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_Pingu_

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About _Pingu_

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    Lance Corporal
  1. _Pingu_

    MAG 58 with ACOG (M240)

    Thanks alot Robalo! I will use that.
  2. Here they are, features are: - Simulated shrapnel as well as blast damage. - Peep sight for sighting in. - Safety mechanism so that you can safely blow a predetermined set of mines. - Command detonated up to 200m and tripwire (Illegal in many armies). - Anyone (including enemies) may rotate, attach tripwires or disarm any claymore. - Scripts included for mission editors to place armed claymores anywhere (pointing anywhere too) with thier own triggers. Please note! This script does not use extended event handlers and will require you to place a claymore ammo box in the mission somewhere to have them work properly. I consider this release quite stable, it has gone through two betas and private testing. All mods are free to use and modify this addon, all I ask is that credit remains mine and any useful modifications are made avaliable to the community again under the same pretense (I'll incorporate any good changes). I'd suggest that vietnaam mods take out the night vision for the peep sight and modern warfare mods remove the tripwires if it's not legal. Night vision can be removed in peep_sight.sqf, tripwires can be removed in proximity_loop.sqf. If you need help, PM me. Here's the mirror for now, will update when someone mirrors it properly. Please call it 'claymore', the version is 1.0. http://www.armaholic.com/page.php?id=2624 http://armed-assault.de/downloads/claymore-10.html http://prison.tibet225.server4you.de/ww2pn...._id=425
  3. _Pingu_

    MAG 58 with aimpoint

    You should know very well that the technical prowess and sheer effort that goes into a mod by no means corresponds to the quality and usefulness of a project. If I give a retard O2 and he puts out a sub-par modification, sure it may be an acheivement for him (and I am by no means belittling your work) however! This does not make his mod any more impressive through the eyes of the user. I don't appreciate you insinuating that I am incapable of that which you claim you are.
  4. _Pingu_

    MAG 58 with aimpoint

    For the last time, I am not saying that this looks like a MAG 58 from the factory, or an australian one, or a belgian one or ANYONES MAG 58. It is a MAG 58 that has been modified and called an m240. I call it a MAG 58 because that is still what it is! The classnames are all m240_acog, m240_aimpoint. Now if we could all shut up about these stupid different ways of communicating the same fucking thing that would be great. And yes I'm swearing, and I hope you're all relsilient enough to withstand such abhrasive language and not try to use it as an argument. You, vilas and many others don't seem to be interested in the fact that I at no time said this was not an M240. To reiterate, it is an M240 which is a MAG 58. I like to call it the latter when just talking about it, however if you look at all the classnames, descriptions and even go so far as to look at the damned pbo name half of you would realise I'm calling it an m240 anyway.
  5. _Pingu_

    MAG 58 with aimpoint

    Will do, for both tags and the wrong name.
  6. _Pingu_

    MAG 58 with aimpoint

    Look, we don't use FN MAG 58s as they arrive from the factory in australia either, we modify them. We even call them GPMGs. We just call them MAG 58's, it's like calling a shortened barrel m249 a minimi. Who honestly cares? All the classnames are m240 so can we please just agree that I'll call it a MAG 58 and you all can call it whatever the fuck you want. I can't stress enough that it REALLY DOES NOT MATTER.
  7. _Pingu_

    Trip flare effects

    Looks awesome, thankyou. I'll put my flicckering in and release them. Tomorrow, probably.
  8. _Pingu_

    MAG 58 with aimpoint

    Yeah, I will release a whole mod with all the 58s and the tripod mount when I'm done. It'l even have a crate.
  9. Same fixes as my other mod, this one has an aimpoint with an aimpoint texture that doesn't look like a retard with a crayon stabbing a pane of glass. Edit: Oh and the name is m240_aimpoint Mirrors welcome, again: http://rapidshare.com/files/94565819/m240_aimpoint.zip.html
  10. _Pingu_

    Trip flare effects

    Thanks for that dmarkwick, works great. I'm just getting it flickering right now, I tried to play with the smoke but failed utterly. Is it easy to get it to originate from a much smaller point? Right now it looks like it's smoke blowing out of a large hole in a ground, I want a thin stream making an inverted cone coming from the top of the flare. Check the video in the first post, that's exactly what I want, is it possible? If not, can we at least make the particles smaller and the cloud itself less fat?
  11. _Pingu_

    MAG 58 with ACOG (M240)

    In Australia we use elcans, aimpoints and custom ACOGs that look like the ones provided. I thought the ACOG was the most useful and that's why I used it. Just clarifying that this isn't some imaginary weapon.
  12. _Pingu_

    MAG 58 with ACOG (M240)

    There's already an m249 acog in the AimPoint desert weapons pack. Reguardless, I'm not going to work on the minimi while the MAG 58 is still found wanting. I've still got an aimpoint and tripod to do.
  13. I'm trying to create a tripod mod for a MAG 58, so that we can get some real direct fire support out to 2 klicks or so. I'll need to be able to pose the gunner though, it seems that BIS does it via .rtm animations. Does anyone know how to create a (I guess single frame) animation for a gunner position?
  14. _Pingu_

    MAG 58 with ACOG (M240)

    I'll certainly give it a listen, maybe we can even use it in the next version of the sound mod if it's better. From what I understand though the m60 is a much louder and beefier sounding weapon. It should be twice as loud as the stock arma sound, perhaps try listening to it from a distance? I suppose you mean the volume of the actual sound though. Thanks for the feedback.
  15. _Pingu_

    MAG 58 with ACOG (M240)

    OH! Sorry, I really should have mentioned it. Class name is m240_acog, no box for it or anything.
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