andy_aws
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Everything posted by andy_aws
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As per info I've been gathering on various weapons, Max Effective Range: AK-47 400M, AK-74 500M. AK-74: Sighting Range - 1000M max Flight - 3150M max Killing Range - 1350M So at 1000M you could aim, shoot and kill, but you would be unlikely to hit. That info came from a Russian site, kalashnikov.guns.ru, so it should be unbiased.
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Thanks Major, got it
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@Fubar Where can I download that USAS? All the links in the topic you referenced are dead....
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Rpg units targetting soldiers.
andy_aws replied to Nexus6's topic in OFP : MISSION EDITING & SCRIPTING
Yes, JAM has RPG ammo that the AI will use against troops -
Talk about gulf war ii modification
andy_aws replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
I would also find it highly unusual that a pilot's "first assignment" was flying Nuclear Strike Bombers, I could be wrong but I believe those seats are reserved for more experienced pilots. -
Talk about gulf war ii modification
andy_aws replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
I think I would seriously question his story. Normally a pilot isn't going to bounce from B52's to F15's to A10's. Each require very specific and very expensive training. You wouldn't normally see one person receive training in three totally unique aircraft... -
While setting up OFP on my new computer, I try to install the SWI Sig Pack and Armor pack. Both tell me that there is a problem with my Flashpoint installation and that "Original games do not fade". The game was installed from the original disks, there was no problem installing these addons on my old computer. The only answer I can find searching these forums is that "it happens sometimes". Does anyone have a better answer as to why this happens or a way to fix it ?? Will I have this problem with any other AAE addon ??
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Actually it isn't a 'problem' to be solved....BAS coded all of the SD weapons with an initVelocity=350 to simulate special 'SubSonic' ammo, as opposed to normal HV ammo used with a suppressor. This means that addon makers have to use proper optics settings to zero any weapon that uses BAS SD ammo to about 200 meters to accurately use the ammo.
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....and the working Scud with 'click on map' targeting has been done before, about a year ago I think. However considering that this BAS week was originally only going to be 4 days, and has been extended to a week, I guess we can't expect 7 "major" releases.
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I say if you lose your squad in the first 10 seconds, then it's unlikely anyone would want to join up with you.
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It has many features of the T-80 ... read here http://armor.kiev.ua/fofanov/Tanks/MBT/b_eagle.html
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Gazman this would probably go better if you didn't use ammo that doesn't exist yet. You should code your own mags for the ones that aren't yet in the JAM pack, then IF the new JAM Pack includes the Mags you need, release an updated pack.
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Thanks STT, that'll save me a lot of guesswork.
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I've searched all over but can't find any hard information on this. How does opticsZoomMin/Max and distanceZoomMin/Max relate to an optics magnification power (2x, 4x etc). Is there any quick and dirty formula?
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But you can use modelSpecial.....
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He kept the ammo crate 1m underground so that you don't see an ammo crate pop up out of nowhere, runing the efect of using the backpack....
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Regardless of the engine cover, the OH-58A WAS the US Army's variant of the Bell 206....the OH-58D was derived from the 406....so the Kiowa/Sea Ranger (TH-57) and varients would be the military version of the Bell 206. Check www.helis.com for more info www.helis.com/70s/h_h58.php
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Then the problem is probably in the textures or model, not the config.cpp.
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Larger ai engagement range pack
andy_aws replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cheeky monkey @ April 15 2003,13:01)</td></tr><tr><td id="QUOTE">AKM74 is just the name you enter in the init like UCE_ak74 or whatever. In game its called just AK-74.<span id='postcolor'> Please consider adding some sort of 'tag' like "ChM14", "ChAKM74"...etc... to the beginning of the editor names and class names. Using standard names like 'M14' etc may make this pack incompatable with other add-ons (that didn't use tags). -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (brgnorway @ April 11 2003,18:48)</td></tr><tr><td id="QUOTE">I don't know about you - but if my country was attacked I would do ANYTHING to fight off the invadors. In my book anything goes in a situation like that - including killings of civilians who are collaborators!<span id='postcolor'> Including hiding behind woman and children? Why don't we let the Iraqi's themselves decide who the 'War Criminals' are? They don't seem to very upset about the outcome so far.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Mar. 12 2003,18:37)</td></tr><tr><td id="QUOTE">Where do you get off talking down to everyone here like that. Â And your analysis is full of bullshit anyway.<span id='postcolor'> I'm not trying to talk down to you, and to anyone over the age of 25, I apologize if it sounds that way. But if you think my analisys is crap just read a few history books.
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I have nothing against the French for not wanting to fight in Iraq, afterall war sucks. But it makes me sick to see how the French, in general, treat Americans, and the attitude of the French, not just in recent issues, but for many years. Regardless of how you feel about the US, thousands of our soldiers died to push the Germans out of France in WWII, and you've been spitting on us ever since. I'd like to apologize to any Germans that may read this, we screwed up....
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Balschoiw @ Mar. 12 2003,14:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I don`t think the US would drop this bomb somewhere near to the Iraqi troops.<span id='postcolor'> The US had no problems using the little sister of the new bomb on Iraq troops during GW1, so why should they now not use it.<span id='postcolor'> Thats kind of what bombs are for.... Listen children, there is no such thing as a "nice" or merciful War...enemy troops will be killed, by bombs and gunfire, there will be civilian casualties, it's unfortunate, but it always happens, you can't conduct an all out attack on a nation without a lot of secondary damage. Next fact of life: A government will do what ever it decides is best, regardless of anyones opinion. That's what we elected them to do, to make decisions for the rest of the country. If the US decides it's best to take down Iraq, then they will, with or without UN approval, with or without public approval, and with or without help. If France decides to play the passivist then they will, that's the choice made by their government (BTW...does anyone know if France has been involved in any real conflict since Napoleon?, WWII doesn't count, they rolled over and waited for the US and UK to rescue them). Last lesson: If the rest of the world is afraid the US will take over Iraq, then why aren't they willing to help...because I can garantee that if the US has to go in alone, they will not give control of Iraq to the people who just wanted to sit on their thumbs.
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Ok let's be honest then...at least IMO. 1. We will bomb the crap out of them. 2. We will remove the current government. 3. The new government most likely will be our 'puppet'. 4. No one can or will do anything to stop us.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Mar. 04 2003,17:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Mar. 04 2003,16:56)</td></tr><tr><td id="QUOTE">What's in it?<span id='postcolor'> Go to this link and click unit info and weapon info and you see what there is in the pack <span id='postcolor'> So...nothing new then?