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🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
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About [email protected]

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    Lance Corporal
  1. http://www.ofpec.com/ is down. I used there command list because it listed all commands, weapons, actions, charachter animations and so on. Does anyone have it saved localy that would be so kind to send it to me? /Anders
  2. anyoen knows what happend to http://www.ofpeditingcenter.com? Havent ben able to access them for days now /Anders
  3. you can start music from a trigger (effects) but if i want to start a track from a script you need to define it in .ext..... but i want to use the games orginal music from the script.. is there any command for that. or do i need to trigger a trigger from the scripts that starts the music?
  4. sometimes upto 30 secs.... it desotrys some of the athmosfear if the sounds comes at the wrong places...
  5. i've made a few radiospeaches in my multiplayer mission. On the server you hear the messages when suposed, but on the clients there like a logn delay.. /Anders
  6. I've run into something strange that never happend for me before... When i use the say command the person that says the sentence says it two times!? anyone knows whats wrong?
  7. i made a litle init script ?(not alive Ops1) : Ops1Disable = 1 and i tried to disable Ops1, it did not set Ops1Disable to 1 /A
  8. In multiplayer, is it anyway to know if the players have disabled a player position? the alive command does not work correct if there are disabled players, thats why /A
  9. there must be someone out there that knows this? /A
  10. yea i was a bit unclear, but i saw that kueppcera filled in for me....
  11. in teh trigger activation field typ [] exec "createnemy.sqs" creat a new txt doc in your mission folder and name it "createnemy.sqs" put this line in the sqs file "SoldierWB" createUnit [getpos EnemyPos, groupAlpha] use the behaviour command to set it to combat put a trigger on the location where you want the soldiers to apear and name it "EnemyPos" that should to the trick
  12. i had problems with surfer. so i changed to goldwave.. it works perfect..
  13. i know.. ive tried that also, forgot to add that to the thread... could it be that civ units cant carry ammo?
  14. it works with the group command. but if the group commander is killed along the way, it does not work... can you get around this?
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