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arremba_san_zorzo

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About arremba_san_zorzo

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  1. arremba_san_zorzo

    What PedagneMOD's doing ?

    @ belgerot the Polizei/GSG9 units is jet released and is a part (15mb) of a pack(315mb) of a german MP clan. I have only maked the asz_polizei.pbo and have gave to them. You can download the pack here: http://rp-mods.com/Forum/wbb/index.php?page=Thread&threadID=2347
  2. arremba_san_zorzo

    What PedagneMOD's doing ?

    you will see before LR90, VM90 and 6614. After, after the fleet you can see modern vehicle, starting by Centauro APC...
  3. arremba_san_zorzo

    What PedagneMOD's doing ?

    FIXED! now you can see all the WIP photos
  4. arremba_san_zorzo

    What PedagneMOD's doing ?

    I'm sorry guys, i don't know what happened at server hosting. The links are right. In any case tomorrow i will move the photo on other site, so this topic may be have a sense....and i will fix the afrographx name see you tomorrow Arremba
  5. What PedagneMOD, or better Arremba San Zorzo's doing in this long period, far from the last Arma release? First of all, now i'm working on a air-chopper component for PedagneMOD, with NH90 and A129. This models was started as a simply convertion from OFP, but the quality was too low. So: - about A129, i'm reworking completely, model and textures. I have added many partucular and more high definition of them. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_poly_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_poly_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_side_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_side_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_gun_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_gun_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/A129_cockpit_in.jpg http://ofp.gamepark.cz/_hosted....out.jpg - about NH90, from the original model of OFP by AfrographX, i have remodelled the exhaust part and reworked the mapping and textures. I have also added an Army version near old Navy version. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_EI.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_MM.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_poly.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/NH90_exhaust.jpg I'm also working on remodelling of VCC1, that is an italian version of M113 but with a different position of the gunner and of the crew. Also the external shellis different because have the sides inclined. Over, the great VILAS has given me the Leopard model, ready for the italian army version I'm also working on other vehicles from OFP, but it's too soon to speak about. WIP Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_in.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_out.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/VCC1_in_out.jpg On request and with the help of my mate VERBAL, i have maked a German Polizei units, with also GSG9 special forces units suppoted by a transport car. Photos http://ofp.gamepark.cz/_hosted....car.jpg http://ofp.gamepark.cz/_hosted....men.jpg Last but not least, PedagneMOD have also a close collaboration with Bush War Mod (BWC). With the collaboration with Obmar and above all, my mate Cimalex, i have maked SWAPO (angolan guerrilla units) and FAPLA (angolan regular units). But about them, it's right that Obmar speaks over. Here, i want to speak particularly about the MG belt maked for this units. I have maked a belt, modelled bullets (low poly) by bullets, where the most difficult was be the settings of the "weight", bullets by bullets with the fire of a close adherence of the MG belt to the body in a game animations. I have maked two versions: - one, with a cross form used by angolan units; - one, around the neck that i will use in South African Defence Force units that i'm about to start with Obmar, and that i will use also in an upgrade (with desert camo too) of PedagneMOD's Italian Soldier units. Photos http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_3.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_4.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_EI_poly.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_1.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_2.jpg http://ofp.gamepark.cz/_hosted/pedagnemod/20081111/MGbelt_fapla_3.jpg http://ofp.gamepark.cz/_hosted....oly.jpg Finally, Cimalex has done eight great (very great! mission for PedagneMOD. So the next release about PedagneMOD, will be with: -10 missions by Cimalex -2 other missions by other fans of the PedagneMOD, Santi-HellWind and Sgt. Artmann -A129 assault chopper -NH90 transport soldier -AB212 transport chopper (?) credits of FFAA mod -Leopard MBT by Vilas -VCC1 APC and i hope more......... Bie Arremba San Zorzo
  6. arremba_san_zorzo

    Problems with cargo animations

    Thanks Synide and General Barron, i have loaded many RTM with Buldozer.RTM maded by me and original BIS RTM files. I have used my soldier, BIS soldier, Synide soldier. But there was no one animation that function properly, no one. So, i think that with this model is not possible. I havent found any tutorial over few words on O2 wiki page, and BIS do not help and do not give any info about. I surrender. Bie and thanks for your help. Arremba
  7. arremba_san_zorzo

