Jump to content

arremba_san_zorzo

Member
  • Content Count

    163
  • Joined

  • Last visited

  • Medals

Everything posted by arremba_san_zorzo

  1. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    About faces, i have choose to add a single face for characther. In the config settings, the faces are regulated by "CfgFacesCA.hpp". I don't know what is the same way in the game editor About the desert, not. Desert is out of the story of PedagneMOD and also my units are jet 179. Sorry. At all: i say thanks for your appreachments and for the mirrors that someone of you has created. I ask also if i can receive a feedback about bugs (so the next upgrade can fix them) and about the "Classi_ASZ.xls" file. It's the first time that i have used it and i would want to know if you find it useful or useless and if it need variations. Ciao
  2. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    @ Old Bear: thanks for link! @ niQ: Sure! You can! for a video or for a use that not transform them you have not need a permission. Please send me the link when you will make the video! @ NoRailgunner: thanks, i will provvide soon (this week end, i think). The Pack have a Beta test, but i waiting the possibility that someone finds other bugs. @ monty67t: i agree, relax. the incident it's closed @ HGuderian: no desert camo no. Sorry there are jet 179 units! @ DrBobcat: thanks for your appreachments and your waited @Placebo: simply thanks
  3. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    Thanks to all for the appreachments. I hope that them like also in game. @ aimpoint: don't anger, there are the same, stupids comments. @ particular thanks to Stavanger and to El nino Foxhound that have created alternative mirror of downloads @xr6turbo: thanks to you @Q: done! thanks for suggest. @HDlaeppli: thanks for your great mod @niQ: great videos @ PSYCHOSIM: please, tell me what is your perfect country. So, i'm confident, i can find too a prejudice about your country. So, we can laugh both.
  4. arremba_san_zorzo

    Hidden selections

    Hi guy, the first step of the PedagneMOD project (163 units, for 70 models 3D and weapons and vehicles...) is almost ready but (everytime there is a 'but' ) some do not go right. First of all: The hidden selections don't play. And i do not why. All the definitions in the model and in the config are right. I think. Below an extract of the config file: ///////////////////////////////////////////////////////// .......................... class CfgModels {     class Default { sections[] = {}; sectionsInherit=""; };     class flag_vojak : Default     {         sections[] = {"latka"};     };     class Head: Default     {         skeletonName = "Head";         sections[] = {"swap_hhl","hide_eyewear"};         sectionsInherit="";     };     class asz_personeit: Default     {         skeletonName = "OFP2_ManSkeleton";         sectionsInherit="Head";         sections[] = {"weapon","","launcher","","Camera",&quo t;","Spine","","Spine1","","Spine2" ,"","Spine3","","Pelvis","","LeftSh oulder","","LeftArm","","LeftArmRoll","& quot;,"LeftForeArm","","LeftForeArmRoll",""," LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHan dRing2","","LeftHandRing3","","LeftHandPinky1&quot ;,"","LeftHandPinky2","","LeftHandPinky3","&q uot;,"LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","Lef tHandIndex2","","LeftHandIndex3","","LeftHandThumb 1","","LeftHandThumb2","","LeftHandThumb3",&q uot;","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightFor eArmRoll","","RightHand","","RightHandRing",& quot;","RightHandRing1","","RightHandRing2","&quot ;,"RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","Ri ghtHandMiddle1","","RightHandMiddle2","","RightHan dMiddle3","","RightHandIndex1","","RightHandIndex2 ","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","Ri ghtHandThumb3","","LeftUpLeg","","LeftUpLegRoll&qu ot;,"","LeftLeg","","LeftLegRoll","",&qu ot;LeftFoot","","LeftToeBase","","RightUpLeg" ,"", "RightUpLegRoll","","RightLeg","","RightLegRo ll","","RightFoot","","RightToeBase","&q uot;,"clan","","portarazzi","CRI","M203" ,"Alpini","Bersaglieri","Lagunari","Granatieri",&q uot;Paracadutisti","Montebello","Ariete"};     }; ......................................................... class CfgVehicles { class SoldierWB; // External class reference class SoldierWG; // External class reference class SoldierWMedic; // External class reference class SoldierWAR; // External class reference class SoldierWAT; // External class reference class SoldierWAA; // External class reference class SquadLeaderW; // External class reference class SoldierWSniper; // External class reference class OfficerW; // External class reference class SoldierWSaboteurRecon; // External class reference class OfficerE; // External class reference class SoldierWPilot; // External class reference class SoldierWCrew; class ASZ_EI_G_dig2_M249: SoldierWAR { model = "\ASZ_PersoneIT\EI_labgp_dig2mg_sabot"; moves="BI_PeopleMoves"; hiddenSelections[] = {"Alpini","Bersaglieri","Lagunari","Paracadutisti" }; displayName="Granatieri DGT M249"; vehicleClass = "ASZ_MEN"; weapons[] = {"asz_M249","Binocular","NVGoggles", "asz_M84", "Throw", "Put"};  magazines[] = {"200Rnd_556x45_M249","200Rnd_556x45_M249","200Rnd_556x45_M249&qu ot;,"200Rnd_556x45_M249","200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9","HandGrenadeTimed","HandGrenadeTimed"}; }; ........................................... }; /////////////////////////////////////////////////////////////// I think that the definitions are right...or not? Moreover another questions: the right way to binarize a unit is to binarize it in the P:\my addon directory with a models.cfg inside. Right? Thanks for your help Arremba San Zorzo
  5. arremba_san_zorzo

