP7 is my first addons nearly complitely maded. So have many things that can be maded better. Thank you. Thank to all, now i come back to job. -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
A) The site its also in english (my English its very bad, but i think that is more comprehensibile for you that Italian Language). A little Italian tuttorial of the commands that you find in Ofp when you use my soldier: Indossare Occhiali = Put goggles on Togliere Occhiali = Take goggles off Camuffare il viso = Camouflage face Togliere Elmetto = Take off helmet Indossare Elmetto = Put on helmet when you have a tank or pilot crew, the last two are: Togliere Casco = Take off helmet Indossare Casco = Put on helmet when you have a CSBN ground sniper, the last two are: Togliere Cappuccio = Take off hood Indossare Cappuccio = Put on hood Vehicles: Aprire Portellone = Open Door Chiudere Portellone = Close Door Aprire Tetto = Open Top Chiudere Tetto = Close Top Eliche fuori = Open helix edge Eliche dentro = Close helix edge If i forgot some word or if you want to know more, please tell me. B) work in progress C) One pack in next days D), E) Please tell me the soldier where happen it. To MILES TEG: i tested my addons many times before to release it. It was no sufficient! When you make something, its possible that you make a wrong. When you make nothing, is not possible that you make a wrong! thank you to all Arremba San Zorzo -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
You can say "Immediatly" to another person not at me! If you want to tell me more explaination, I hear you. By my information model is by sigma 6, and i ask them the permission to edit it. I will hear correct request of explanation not an arrogance "immediatly". Its clear? Arremba San Zorzo PedagneMOD yeah, you're right, it looks more like sigma's tank. but you have to remember they are from mmp, they are used to talk that way. the update sounds promising. some of your updated san marco guys still use the weapons of the beta release, i think about two or three. ohh, and after i put those in the folder i receive that message. Size: 'cargoAction/' not an array  , but i dunno what addon causes it. ...ok, i don't say NO, is not true! but is not admissible the MMP kind way to say me "immediatly"! Its an education issue, first of all. Ok, speaks about OFP. San Marco Gun and EI gun: Riffle its made by preparation H. I tested it, and i have no problems. I tested also other gun. So in next days i will make an unic mirror with the needed addons not mine, in one .zip file, that i used for my models. About "cargo action" i don't know too, now. I will check out better vehicles config. Arremba San Zorzo -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
Sorry, this week i leave my house for Job. OK...there are many problems because some addons are old and some are new, so with new crew. In next days i will reply to all, and i will organize better the release of my addons and my site in general. Thank you and sorry again. Arremba San Zorzo -
Release Italian Army from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
You can say "Immediatly" to another person not at me! If you want to tell me more explaination, I hear you. By my information model is by sigma 6, and i ask them the permission to edit it. I will hear correct request of explanation not an arrogance "immediatly". Its clear? Arremba San Zorzo PedagneMOD -
New soldiers screenshoots from PedagneMOD
arremba_san_zorzo replied to arremba_san_zorzo's topic in ADDONS & MODS: DISCUSSION
excuseme for the filesize Yes, the island is Pedagne Island, you can find it on PedagneMOD site (http://pedagnemod.interfree.it) or on ofp.gamezone.cz news! The PM12 scoped is not updated, it's the same that you can find on PedagneMOD site. Thanks to all for the compliments arremba san zorzo -
New soldiers screenshoots from PedagneMOD
arremba_san_zorzo posted a topic in ADDONS & MODS: DISCUSSION
Hi, work in progress at PedagneMOD. New images of Italian Navy "San Marco" Regiment (V.2), Italian Army "Serenissima" Regiment, Italian Navy Commandos "Comsubin" in ground version, Italian Army "Garibaldi" Brigade with Bersaglieri soldier s (the most particular and poupular Itlian soldier) and the Italian Army "Taurinense" Alpine Brigade. Work in progress also for Italian Army "Granatieri di Sardegna" Brigade, the heritage of the Savoia Royal Guards. Other images on the PedagneMOD web site. Kmm Int soldier e LSR Ranger are my school. arremba san zorzo [ig]http://pedagnemod.interfree.it/30112004/Lagunari3.jpg[/img]>100kb http://pedagnemod.interfree.it -
Hi, i replaced all my 265 objects after the change of the root of buldozer (my config: "i:\ subst c:\buldozer", i:\landtext i:\ i:\ i:\ i:\landtext) and now i can see res-object that i can't see before the change of the root. I see them in buldozer\visitor and in OFP. But other addons like (ags_building for example), i see them all white in buldozer\visitor and i don't see completely in OFP. I hope of to have been clear, someone can help me? Thank you arremba_san_zorzo
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1)The res-objects that i imported in Visitor are all white!I updated the dta file with res-o.pbo, but the situation don't changed. 2)When i imported my island in the res-game, the same res- objects don't appear and don't appear also the bridges, also other transition textures and res-textures that i placed(beton for example)! Can someone help me! arremba_san_zorzo PS:exume my bad english
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Importing res object
arremba_san_zorzo replied to arremba_san_zorzo's topic in OFP : MAP EDITING (VISITOR)
Italian is my language (infact in the last sunday i can't open my pc) Thank you Tankfanatiker, my visitor now can see multiple *.pbo files but... ...but, now don't recognize the path of the objects that i placed in my island. By "tools/artificial object" i try to change the path of exiting object but...KO!. In Buldozer i can see only the new object that i place, not object that i placed before the changes in "system preferences". Are the changes only for new island? P.S. i added with the new path all the object in artificial object can you help me? in any case thank you -
Importing res object
arremba_san_zorzo replied to arremba_san_zorzo's topic in OFP : MAP EDITING (VISITOR)
First of all: Thank you for advice, after.... I put res\noe.pbo *.paa and *.pac land textures in Buldozer\landtext folder that i indicate in visitor preferences, res\o.pbo and res\data.pbo *.paa and *.pac object textures in Buldozer\data folder and res\o.pbo and res\data3d.pbo *.p3d objects in Buldozer\data3d folder. Is it right? It may be a config.cpp file that is not compatible with the res version? However, now i'll study with many attention the 5 pages of the topic that you indicated me..and after i hope to understand the right way! Bie and....EXCUSEME for my bad english!