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Everything posted by -J4F-Thunder666
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Virtual Ammobox System (VAS)
-J4F-Thunder666 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok seems solved with new v19a -
Virtual Ammobox System (VAS)
-J4F-Thunder666 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, long Time ago i ask you for a included Posibility for the Mapmaker to Reset the Loadouts. You said "...oh i forgott, but in next Version..." You never have released this :(. Ok maybe to much work. But now i have a bigger problem like this. I set a Trigger Limitation by Rank. Condion: ("optic_Aco" in (primaryWeaponitems player) || "optic_Aco" in (assigneditems player)) and rank player == "PRIVATE" and speed vehicle player != 0 activation: player removePrimaryWeaponItem "optic_ACO"; so it works good if i get a single Item from the VAS Box. But if i load a saved Loadout nothing is happen, Trigger is broken. This must happen with one of your last updates. Some Month ago all working fine. Please check this and help us. If we can fix it, we must use a other Box. And i like you VAS Box :D thx in advance Thunder -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
@BIS so i think i found the Problem which made exploding Rotors,Choppers and Server crashing while using the Parachutes. We have a Base Protection in the Missions and using the "ProtectionZone_Invisible_F" for protection. I have removed this Pprotection now and all is fine. No longer exploding Choppers and it seems no longer Server crashes if we use Parajumping.(30 Jumps without crash). The Problem is we need this Base Protection :) ! Can you Guys please Check this or maybe you have a Solution for this Problem ? thx in advance greetings Thunder PRIVATE ["_R","_marker","_x","_y","_z","_model","_a","_b","_c","_test"]; _marker = _this select 0; _R = ((getMarkerSize _marker) select 0); //Aussenradius _x = ((getmarkerpos _marker) select 0); //Mittelpunkt x _y = ((getmarkerpos _marker) select 1); //Mittelpunkt y _test = "Land_HelipadEmpty_F" createVehicleLocal [_x,_y]; _z = ((getposASL _test) select 2); _z = _z - 20; deletevehicle _test; [color="#FF0000"]_model = "ProtectionZone_Invisible_F"; [/color]// Klassenname der Geometry _a = 30; // Breite _b = 30; // Höhe _c = 30; // Tiefe for "_lx" from (_x - _R) to (_x + _R) step _a do { for "_ly" from (_y - _R) to (_y + _R) step _c do { _pos = [_lx,_ly,_z]; if ((_pos distance [_x,_y,_z])<(_R - (0.5 * _a))) then { _veh = _model createvehicle _pos; _veh setposASL _pos; _veh setdir 0; _veh setvectorup [0,0,1]; }; sleep 0.1; }; sleep 0.1; }; -
hi, with a phantastic M4,M16 and M249 Pack right ? :D So when it is Christmas this Year, Septemper 12 ? I really hope so. greetings Thunder
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Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
So there was a Mistake. You guys has fixed the burning Chutes right. But not the second error in public Version. If jump and open the Chute i get the same Error as before from the Trigger for our Choppers. alive player and vehicle player isKindOf "Helicopter" << Trigger condition hint parseText "<t color='#ffff33'>save jump out Altitude lower then 25m, Speed slower then 10km/h (the Water should be deep blue)</t>"; << on activation so why i get this in a Parachute ? Cant be normal right ? Any News about the Server crash or the exploding Rotors ? I have send you Guys a error free Mission for testing ! Can you please make a update. If you release at 12.9. with this errors we can shutdown our C&H Server and deinstall A3 :(. There are no longer Guys connect to the Server with that Buggs. I repeat, the exploding Rotors are since the last update ! And the Server.exe crashes after using the Chutes. http://feedback.arma3.com/view.php?id=12064 << Ticket greetings Thunder -
hi, now after the 0.74 only the Rotor of the MH9 Chopper explodes at engine Start not the whole Chopper like before ;). MH-9 not usable atm. greetings Thunder srry iam wrong, the Orca explodes if you try to enter again :( wth Guys ???
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MH-9 Rotor explodes......
-J4F-Thunder666 replied to -J4F-Thunder666's topic in ARMA 3 - TROUBLESHOOTING
http://feedback.arma3.com/view.php?id=12064 i have seen some Guys asking for Gasmasks. Please insert real Gasmasks with the Possibility to set Areas where you must use them. PLEASE. And if you need , so steal them from ACE -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
http://feedback.arma3.com/view.php?id=12064 i have seen some Guys asking for Gasmasks. Please insert real Gasmasks with the Possibility to set Areas where you must use them. PLEASE. And if you need , so steal them from ACE :D -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
ok Issue Report and Mission/Screens send. Hope you can fix it soon ! -
MH-9 Rotor explodes......
-J4F-Thunder666 replied to -J4F-Thunder666's topic in ARMA 3 - TROUBLESHOOTING
since update it happen 2 all Choppers in our Missions. i have send a Issue Report with Mission and hope it will be fixed soon. -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
where is the report Issue Button ? cant find them :( must be logged in or somthing ? lol found him ---------- Post added at 15:50 ---------- Previous post was at 15:24 ---------- is the same Account like this right ? If i login i get .... So how much Accounts i must create to send a Feedback ? ok i have created a new account. the confirmation Mail needs longer then 24 Hours ? cmon guys ! -
MH-9 Rotor explodes......
