aLoneWolf
Member-
Content Count
84 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
0 NeutralAbout aLoneWolf
-
Rank
Corporal
-
  Hmmm, if he is not making money for his "special" Flashpoint.cfg, he is safe ...  Â
-
Check your O*F manual (last page) for complete agreement - only some interesting parts follow below: //--- ... The Codemasters Software Company Limited software licence agreement ... YOU SHALL NOT: * Copy the Program * Sell, rent, lease, licence, distribute or otherwise transfer or make avaiable to any other person the Program, in the whole or in part, or use the Program or any part thereof in any commercial context, including but not limited in a  service bureau, "cyber-cafe", computer gaming center or any other commercial location in which multiple users may access the Program or, for the avoidance of doubt, for making any modification, add-ons or derivative works for commercial exploitation. Codemasters may offer a separate Site Licence Agreement to permit you to make the Program available  for commercial use; see the contact information below (Codemasters address). * Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of the Program, in whole or in part. ... //---
-
"quick & dirty" unofficial translation - sorry for any mistakes included... To be continued - if necessary ...
-
Ok, here (WRPexample) is the old info about WRP "4WVR" format with very simple example - really mainly for people interested in internal data formats... BTW: with the help of official "Visitor2light" more details (not described in that very general & old info) could be easily found...
-
Old example: direct download
-
Check original BIStudio's stuff for "picture" & "uiPicture" using...
-
? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class TokarevBase: CZ75Base { Â model="\O\Guns\TokarevT33"; Â modelOptics="\O\Guns\optika_TokarevT33"; Â picture="\O\Guns\tokarev.paa"; Â ... Â ... Â ... } <span id='postcolor'>
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ April 24 2003,02:33)</td></tr><tr><td id="QUOTE">Now, how can I define a PISTOL weapon slot for my soldier???<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 32 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 <span id='postcolor'> Official BIStudio stuff at Breathe
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ April 16 2003,16:45)</td></tr><tr><td id="QUOTE">im just wondering what the new engine will bring...<span id='postcolor'> riverine ?
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ April 16 2003,16:45)</td></tr><tr><td id="QUOTE">im just wondering what the new engine will bring...<span id='postcolor'> riverine ?
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ Mar. 06 2003,10:29)</td></tr><tr><td id="QUOTE">... I guess ...<span id='postcolor'> ? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SeaGull { Â scope=2; Â model="racekT"; Â simulation="SeaGull"; Â reversed=0; }; <span id='postcolor'> BTW: appears like "Animation" sequences are included in P3D...
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ Feb. 06 2003,22:18)</td></tr><tr><td id="QUOTE">Unfortunately BIS keep all information secret, which is bad not only for us, but mostly for marketing. After all they have to sell this game anyway.<span id='postcolor'> The marketing & PR -> CM BIStudio = the developers - they cannot release any really NEW info without distributor's authorization, I suppose...
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Jan. 14 2003,00:30)</td></tr><tr><td id="QUOTE">To me it looks like an array conntaining two numbers.<span id='postcolor'> As I have already mentioned - it's ONE 'ilsPosition' = one point - in this case the "Z" (altitude) is missing...
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acidcrash @ Jan. 13 2003,05)</td></tr><tr><td id="QUOTE">yeh i know you can have as many as you want, but getting the AI to use it is another matter, ive never managed to get the AI to take off/land on the small strip to the north on the island<span id='postcolor'> Please, look at the config for "Nogova" ... one 'ilsPosition' </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Noe: DefaultWorld { Â description="Nogova"; Â worldName="\Noe\Noe.wrp"; Â ilsPosition[]={1525,4490}; Â ilsDirection[]={0,0.080000,-1}; Â ilsTaxiIn[]={"1525+50","4490+510","1525+50","4490+290","1525+45","4490+286", Â "1525+8","4490+286",1525,"4490+294",1525,"4490+450"}; Â ilsTaxiOff[]={1525,4490,1525,"4490+1078","1525+23","4490+1090","1525+41", Â "4490+1084","1525+50","4490+1075","1525+50","4490+510"}; } <span id='postcolor'>
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acidcrash @ Jan. 12 2003,06:28)</td></tr><tr><td id="QUOTE">Its only laggy for me though when i view the map, its fine in game, anyone know why this is?<span id='postcolor'> Hmm, I don't know all the details - but: In-game you see (O*F engine is calculating) only the scene limited by ViewDistance, ... In MissionEditor & MapView O*F engine is working with the  ruggedness of the whole landscape ? For example, when I have tested absolutely flat (no hills) & empty (no 3D-objects) WRP  51.2 km * 51.2 km - I have NO lag problem in MissionEditor or MapView - all was OK... Of course, such non-detailed WRP is useless - not counting any air fights or sea battles or some testing... Only for info - my PC: CPU P3/550Mhz, RAM 256MB, TNT2_Ultra/32MB,...