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arremba_san_zorzo

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Everything posted by arremba_san_zorzo

  1. arremba_san_zorzo

    Italian soldiers

    As wrote my mate Rebus, Beretta's weapon are near to be completed. Below some picture with also the new Italian BDU (2000 age) soldier for the PedagneMOD. There is still a problem with the ammo: soldier in game says "Out of ammo", but fire never problem. someone knows how to solve this problem? Beretta weapons will equip the wonderful soldier of Rebus but will be released in many other variant with one test soldier and an ammo crate. Screens and links to bigger screen below: http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR3.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR4.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR6.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR7.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR9.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR10.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR11.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR12.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR13.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screen091107/AR14.jpg
  2. arremba_san_zorzo

    Soldier in the ground

    Thanks to all @moderator: if there is many topic opened on the same problem, please close this topic
  3. Hi, someone knows how to solve the problem illustrated in the picture below? I have used the MLOD released by BIS. In the config file, at the first time i have only configured the config vehicles (as i have maded with the other soldier OLOD of Arma). After the first test were appeared these bug, i have added the config skeleton and the config models. But the result is the same. Below an extract of the config file. Is there other strings that i must add? Is there an example of the right soldier config file with the animation? Thanks in any case Arremba San Zorzo \\\\\\\\\\\\\\\\\\\\\\\\\\\start of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class ar7090 { units[] = { ASZ_EIsoldier, ASZ_rifleman_ar7090, ............................................................................ }; weapons[] = {................................................}; }; class CfgAddons { access = ReadOnly; class PreloadBanks {}; class PreloadAddons { class ASZ_AR7090_Added { list[] = {"ar7090_rifle"}; }; }; }; class CfgSkeletons { class ASZ_EIsoldier { isdiscrete=0; skeletonInherit=""; skeletonBones[]= { "pelvis","","spine", "pelvis","spine1", "pelvis","spine2", "spine1","spine3", "spine2","neck1", "spine3","neck", "spine3", "head", "neck","LLip", "head","Eyelids", "head","lBrow", "head","mBrow", "head","rBrow", "head","lMouth", "head","mMouth", "head","rMouth", "head","Leftshoulder", "spine3","LeftArm", "Leftshoulder","Leftarmroll", "LeftArm","LeftForearm", "LeftArm","Leftforearmroll", "LeftForearm","lWrist", "LeftForearm","LeftHand", "LeftForearm","LeftHandThumb1", "LeftHand","LeftHandThumb2", "LeftHandThumb1","LeftHandThumb3", "LeftHandThumb2","LeftHandIndex1", "LeftHand","LeftHandIndex2", "LeftHandIndex1","LeftHandIndex3", "LeftHandIndex2","LeftHandMiddle1", "LeftHand","LeftHandMiddle2", "LeftHandMiddle1","LeftHandMiddle3", "LeftHandMiddle2","LeftHandRing", "LeftHand","LeftHandRing1", "LeftHandRing","LeftHandRing2", "LeftHandRing1","LeftHandRing3", "LeftHandRing2","LeftHandPinky1", "LeftHand","LeftHandPinky2", "LeftHandPinky1","LeftHandPinky3", "LeftHandPinky2","Rightshoulder", "spine3","RightArm", "Rightshoulder","Rightarmroll", "RightArm","RightForearm", "RightArm","Rightforearmroll", "RightForearm","rWrist", "RightForearm","RightHand", "RightForearm","RightHandThumb1", "RightHand","RightHandThumb2", "RightHandThumb1","RightHandThumb3", "RightHandThumb2","RightHandIndex1", "RightHand","RightHandIndex2", "RightHandIndex1","RightHandIndex3", "RightHandIndex2","RightHandMiddle1", "RightHand","RightHandMiddle2", "RightHandMiddle1","RightHandMiddle3", "RightHandMiddle2","RightHandRing", "RightHand","RightHandRing1", "RightHandRing","RightHandRing2", "RightHandRing1","RightHandRing3", "RightHandRing2","RightHandPinky1", "RightHand","RightHandPinky2", "RightHandPinky1","RightHandPinky3", "RightHandPinky2","lfemur", "pelvis","Leftupleg", "pelvis","Leftuplegroll", "Leftupleg","Leftleg", "Leftupleg","Leftlegroll", "Leftleg","Leftfoot", "Leftleg","Lefttoebase", "Leftfoot","rfemur", "pelvis","Rightupleg", "pelvis","Rightuplegroll", "Rightupleg","Rightleg", "Rightupleg","Rightlegroll", "Rightleg","Rightfoot", "Rightleg","Righttoebase", "Rightfoot","slot_buttpack", "pelvis","slot_backwpnl", "pelvis","slot_backwpnr", "pelvis","slot_backpack", "pelvis","slot_patrolwpn", "pelvis","launcher", "","weapon", "","camera", "" }; }; ................................................................................ ........................ }; class CfgVehicleClasses { class ar7090_rifle { displayName = "PedagneMOD - EI weapons"; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class ASZ_Head { skeletonName="ASZ_EIsoldier"; sections[]={"osobnost","brejle"}; sectionsInherit=""; }; class ASZ_EIsoldier { skeletonName="ASZ_EIsoldier"; sections[]= { "head_injury", "body_injury", "l_arm_injury", "r_arm_injury", "l_leg_injury", "r_leg_injury" }; sectionsInherit="ASZ_Head"; }; class Weapon: default {}; ................................................................................ ............ class CfgVehicles { class Land; // External class reference class Man : Land {}; class Soldier : Man {}; class SoldierWB : Soldier {}; class ASZ_EIsoldier : SoldierWB { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) BASE"; model = "\ASZ_Beretta\ASZ_EIsoldier"; }; //AR7090 class ASZ_rifleman_ar7090 : ASZ_EIsoldier { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) with AR7090"; model = "\ASZ_Beretta\ASZ_EIsoldier"; scope = public; weapons[] = {"ar7090","M9", "throw", "Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag ", "30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag& quot;,"15Rnd_9x19_M9", "15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade","HandGren ade","HandGrenade","HandGrenade"}; }; ................................................................................ ............ }; \\\\\\\\\\\\\\\\\\\\\\\\\\\end of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  4. arremba_san_zorzo

