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admiralducksauce

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About admiralducksauce

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  1. admiralducksauce

    Mossberg 500

    Does the Kozlice spit shells out when it fires? Personally I'd rather NOT have shell ejection rather than watch a shell fly out for every shot pellet. It's a pump gun anyways, right? The shell wouldn't eject right after firing anyway.
  2. admiralducksauce

    Pistols

    Problem solved! I don't know what I was doing wrong, but here's what I did when it worked: 1. You WILL have to redo your addon. Luckily, you're like most people and your addon is based on an existing "official" OFP unit, all of which were updated with the pistol information for 1.75. The updated p3ds are contained in /Res/Dta/Data3d.pbo. DePBO that sucker and get your .p3d model you based your unit on. At this point, I used unpack-sqm to decrypt the .p3d model. I have not had luck with xPack and 1.75 .p3d models. From that point on, it's business as usual. I used TextureP3D to swap out my textures, PBOTool to pack it up again, and I placed the finished PBO in my /Res/Addons folder. Why not the original OFP/Addons? Because my units are equipped with pistols and OFP 1.46 won't recognize the pistol classes and will crash, so there's no point. I hope this helps some people, God knows I wish someone had told me "don't use xPack on 1.75 models" before. And if I'm wrong about xPack not working on 1.75, I apologize. I love it otherwise.
  3. admiralducksauce

    Pistols

    Indeed, I have the same problem with the addon I'm working on. Infantry addons based on OFP 1.46 or earlier use the pistol animations, sure, but like you said they aren't holding anything. However, all the official BIS OFP units have been upgraded to use the pistols correctly. My guess, when working on my addon, was to find the "new" upgraded version of the model that I based my unit on, xPack it, and swap out the textures with TextureP3D, like I always do. I found my mc_sniperw2.p3d in the YourOFPDirectory/Res/Dta/Data3d.pbo file. Upon DePBOing that, I took the sniper model out and ran it through xPack. No problems so far. I loaded it fine into TextureP3D and swapped out my new textures. So far so good. I added some pistol ammo and a Glock in the config.cpp (except for the pistol code, the rest of the config.cpp was tested successfully in OFP 1.46) and StuffPBO'd it all back up. I tried putting the addon in the main OFP Addons directory, and then later on the Resistance Addons directory. Both places, when launching a misson, I get a crash to desktop with this error: "Warning: preNLOD format detected in /adsdelta/adsdelta.p3d". (adsdelta is my addon name) My guess is that we can't use the same tools to unpack the p3d files anymore, or something. Maybe there's something that gets corrupted in the process. Maybe it's something real easy and nobody's told me and you. But it's too bad, because although it's technically a cosmetic problem it IS still an annoying problem.
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