    Hidden selections

    Hi, Skeleton thanks. One question: where in skeleton config i must place #define MYWOUNDS wounds[]={""}; ? I.E.: /////////START OF FILE///////////////////////////////////////// #define MYWOUNDS wounds[]={""}; class CfgSkeletons { class Default; // External class reference class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { ".............................................................." }; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = {"..................................................."}; }; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar","","vlajka",""}; }; }; class CfgMovesMaleSdr; class BI_PeopleMoves : CfgMovesMaleSdr { skeletonName = "OFP2_ManSkeleton"; collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"}; collisionGeomCompPattern[] = {1, 3, 6}; }; class CfgModels { class Default { sections[] = {here}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { skeletonName = "Head"; sections[] = {"swap_hhl","hide_eyewear"}; sectionsInherit=""; }; class asz_personeit: Default { skeletonName = "OFP2_ManSkeleton"; sectionsInherit="Head"; sections[] = {"....................................... "}; class OFP2_ManSkeleton: asz_personeit{}; class CC_blu1_sqleader: asz_personeit{}; }; /////////END OF FILE/////////////////////////////////////////
  6. arremba_san_zorzo

    Started the PedagneMOD beta testing

    Yes, because the total pack is not be upgraded. I remove it. I suggest you to go to addons section here http://ofp.gamepark.cz/_hosted....ons.htm and download one to one all addons. It's the same.
  7. arremba_san_zorzo

    Started the PedagneMOD beta testing

    Yes, there is new weapons: m249 with turned kick and aimpoint derivated from original BIS model, but with kind of texture, new recharge animation and new sound by RedHammer. Beretta M92 and M84 (shorted M92) pistols (as the M249) derivated from BIS original model, but with new kind of texture new recharge animation and new sound by RedHammer. All the Beretta AR7090 jet released will have new sound by RedHammer. Moreover the pack will have the Panzerfaust of SwissMOD and the MG42 of RedHammer
  8. arremba_san_zorzo

    Hidden selections

    YES, yesterday night i have found the solutions. I have re-named all the textures with transparency from mytexture_co.paa in mytexture_ca.paa . And after i have leave in the same folder the config.bin the config.cpp the models.cfg and the log of the binarizzation. Now i have the last problem that is the damned wounds!
  9. arremba_san_zorzo

    Hidden selections

    Thanks CERVANTES, now the hiddens go right. But now there is another problem. With the binarizing, the texture that should have a trasparency, have a black surface instead the transparency. Have you had the same problem? Thanks again Arremba san Zorzo
  10. arremba_san_zorzo