-J4F-Thunder666 replied to -J4F-Thunder666's topic in ARMA 3 - TROUBLESHOOTING
so we make Missions since OFP and never seen this before. That must be a Joke ! You can only start the Chopper if a squaremile room around and no other Chopper "close" or other Objects. tested the indep. Trans. Chopper with same result, so i think it happen at all Choppers now. All the Missions work before Patch 0.74 (with random exploding Choppers). some examples should swow what i mean. If this is not enough room to start, something is wrong with the Game for me ! And in future we need Miles for a Base with some Helicopters. http://abload.de/img/ex_1ah8j4a.jpg http://abload.de/img/ex_1buwksz.jpg http://abload.de/img/ex_2a20kg6.jpg http://abload.de/img/ex_2bfijm0.jpg http://abload.de/img/ex_3a6qkuz.jpg http://abload.de/img/ex_3bhkkzr.jpg -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
really nice Patch again and both Problems are solved(burning Chute and Cute is Helicopter) but the Game/Server crashes again while jumping :( greetings Thunder -
=BTC= Logistic [A3] - BETA
-J4F-Thunder666 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes I have already did it. thx again. find it very useful, but miss the opportunity to let his Squad Show / Hide. Greeting Thunder -
=BTC= Logistic [A3] - BETA
-J4F-Thunder666 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tvm for quick answer. i tried your vehicle.sqf but no chance. All vehicles respaning after given Time in init Line. Thunder P.S. the init Line is the same like before right ? ---------- Post added at 15:22 ---------- Previous post was at 14:07 ---------- ok solved , my fault. used the old init line. tvm ! other Question. I found in Source a Dir called scripts/groupsMenu. So this is useable ? And how and where i must call it ? thx in advance greetings Thunder -
Server.exe crash using Parachutes...
-J4F-Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - TROUBLESHOOTING
Parachute and anims looks really cool after last update ! But Server.exe(and the Game at Client) crashes again and again(and for the 1st Time in Editor to). So i added a Option to Choppers for the Divers(jumpout) ? alive player and vehicle player isKindOf "Helicopter" jump = player addaction ["<t color='#ffff33'>jump out</t>", "moveout.sqs"]; hint parseText "<t color='#ffff33'>save jump out Altitude lower then 25m, Speed slower then 10km/h (the Water should be deep blue)</t>"; if i have a Parachute and i open the Chute, i get this hint Message like a Chopper ?! But iam not in a Chopper. The Chutes are included in "Helicopter" ? second thing is. If i land with overspeed in the Chute, i die and the Chute is burning like a explosion !? That should be ? Maybe that helps for fixing the Chutes. yes i will do this now. greetings Thunder -
=BTC= Logistic [A3] - BETA
-J4F-Thunder666 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, really nice Script, thank you for that. 2 Questions. We using 0.12 and if a Vehicle is lifted and empty it is respawning after the given Time(in simple Respawn Script). This happen in 0.13 RC2 ? Where i can get the 0.13 ? Link are broken :(. Can ysomeone please reup the 0.13 RC2 ? thx in advance ! greetings Thunder -
RH M14 pack 1.0 for OA / CO
-J4F-Thunder666 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
another amaizing Pack tvm 4 this -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
-J4F-Thunder666 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
absolutly amaizing !!! tvm 4 this -
Gigan's Mobile Missle Launcher "SCUD"
-J4F-Thunder666 replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello, i used the V 0.8 at this Moment and tested 0.9 now....amaizing : ) ! Can i use this in a Coop with a Trigger Start and set the Warhead in Trigger too ? THX in advance -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
-J4F-Thunder666 replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sounds good but i dont understund it. I must start ARMA 2 or OA with the Addon. I tryed Arma 2 with the Addon and "EXPANSION" . SO how i can activate the Flir in the AH-64 ? If i try to start Expansion without your addon i have Error "error compiling Pixel shader pSpecular Alpha ? Greetings -
Halo altimiter gone? (AO)
-J4F-Thunder666 replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
opened now with "Eliteness" works for me. But the Jump action is called in the mission.fsm via Functions and i am not confirm with this procedure : (. Also i cant add the steerable Parachute to the Player or as Cargo : (. Hope the Guys here have a quick Solution for happy Jumps : ) Greetings -
Pbo View not working with OA Files?
-J4F-Thunder666 replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
which is the latest Version of depbo.dll and where i can find it please ? -
Halo altimiter gone? (AO)
-J4F-Thunder666 replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it will be easy if we can extract the Practice Missions. I tryed it (Missions_e.pbo) with cpbo but it is not possible. Someone knows a Possibility to extract the Missions ? Greetings -
RH SMG pack 1.0
-J4F-Thunder666 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
excellent :yay: and noooooow ??? :) which is the next. Please a G3 Collection:) Greetings