    Problems with cargo animations

    Hi, Synide -The O2 version is the last released by BIS (one or two weeks ago). -The character used have the OFP2_ManSkeleton. -I have just seen in buldozer with "Set RTM" command, and effectively do not work propely! To make my rtm files i have: 1) Open a BIS character 2) Open an rtm starting by a BIS animation, with "from matrices" command 3) i have rotate the arms and the legs in the position that i wanted. 4) 'Exported matrices' command, to save the .rtm file 5) At this time, O2 asked me what was a "reference part" of rotation - i don't remember very well - and i have choosed one 'cause i didn't know the right think to do. 6) After i have created a crew animation file with mine animations. I hope that i will be clear. Otherwise, did you know a complete tutorial about? Thanks for your time. Arremba
  8. arremba_san_zorzo

    Problems with cargo animations

    Hi, Synide -The O2 version is the last released by BIS (one or two weeks ago). -The character used have the OFP2_ManSkeleton. -I have just seen in buldozer with "Set RTM" command, and effectively do not work propely! To make my rtm files i have: 1) Open a BIS character 2) Open an rtm starting by a BIS animation, with "from matrices" command 3) i have rotate the arms and the legs in the position that i wanted. 4) 'Exported matrices' command, to save the .rtm file 5) At this time, O2 asked me what was a "reference part" of rotation - i don't remember very well - and i have choosed one 'cause i didn't know the right think to do. 6) After i have created a crew animation file with mine animations. I hope that i will be clear. Otherwise, did you know a complete tutorial about? Thanks for your time. Arremba
  9. arremba_san_zorzo

    Problems with cargo animations

    eh, eh, eh.....ok, we have joked. Now, is there someone that can really help me?
  10. arremba_san_zorzo

    Problems with cargo animations

    eh, eh, eh.....ok, we have joked. Now, is there someone that can really help me?
  11. Hi to all, i'm importing the vehicle of PedagneMOD from OFP to Arma. I have designed new cargo animations with O2 but there isome differences between Buldozer viewer and game. The photo below speaks better than me: Vm90 gunner in Buldozer Vm90 gunner in Game LR90 gunner in Buldozer LR90 gunner in Game Someone can help me? Instead, below you can see a W.I.P. of blindo FIAT 6614 FIAT 6614 photo Bieee Arremba
  12. arremba_san_zorzo

    Problems with cargo animations

    Hi to all, i'm importing the vehicle of PedagneMOD from OFP to Arma. I have designed new cargo animations with O2 but there isome differences between Buldozer viewer and game. The photo below speaks better than me: Vm90 gunner in Buldozer Vm90 gunner in Game LR90 gunner in Buldozer LR90 gunner in Game Someone can help me? Instead, below you can see a W.I.P. of blindo FIAT 6614 FIAT 6614 photo Bieee Arremba
  13. arremba_san_zorzo

    Importing cargo animations from OFP

    Thanks jakal, unfortunately, i think too that you say correct. The only and faster thing is to start to work to the new animations thanks for your reply
  14. Hi, its Arremba San Zorzo. I importing my vehicles from OFP to Arma, and i have two questions about cargo animation and rtm files. 1) Is there a way to open/import the old cargo animation from OFP models to new Arma models. I have opened one of my new character.p3d and after i have opened an old .rtm file. But nothing, my man don't move 2) ...if the point 1 is possible, where can i find a tutorial about the right setting of the config file about the cargo animations? Thanks Arremba
  15. arremba_san_zorzo

    Finally the PedagneMOD Italian Pack!

    @Dr. Rebus: i know mate, i know...(i hope that will be ready as soon as possible) @Stewy: i understand your point of view but (the OFP experience teach) many file of addons become difficult to install. An installer separate folder become exclusive for only one MOD and the gamer can't add different MOD in the same folder...so, i choose few files for many units. Sorry
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