    Soldier in the ground

    Hi, someone knows how to solve the problem illustrated in the picture below? I have used the MLOD released by BIS. In the config file, at the first time i have only configured the config vehicles (as i have maded with the other soldier OLOD of Arma). After the first test were appeared these bug, i have added the config skeleton and the config models. But the result is the same. Below an extract of the config file. Is there other strings that i must add? Is there an example of the right soldier config file with the animation? Thanks in any case Arremba San Zorzo \\\\\\\\\\\\\\\\\\\\\\\\\\\start of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class ar7090 { units[] = { ASZ_EIsoldier, ASZ_rifleman_ar7090, ............................................................................ }; weapons[] = {................................................}; }; class CfgAddons { access = ReadOnly; class PreloadBanks {}; class PreloadAddons { class ASZ_AR7090_Added { list[] = {"ar7090_rifle"}; }; }; }; class CfgSkeletons { class ASZ_EIsoldier { isdiscrete=0; skeletonInherit=""; skeletonBones[]= { "pelvis","","spine", "pelvis","spine1", "pelvis","spine2", "spine1","spine3", "spine2","neck1", "spine3","neck", "spine3", "head", "neck","LLip", "head","Eyelids", "head","lBrow", "head","mBrow", "head","rBrow", "head","lMouth", "head","mMouth", "head","rMouth", "head","Leftshoulder", "spine3","LeftArm", "Leftshoulder","Leftarmroll", "LeftArm","LeftForearm", "LeftArm","Leftforearmroll", "LeftForearm","lWrist", "LeftForearm","LeftHand", "LeftForearm","LeftHandThumb1", "LeftHand","LeftHandThumb2", "LeftHandThumb1","LeftHandThumb3", "LeftHandThumb2","LeftHandIndex1", "LeftHand","LeftHandIndex2", "LeftHandIndex1","LeftHandIndex3", "LeftHandIndex2","LeftHandMiddle1", "LeftHand","LeftHandMiddle2", "LeftHandMiddle1","LeftHandMiddle3", "LeftHandMiddle2","LeftHandRing", "LeftHand","LeftHandRing1", "LeftHandRing","LeftHandRing2", "LeftHandRing1","LeftHandRing3", "LeftHandRing2","LeftHandPinky1", "LeftHand","LeftHandPinky2", "LeftHandPinky1","LeftHandPinky3", "LeftHandPinky2","Rightshoulder", "spine3","RightArm", "Rightshoulder","Rightarmroll", "RightArm","RightForearm", "RightArm","Rightforearmroll", "RightForearm","rWrist", "RightForearm","RightHand", "RightForearm","RightHandThumb1", "RightHand","RightHandThumb2", "RightHandThumb1","RightHandThumb3", "RightHandThumb2","RightHandIndex1", "RightHand","RightHandIndex2", "RightHandIndex1","RightHandIndex3", "RightHandIndex2","RightHandMiddle1", "RightHand","RightHandMiddle2", "RightHandMiddle1","RightHandMiddle3", "RightHandMiddle2","RightHandRing", "RightHand","RightHandRing1", "RightHandRing","RightHandRing2", "RightHandRing1","RightHandRing3", "RightHandRing2","RightHandPinky1", "RightHand","RightHandPinky2", "RightHandPinky1","RightHandPinky3", "RightHandPinky2","lfemur", "pelvis","Leftupleg", "pelvis","Leftuplegroll", "Leftupleg","Leftleg", "Leftupleg","Leftlegroll", "Leftleg","Leftfoot", "Leftleg","Lefttoebase", "Leftfoot","rfemur", "pelvis","Rightupleg", "pelvis","Rightuplegroll", "Rightupleg","Rightleg", "Rightupleg","Rightlegroll", "Rightleg","Rightfoot", "Rightleg","Righttoebase", "Rightfoot","slot_buttpack", "pelvis","slot_backwpnl", "pelvis","slot_backwpnr", "pelvis","slot_backpack", "pelvis","slot_patrolwpn", "pelvis","launcher", "","weapon", "","camera", "" }; }; ................................................................................ ........................ }; class CfgVehicleClasses { class ar7090_rifle { displayName = "PedagneMOD - EI weapons"; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class ASZ_Head { skeletonName="ASZ_EIsoldier"; sections[]={"osobnost","brejle"}; sectionsInherit=""; }; class ASZ_EIsoldier { skeletonName="ASZ_EIsoldier"; sections[]= { "head_injury", "body_injury", "l_arm_injury", "r_arm_injury", "l_leg_injury", "r_leg_injury" }; sectionsInherit="ASZ_Head"; }; class Weapon: default {}; ................................................................................ ............ class CfgVehicles { class Land; // External class reference class Man : Land {}; class Soldier : Man {}; class SoldierWB : Soldier {}; class ASZ_EIsoldier : SoldierWB { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) BASE"; model = "\ASZ_Beretta\ASZ_EIsoldier"; }; //AR7090 class ASZ_rifleman_ar7090 : ASZ_EIsoldier { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) with AR7090"; model = "\ASZ_Beretta\ASZ_EIsoldier"; scope = public; weapons[] = {"ar7090","M9", "throw", "Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag ", "30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag& quot;,"15Rnd_9x19_M9", "15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade","HandGren ade","HandGrenade","HandGrenade"}; }; ................................................................................ ............ }; \\\\\\\\\\\\\\\\\\\\\\\\\\\end of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  5. Hi, after a period of hard work PedagneMOD can present the new models of italian rifle: Beretta AR7090 / SC7090 /SCS7090. At date i quarreling iet with nohq/smdi textures, but i hope that i will solved it soon. The rifle is the last difficult before the release of the first step of the PedagneMOD italian units for ARMA. Bie Arremba San Zorzo Below the photogalleries link: http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_2.jpg http://ofp.gamepark.cz/_hosted....aim.jpg http://ofp.gamepark.cz/_hosted....cog.jpg http://ofp.gamepark.cz/_hosted...._gl.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_6_gl.jpg http://ofp.gamepark.cz/_hosted....ped.jpg http://ofp.gamepark.cz/_hosted...._sd.jpg http://ofp.gamepark.cz/_hosted...._sd.jpg http://ofp.gamepark.cz/_hosted...._sd.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SC7090_11.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SC7090_12.jpg http://ofp.gamepark.cz/_hosted....aim.jpg http://ofp.gamepark.cz/_hosted....cog.jpg http://ofp.gamepark.cz/_hosted....cog.jpg http://ofp.gamepark.cz/_hosted...._gl.jpg http://ofp.gamepark.cz/_hosted...._gl.jpg http://ofp.gamepark.cz/_hosted...._gl.jpg http://ofp.gamepark.cz/_hosted....(2).jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/SCS7090_20.jpg http://ofp.gamepark.cz/_hosted....aim.jpg http://ofp.gamepark.cz/_hosted...._sd.jpg http://ofp.gamepark.cz/_hosted....(2).jpg http://ofp.gamepark.cz/_hosted....(2).jpg
  6. arremba_san_zorzo

