Jump to content

aLoneWolf

Member
  • Content Count

    84
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by aLoneWolf

  1. aLoneWolf

    Wrpdouble

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Edge @ Jan. 09 2003,09:40)</td></tr><tr><td id="QUOTE">Will you describe the method?<span id='postcolor'> Yes, planning to release some info - later - if necessary...
  2. aLoneWolf

    Old demo soldier models

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Jan. 06 2003,19:51)</td></tr><tr><td id="QUOTE">1.) How to make the medic-armband working? All my soldiers wear it -even the non-medics! <span id='postcolor'> BIStudio is using "hiddenSelections" - please, check P3D files & configs... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SoldierWB: Soldier { model="MC vojakW2"; hiddenSelections[]={"medic"}; }; class SoldierWMedic: SoldierWB { attendant=1; hiddenSelections[]={}; }; <span id='postcolor'>
  3. aLoneWolf

    Vehicle .rtm files

    Some examples from "ANIM.PBO": scudlunch.rtm scudstart.rtm opened_para_stat.rtm opening_para.rtm
  4. aLoneWolf

    Names of the faces for the bicycle

    If you are speaking about "selections", maybe my following small experimental sample could be useful for you... Addon (MLOD format) you can get here. It's really only example - check the screenshot: Updated czech words translations (for appropriate new selections) can be found here.
  5. aLoneWolf

    Names of the faces for the bicycle

    If you are speaking about "selections", maybe my following small experimental sample could be useful for you... Addon (MLOD format) you can get here. It's really only example - check the screenshot: Updated czech words translations (for appropriate new selections) can be found here.
  6. aLoneWolf

    More than one ladder?

    Try to add next double(s) of "start" & "end" points - some examples from original BIStudio stuff follow: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Houseammostore2: House { Â Â scope=1; Â Â model="ammostore2"; Â Â ladders[]={{"start","end"}, {"start1","end1"}}; }; <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Dum13: HousesDatadisk { Â Â ladders[]={{"start2","end2"},{"start1","end1"}}; Â Â model="\O\Misc\leseni4x"; }; <span id='postcolor'>
  7. aLoneWolf

    More than one ladder?

    Try to add next double(s) of "start" & "end" points - some examples from original BIStudio stuff follow: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Houseammostore2: House { Â Â scope=1; Â Â model="ammostore2"; Â Â ladders[]={{"start","end"}, {"start1","end1"}}; }; <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Dum13: HousesDatadisk { Â Â ladders[]={{"start2","end2"},{"start1","end1"}}; Â Â model="\O\Misc\leseni4x"; }; <span id='postcolor'>
  8. aLoneWolf

    How to move the camera

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jazzking @ Oct. 04 2002,17:22)</td></tr><tr><td id="QUOTE">Â I've had a few problems with the external viewer too, i copied the flashpoint.cfg like you said but now i get a error when opening it saying: Cannot open object data3d\str borovice horska.p3d i think i've probably got a file missing but im sure i extracted everything from the zip. Â <span id='postcolor'> Did you used in O2light config (Options) for External_Viewer the "-noland" parameter ? Example of External_Viewer config: o:\buldozer.exe -dx -noland -window -x=640 -y=480 Hmm, this was discussed really many times in various threads...
  9. aLoneWolf

    How to move the camera

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jazzking @ Oct. 04 2002,17:22)</td></tr><tr><td id="QUOTE">Â I've had a few problems with the external viewer too, i copied the flashpoint.cfg like you said but now i get a error when opening it saying: Cannot open object data3d\str borovice horska.p3d i think i've probably got a file missing but im sure i extracted everything from the zip. Â <span id='postcolor'> Did you used in O2light config (Options) for External_Viewer the "-noland" parameter ? Example of External_Viewer config: o:\buldozer.exe -dx -noland -window -x=640 -y=480 Hmm, this was discussed really many times in various threads...
  10. aLoneWolf

