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acidic35

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About acidic35

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    Lance Corporal
  1. acidic35

    FFUR/SLX 2007

    Is it possible to change the models to HYK's? They seem a little under detailed.
  2. acidic35

    FFUR/SLX 2007

    How do i replace the models with HYK models? And it seems that certain missions become broken with this mod. For example, in certain missions where the AI is supposed to drive a jeep somewhere, it ends up stuck or driving and snail's pace. And sometimes the AI will order his troops to board a vehicle while the officer himself doesn't. Any fixes?
  3. acidic35

    Y2K3 - Updated Ofp Config.

    Awesome mod. How do you counter the countermeasures helis have against AA? I think theres a mission in REd Hammer where u have to bring down chinooks using Strela missiles. Oh and exploding bodies, it doesn't seem to work very well. Do limbs explode? It seems that a rocket or a tank shell doesn't explode the body, but a high powered rifle or MG does.
  4. acidic35

    Y2K3 - Updated Ofp Config.

    Um, whats up with the annoying bright glare?
  5. acidic35

    Y2K3 - Updated Ofp Config.

    I think we need mirrors.
  6. acidic35

    Y2K3 - Updated Ofp Config.

    Awesome! Are sounds changed?
  7. acidic35

    New Anim pack for replacing Anim.pbo

    lol whats that wacky song?
  8. Great What about Helicopter scripts? The tail rotor damage with the heli spinning around script? Or the script where dust flies about when the copter lands? Oh, and about the enxt version, will it feature a full download? Will it have an update only download? I'm thinking of getting the current version now. Edit: can't seem to access the addons page of the y2k3 site.
  9. So, I assume the final version will have pistol animations too? And INQ weapons and dynamic sounds are included in Y2k3? Edit: Can you seat on armoured vehicles in Y2k3? Like the pic for ORCS RU soldiers? Oh, and can the tanks target helicopters?
  10. Thanks. Guess I'll use Y2k3 then. Btw, about sounds, are you using Dynamic Range? Or The original sounds? Or custom sounds? Edit: Does Y2k3 change any animation? I wanna use the new animations. Is it compatible?
  11. I love the exploding body part thingy. ONe of your screenshots says that Y2k3 has a little realism tweak. I don't mind realism tweak really, as long as they are realistic, or if they aren't, then close to the original game values. But I also love the scripting for the units in the EECP mod. So...
  12. ok thanks. Which mod should I use? EECP or Y2k3? Which mod are you using? Btw, does EECP have exploding body parts?
  13. Alright, I'm a little confused here. Y2k3 thread has 100 pages. EECP has 36. Sorry for asking, but both mods replaces in game models, but can you choose the ones you want to replace and what u wanna replace it with? Also, will the models replaced retain the original properties or the properties of the new unit?
  14. Right. Apologies if it has been posted before.
  15. Hi, I was wondering if it is possible to replace some of the original game models, so that it can be played in the campaign. There are some really beautiful models, and it will be great to have them in the original campaign.
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