    Beretta AR7090 by PedagneMOD

    Thanks Jakal326! YEEEESSSS! I have solved the nohq/smdi/rvmat question, as you can see below large image: http://ofp.gamepark.cz/_hosted....(2).jpg http://ofp.gamepark.cz/_hosted/pedagnemod/Screen051007/AR7090_26.jpg
  7. arremba_san_zorzo

    Beretta AR7090 by PedagneMOD

    @Jackal326: thanks for your suggest. I will try it soon! @Zadoff1880: great! Soon, i will remap the Beretta PM12 directily imported from OFP, and will make (satisfy a request) a Beretta mod 70 for Carabinieri's Officer
  8. arremba_san_zorzo

    Beretta AR7090 by PedagneMOD

    Thans very much, now start the beta test on the battlefield. One question about the nohq smdi of my rifle: i have a picture name ie beretta_co.paa, as the linker split tutorial i have converted it in beretta_nohq.paa, and it in beretta_smdi with tw2. But in O2 viewer appears the old nohq (referred to M16 BIS). In O2 viewer we are not iet in a definited addon. So, i think that the information that makes to corrispond the beretta_co.paa to beretta_nohq.paa is writed in other script over the string in the config file. Can someone explain me? Excuseme my bad english, i hope that the question is clear. thanks in any case
  9. arremba_san_zorzo

    Beretta AR7090 by PedagneMOD

    It's the italian base rifle of the army.
  10. arremba_san_zorzo

    Importing objects from an OFP island

    So, i think that is better to open the ancient .pew never object. And, slow, re-work the entire island with the reference on an image of Pedagne Island. Thanks for your reply
  11. arremba_san_zorzo

    Importing objects from an OFP island

    I have a similar problem. I want to open my PedagneIsland.wrp (i have lost the upgraded .pew file) in V3. But i don't know how. Have you some idea, or there is not a way? I have a too old files .pew of my Pedagne Island. So do not rappresent the last version of the Island. It only the 50% of the actual work. Arremba
  12. arremba_san_zorzo

    First screenshots by PedagneMOD

    see that: http://www.flashpoint1985.com/cgi-bin....binieri
  13. Hi, here, first images of the PedagneMOD work. These are only some images, for other i want to solve first many bugs that not allowed yet a good screenshoots. Photos are not very nice, but i think that showing an idea of the work in progress. I hope that like you, PedagneMOD its really back on line now! Thanks to Planck and OFPEC team. Ciao Arremba http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_3.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_4.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_5.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_6.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_7.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_8.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/screenshots/PedagneMOD_9.jpg
  14. arremba_san_zorzo

    Any AAV7's?

    If you want to start your work on the model you can download it on PedagneMOD web page http://ofp.gamepark.cz/_hosted/pedagnemod/web_Addons/ASZ_LVTP7.zip more info on: http://ofp.gamepark.cz/_hosted/pedagnemod If you use the model, please remember only the credits Bie Arremba
  15. arremba_san_zorzo

    Any AAV7's?