    Bus config.cpp

    class Bus: TruckV3SCivil { access=2; displayName="$STR_DN_OUT_BUS"; model="\o\vehl\skodasm11"; crew="civilian5"; picture="\o\vehl\iskodasm11.paa"; icon="\O\vehl\bus.paa"; turnCoef=12.000000; transportSoldier=27; class TransportMagazines { class _xx_AK47 { magazine="AK47"; count="30*0"; }; class _xx_HandGrenade { magazine="HandGrenade"; count="10*0"; }; class _xx_PK { magazine="PK"; count="5*0"; }; class _xx_LAWLauncher { magazine="LAWLauncher"; count="3*0"; }; class _xx_GrenadeLauncher { magazine="GrenadeLauncher"; count="3*0"; }; }; driverAction="ManActBusDriver"; cargoAction[]={"ManActBusCargo"}; cargoIsCoDriver[]={0}; dammageHalf[]={"\o\vehl\bus_okna.paa","\o\vehl\bus_oknaR1.paa"}; dammageFull[]={"\o\vehl\bus_okna.paa","\o\vehl\bus_oknaR2.paa"}; };
  11. aLoneWolf

    O2 interface tutorial

    I can update/extent the czech translation if necessary... Highlight your wishes...
  12. aLoneWolf

    O2 interface tutorial

    I can update/extent the czech translation if necessary... Highlight your wishes...
  13. aLoneWolf

    Parashutes

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SFG @ Aug. 24 2002,05:37)</td></tr><tr><td id="QUOTE">Can you define it for a individual soldier?<span id='postcolor'> Sorry, forgot to answer... Hmm, I think you can find some solution suitable for your needs - check following classes in config_file for hints: class ParachuteBase class ParachuteEast class ParachuteWest class ParachuteC class ParachuteG class Parachute
  14. aLoneWolf

    Parashutes

    PARA.p3d Have made some simple tests with transparency in past...
  15. aLoneWolf

    Example model for doors

    Have made simple example - if still needed... Download here.
  16. aLoneWolf

    End of resistence......

    Check this ...
  17. aLoneWolf

    Pistol proxies

    Slightly change the proxy direction...
  18. aLoneWolf

    Pistol proxies

    Yes, I know about that SIGHTS - I didn't spent a lot of time with positioning As I have already mentioned, it's only experiment
  19. aLoneWolf

    Pistol proxies

    Experimental AddOn: 'MLOD' soldier (from demo ver.0.36) with 'Beretta' proxy, filesize 230kB, download here.
  20. aLoneWolf

    Incredible animation that may work on your models

    Content of P3D files is self-descriptive & details about config file can be found in official BIStudio stuff... flag_*.p3d Translations (selections in P3D files): latka = cloth pevne = solid volne = free, open class CfgModels { class Flag: Default { sections[]={"latka"}; }; }; class CfgCloth { class Flag { stepSize=0.005000; colPoints=9; rowPoints=9; stretchCoef=1000; fricCoef=1; windCoef=10; gravCoef=1; }; }; class CfgNonAIVehicles { class ProxyFlag { autocenter=0; scope=2; reversed=0; model=""; // model="flag_alone"; simulation="flag"; }; };
  21. aLoneWolf

    Model optics ...

    I was trying to load some 'optika*.p3d' files (ver. 0.36, the first O*F demo) & no problems... Did you Center & Zoom the drawing with the help of: Ctrl+* ?
  22. aLoneWolf

    Mlod mystery models?

    Hmm, check official 'CH47.PBO' package by BIStudio for file 'CH-47D.backup'; rename it to 'CH-47D.p3d' & you have Chinook in MLOD format - if anything is missing, only add what is necessary
  23. aLoneWolf

    Question about rockets....

    Example (without details) from official config file, which can be used as template for your modification/test: class CfgAmmo { class MortarShell: Grenade { model="mortarShell"; } } class CfgWeapons { class M16: Riffle { magazines[]={"M16","Mortar"}; } class Mortar: GrenadeLauncher { modelSpecial="m16_mortar_proxy"; ammo="MortarShell"; } }
  24. aLoneWolf

    Object problem

    It appears you have imported some 3D-model into O2light, but some unrecognizeable data are inside... You can try following: 1. open your 'portajohn.p3d' in O2light 2. select all interesting stuff with the help of mouse (selection rectangle); don't use Ctrl+A (Select All) !!! 3. copy your selection to clipboard with Ctrl+C 4. open new file with Ctrl+N 5. paste clipboard to new file with Ctrl+V 6. you have to see your 3D-model in Buldozer, if not - your selection was maybe wrong...
  25. aLoneWolf

    Question about rockets....

    Hmm, maybe you can try to use the same trick as BIStudio... Check 'class Mortar' {m16_mortar_proxy} in config file for details...
×