    Hidden selections

    ---DELETED---
  11. I don't know how many of the showed models are illegal(about the recent point of view of BIS); i don't know if are illegal in every part or not; i don't know if they will became legal. Simply, i know only my fun to made them (NO PROFIT and for distribution only inside the community of Armed Assault). I hope that like you this images of Italian troops in many version: from "feathered" troops of Alpini and Bersaglieri, to Amphibious troops of Lagunari and San Marco. You can see also Navy Commando, Headquarter staff and Eli Pilot and Air Pilot. Many of this troops are developing in BDU camo (2000 age) or in digital camo (today). About digital camo, i say a big thank to DrRebus that allowed me to use his textures of the camo, boots and the the belt. Sorry, sorry, sorry, the showed WIP models are for my personal use, for now. If the situation of copyrights will be cleared, i will be enjoy to release them, all or in part. view gallery and screenshoots below: 1 G.O.I. 2 G.O.I. 3 G.O.I. 4 G.O.I. 5 G.O.I. 6 G.O.I. 7 G.O.I. 8 HQ 9 Alpini 10 Alpini 11 Bersaglieri 12 Bersaglieri 13 Bersaglieri 14 Bersaglieri 15 Eli Pilot 16 Eli Pilot 17 Air Pilot 18 Air Pilot 19 Air Pilot 20 Lagunari 21 Lagunari 22 Rgt San Marco 23 Rgt San Marco 24 Rgt San Marco
  12. Comsubin (Comando Subacqueo Incursori) ARE maded! You can see jet in photo under G.O.I. (Gruppo Operativo Incursori) that are two different words to define the same units Col Moschin somthing but not all as G.O.I.
  13. Simply some screenshots from the working in progress of PedagneMOD This screens showing the Carabinieri corps in BDU and urban camo (other corps Army, Navy Regiment San Marco and GOI (commando), pilots and crew are not jet ready for  the screen) and other weapons (Beretta M92, shorter M84, M249 in versions mk1, AimPoint) based on original BIS models and decoded by Synide. Thanks to SWISS MOD that  allows me to use their wonderful Panzerfaust 3 AT in my weapons addons shell. Never forget also Robert Hammer that allow me to use his MG42 and his sounds, and Dr Rebus that allow me to use some particular of texture of his ITA_Soldier . Simply at ALL: thanks for your usual availability At last, i have studied many time and learned many things from the SWISS and Robert Hammer configurations. below some screenshots and the link of photo gallery: http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc3.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc4.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc5.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc6.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc7.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc8.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc9.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc10.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc11.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc12.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc13.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc14.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20080103/sc15.jpg
  14. Speaking about history when we speaks about Alpini and Bersaglieri is not a wrong. I think. Thanks HGuderian for your precisations
  15. arremba_san_zorzo

    Images of wip soldier (carabinieri) by pedagnemod

    @Col. Faulkner: ok, i have designed the knife in other part of soldier. the soldier showed is an Military Policeman....and after is not my objective to replace exactely the photos. i like also to design the soldiers with a bit of fantasy @CURSOR: "autodetect". But i prefer every time to save in tga with photoshop. and after with textview i convert from tga to paa. expecially with the nohq files
  16. nice to meet you again, mate!
  17. the rank is colonnel infact have a towered crown under three stars. The brigade of Alpini is Taurinense (that if i remeber right was complitely sacrificate in DON battle and rebuilted after)
  18. first of all to all: thanks for your appreachments. @stewy: yes i will allow a custom face (not for Colonnel and for Capitano di Corvetta -navy major). About illegal or not, i have used some part of MLOD of Synide... @[CAS]Daniel: yes, are wicked. They have a long tradition. In an interview, a SEAL member says that considered them the best navy commando in the world. Naturally, i don't know if this is true and also is not clear what does mean "best" in this case. But it's true that their level is very high. They are so precious that the GOI is not a NATO troops. They depend directly from govern and they have also a secret net of little industries that building special vehicles only for them. @AfrographX: yes, Manzilla have right. I hope that with the feedback to this images the situation of MLOD can be cleared
  19. The camo are in BDU and digital woodland. Desert is not in my project. At moment the soldiers are more than 60! I turn back on line tomorrow!
  20. arremba_san_zorzo

    Images of wip soldier (carabinieri) by pedagnemod

    ...the release? hmm the situation is not clear for now. Do you like this in digit camo (digit camo, belt and boots by DrRebus)?
  21. arremba_san_zorzo

    Images of wip soldier (carabinieri) by pedagnemod

    thanks to DrRebus, the digital camoflauge will coming soon
  22. arremba_san_zorzo

    Images of wip soldier (carabinieri) by pedagnemod

    @Col. Faulkner: Do you like this? or do you like this?
  23. Hi to all, 1) is there a way to allows that a character ingame appears never guns in hands as default? Naturally the character it is setted with a gun in the config file, and he grasp his gun only under a game player command. 2)what is the part of the config that set the random changing of faces? Thanks in any case Arremba
  24. arremba_san_zorzo

    No hand gun and changing face

    2) thanks for point 1) i try to explain me better: I.E. in the config file of a pilot the weapon assigned is an M9 pistol. So, as default, when i place the pilot in game, the pilot showed with a M9 in their hands. OK? Now, I want that the pilot showed with free hands, never M9 in their hands. Only if i command to the pilot, he grasp the M9. Is there a way to obtain this? I hope to explain
  25. arremba_san_zorzo

    Images of wip soldier (carabinieri) by pedagnemod

    I appreciate your memory of italy, But, sure, is not normal in italy that "2 cows slaughtered in the middle of the street". I know very well siciliy and the south of italy and i can say to you that the better of all today is a new attitude of sicilian and southern younger against mafia. You can see, all every day, the drivers that slow down and turn on the emergency lights where the hero judge Giovanni Falcone was killed by mafia in 1992, on the highway near Palermo.I hope that this is the new italy and in particular, south italy. OK, stop, i'm going out of the theme of this forum. Thanks again
×