    I hope to convert soon my LVTP7 from OFP to ArmA. http://ofp.gamepark.cz/_hosted....1_2.jpg http://ofp.gamepark.cz/_hosted....2_2.jpg http://ofp.gamepark.cz/_hosted....3_2.jpg http://ofp.gamepark.cz/_hosted....4_2.jpg
  16. arremba_san_zorzo

    Carabinieri screenshoots by PedagneMOD

    Nice to meet you
  17. Hi, here some screenshots of Italian Carabinieri units. I developing them in regular uniform as urban police, in urban combat version, in Military Police version and in 1°Parachute Regiment "Tuscania" version. Urban combat, MP and Paratrooper; are developed in four combined camo versions. I developing too a 4x4, Land rover and M113 carabinieri vehicles. The images below do not rappresent totally the final result of the addons: http://ofp.gamepark.cz/_hosted....CC1.jpg http://ofp.gamepark.cz/_hosted....CC2.jpg http://ofp.gamepark.cz/_hosted....CC3.jpg http://ofp.gamepark.cz/_hosted....CC4.jpg http://ofp.gamepark.cz/_hosted....CC5.jpg http://ofp.gamepark.cz/_hosted....CC6.jpg If you want to know more news about PedagneMOD: http://ofp.gamepark.cz/_hosted/pedagnemod/ http://forum.armedassault.info/index.php?showtopic=691
  18. arremba_san_zorzo

    Carabinieri screenshoots by PedagneMOD

    Ok, but is not a priority Ciao
  19. arremba_san_zorzo

    Carabinieri screenshoots by PedagneMOD

    Sorry, no, year MOD is 2000 as you can see here: http://ofp.gamepark.cz/_hosted....ory.htm
  20. arremba_san_zorzo

    Carabinieri screenshoots by PedagneMOD

    @all: thanks for your appreciations @Mabes: normally Carabinieri use an PM12, you have seen only an exception on this site you can see the ordinary weapons or specil weapons http://www.carabinieri.it/Interne....M12 @Biggus: Red Brigades? Its a too close painful part of the Italian history. Sorry, i don't want speak about them. Thanks in any case for your idea. @miller04: sorry, yes, paratrooper, i have correct it
  21. arremba_san_zorzo

    First screenshots by PedagneMOD

    yes, i have an HD project with Dr Rebus about it. But no soon.
  22. arremba_san_zorzo

    First screenshots by PedagneMOD

    @LandrosRadick Every criticism must be admitted. I understand your point of view, but i understand (and also i say thanks to him) the Shashman point of view. Many time, persons that speak the same language has a misunderstanding when the comunication its only writed. You must think, what happened when the persons do not speak the same language! Shasman reply its only an invite to avoid a too direct language that can appear low politely, and an invite to better explain your thought (as you explain in the second reply). I say you "excuseme" if i have belived that this post can explained all the PedagneMOD works. I hope that the sequel of the PedagneMOD likes you. I am an architect, and i know exactily what mean "bleh" on his creative works. It's a part of the hard joke that we choise in our life. Ciao e thank for your time and your consideration. Arremba
  23. arremba_san_zorzo

    First screenshots by PedagneMOD

    No, for your more information: http://ofp.gamepark.cz/_hosted/pedagnemod/ http://forum.armedassault.info/index.php?showtopic=691 Bie Arremba
  24. arremba_san_zorzo

    First screenshots by PedagneMOD

    Ok, try now, thanks
  25. Hi, i have a p3d ArmA orignal, a texture.PAA ArmA original and a config file. About config file: problem solved. Texture: i have modified the original texture opening it directly in photoshop with kegesty tool. After, i save as a .PSD. I have not change the dimension of the picture, i have only chenged the colours as i needs. After, like happened in OFP editing, i have saved as .TGA the picture. After, i have opened the same picture with Text view and saved as .PAA i.e. my picture its called ITA_soldier.paa Model: i have opened an original .p3d ArmA model with the old P3D swap utility, used in OFP and with it i have redirect an original textures in i.e. : \ASZ_EI\data\ITA_soldier.paa , and renamed the p3d file in ASZ_soldier.p3d I have put all in a ASZ_EI.pbo with kegesty tool. I have opened the game editor, the soldier its right indicated in the list as i have indicated it in the config file and.....the game crash with "Out of memory...." I have tried with another model, but happened the same. My PC have not problems to run the game normally or with other mod addons. Have you some suggest, please? PedagneMOD waiting your help! Thanks Arremba
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