[email protected]
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Everything posted by [email protected]
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http://www.ofpec.com/ is down. I used there command list because it listed all commands, weapons, actions, charachter animations and so on. Does anyone have it saved localy that would be so kind to send it to me? /Anders
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anyoen knows what happend to http://www.ofpeditingcenter.com? Havent ben able to access them for days now /Anders
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you can start music from a trigger (effects) but if i want to start a track from a script you need to define it in .ext..... but i want to use the games orginal music from the script.. is there any command for that. or do i need to trigger a trigger from the scripts that starts the music?
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Indestructable ammo boxes and a few other things
[email protected] replied to Rossi's topic in OFP : MISSION EDITING & SCRIPTING
?(not alive ammobox1) : ammobox1 setdammage 0 -
i've made a few radiospeaches in my multiplayer mission. On the server you hear the messages when suposed, but on the clients there like a logn delay.. /Anders
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Radio messages in multiplayer
[email protected] replied to [email protected]'s topic in OFP : MISSION EDITING & SCRIPTING
sometimes upto 30 secs.... it desotrys some of the athmosfear if the sounds comes at the wrong places... -
I've run into something strange that never happend for me before... When i use the say command the person that says the sentence says it two times!? anyone knows whats wrong?
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Multiplayer disabled player
[email protected] replied to [email protected]'s topic in OFP : MISSION EDITING & SCRIPTING
i made a litle init script ?(not alive Ops1) : Ops1Disable = 1 and i tried to disable Ops1, it did not set Ops1Disable to 1 /A -
In multiplayer, is it anyway to know if the players have disabled a player position? the alive command does not work correct if there are disabled players, thats why /A
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I'm using the knowsabout command in a script.. If anyone in the group knowsabout a unit >3 then something happens.. i want every man in teh group to trigger this event.. do i really need to test the event for each man i the griup.. cant i just test the entire group if they knows about.. like it is know: ?(Ops1 knowsabout Scud1 > 3) : goto "ScudFound" ?(Ops2 knowsabout Scud1 > 3) : goto "ScudFound" ?(Ops3 knowsabout Scud1 > 3) : goto "ScudFound" ?(Ops4 knowsabout Scud1 > 3) : goto "ScudFound" cant you do something like this ?(Goup1 knowsabout Scud1 > 3) : goto "ScudFound" i tried to make an array witrh all the names Group1 = [Ops1, Ops2, Ops3, Ops4] it didnt work.. Is there anyway
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i need the Ops to take there nightvission off (its dark but there inside a heli) i tried, CampOp1 [action "STR_ACTION_TAKEOFF_GOGGLES"] CampOp1 [action "TAKEOFF_GOGGLES"] none of them worked didnt work what am i doing wrong?
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Nv goggles off!
[email protected] replied to [email protected]'s topic in OFP : MISSION EDITING & SCRIPTING
there must be someone out there that knows this? /A -
yea i was a bit unclear, but i saw that kueppcera filled in for me....
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in teh trigger activation field typ [] exec "createnemy.sqs" creat a new txt doc in your mission folder and name it "createnemy.sqs" put this line in the sqs file "SoldierWB" createUnit [getpos EnemyPos, groupAlpha] use the behaviour command to set it to combat put a trigger on the location where you want the soldiers to apear and name it "EnemyPos" that should to the trick
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Converting .wav to .ogg
[email protected] replied to InqWiper's topic in OFP : MISSION EDITING & SCRIPTING
i had problems with surfer. so i changed to goldwave.. it works perfect.. -
i enter this this in a civillian unit init field. removeAllWeapons this; this addWeapon "AK47"; this addMagazine "AK47" it gives the unit the AK47; but no ammo... what am i doing wrong?
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Addweapon and addmagazine
[email protected] replied to [email protected]'s topic in OFP : MISSION EDITING & SCRIPTING
i know.. ive tried that also, forgot to add that to the thread... could it be that civ units cant carry ammo? -
Unit group
[email protected] replied to [email protected]'s topic in OFP : MISSION EDITING & SCRIPTING
it works with the group command. but if the group commander is killed along the way, it does not work... can you get around this? -
what languages are spoken by the natives on Kolgujev, Malden and Everon? do anyone know where the locations of the islands are on the worldmap?
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I need to know the altitude of an unit in the air. actually i need to know when it hits the ground.. i need to trigger an event..
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i got a chinkhook and i need a few soldiers to face eachotehr inseide the cargo.. so i fill up the entire first beanch in the chinhook with men and then i fill up the other beanch. then i want to take a way few of them so it doesnt look like they are en entire army. i tried the use the deleteVehicle command. but it lookes like it doesnt work when a unit is inside a vehicle so i tried to use the setpos command, but that fucks up the chopper so it starting to land of some strange reason... anyone knows what to do?
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To modify units that are under the addon folder is easy.. ust to extraxt the pbo and open up the sourcecode file.. But i want to make a new modified version of the civillian unit. Where can i found orginal civillian code and models?
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Respawn script needed
[email protected] replied to jeppelykke's topic in OFP : MISSION EDITING & SCRIPTING
make a script.. #Loop ?(not alive Player1) : Goto "ReSpawn" goto "Loop" #Respawn Player1 SetDammage 0 RndRespawn = Random 4 ?(RndRespawn == 0) : Player1 setpos getpos Respawn1 ?(RndRespawn == 1) : Player1 setpos getpos Respawn2 ?(RndRespawn == 2) : Player1 setpos getpos Respawn3 ?(RndRespawn == 3) : Player1 setpos getpos Respawn4 ?(RndRespawn == 4) : Player1 setpos getpos Respawn5 -
Making the ai to fire flares.
[email protected] replied to seba1985's topic in OFP : MISSION EDITING & SCRIPTING
Unitname Fire [Muscle, Weapon, Ammo] GrenadeSoldier1 Fire ["Flare", "GrenadeLauncher", "FlareRed"] i've used this to fire grenades, and rifles.. but i've never tried to fire flares. But this should be the code todo it.. i'm too lazy to test it though. -
I've found a few voices, but im still looking. Need like 5 more. It's for a multiplayer campaign for OPF.