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_SeveN_

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About _SeveN_

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    Private First Class
  1. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    ------------------------------------------------------- www.dpr.iweb.hu/silencerscriptRHS_LSR_SJB.zip ------------------------------------------------------- Copy the link to your browser!
  2. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    ------------------------------------------------------- www.dpr.iweb.hu/silencerscriptRHS_LSR_SJB.zip ------------------------------------------------------- Copy the link to your browser!
  3. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    ------------------------------------------------------- www.dpr.iweb.hu/silencerscriptRHS_LSR_SJB.zip ------------------------------------------------------- Copy the link to your browser!
  4. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    It tested in MP. It has to work. What's the problem?
  5. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    You can add and remove silencer from your weapon.
  6. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    Np. I can make an update for v2.0 too.
  7. _SeveN_

    SJB Weapons Pack Released

    Hi All! Here is a little script for the weapon pack. silencerscript for SJB 1.1 Grandmaster Se7eN
  8. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    You can download the new version of the script. Now its work with SJB weapon pack 1.1.
  9. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    The sjb update is ready. I need more time to test it before release.
  10. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    Sure, just dont forget my name in your readme.
  11. _SeveN_

    LSR3 and RHS silencerscript by Se7eN

    to CRIONYK Thats not a bug. I can add only full magazines and this is the "anticheat" in the script. For example if i give back all of your magazines and you have 2 magazines and 15 bullets left and you change your weapon to a silencer after that you will have 3 magazines. Thats why the script will give u back only 2 magazines. Sorry i cant understand your question. Do you want to adapt it to an addon? to honchoblack thx, good idea
  12. I'm releasing here my silencerscript. The original idea was from Marco-Polo-IV. He asked me to help him, becouse he has some problem with the silencers in his weaponpack. Now here is the script, u can use it for LSR3 and RHS too, and u dont need fwatch or any new addon. UPDATE : now the script support SJB weapon pack too. ------------------------------------------------------- www.dpr.iweb.hu/silencerscriptRHS_LSR_SJB.zip ------------------------------------------------------- Copy the link to your browser! For the demo missions you need LSR3 or SJB1.1 weapon pack! The script supporting the following weapons:
  13. Hi All! Maybe this is the good place for my question. If im the leader (P1) in MP and ive got another soldier (P2) in my group, how can i know that P2 is AI or another Player. So: i have two script: AI.sqs and Player.sqs ? _soldier == player : [_soldier] exec "player.sqs" ? _soldier != player : [_soldier] exec "ai.sqs" than in my machine P1 will run "player.sqs" and P2 will run "ai.sqs" but on P2s machine P1 will run "ai.sqs" and P2 will run "player.sqs" I would like to do that if P2 local run "player.sqs" than at P1s local dont run "ai.sqs". Becouse if i know well soldiers are local on every client. My problem is that on every client has differen local player. On my computer P1 is local player and P2 is an ai. And the same time on P2s computer P2 is local player and P1 is an AI. P2 runs two script : one "player.sqs" on P2s computer and one "ai.sqs" on P1s computer. I hope u can undnerstand it and sorry for my bad english.
  14. Hi! Thats OK. Thx. My problem is that on every client has differen local player. On my computer P1 is local player and P2 is an ai. And the same time on P2s computer P2 is local player and P1 is an AI. P2 runs two script : one "player.sqs" on P2s computer and one "ai.sqs" on P1s computer. maybe im too complicated, but i cant tell u better in english. sorry
  15. If im the leader (P1) in MP and ive got another soldier (P2) in my group, how can i know that P2 is AI or another Player. So: i have two script: AI.sqs and Player.sqs ? _soldier == player : [_soldier] exec "player.sqs" ? _soldier != player : [_soldier] exec "ai.sqs" than in my machine P1 will run "player.sqs" and P2 will run "ai.sqs" but on P2s machine P1 will run "ai.sqs" and P2 will run "player.sqs" I would like to do that if P2 local run "player.sqs" than at P1s local dont run "ai.sqs". Becouse if i know well soldiers are local on every client. I hope u can undnerstand it and sorry for my english.
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