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[asa]oden

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Everything posted by [asa]oden

  1. Making simple things complicated, you don't happen to be a lawyer T-Rex? oh wait :D
  2. [asa]oden

    Oden Warfare Pack

    Fist post updated with 1.05g release notes. @Old Bear: oh yeah :) during testing I felt I have a new favourite setting with this Infantry Warfare mode @nuggetz: oh darn, I'll see if I remember to unlock vehicles for next release :) @Helmut: BIS Superpowers (Warfare) have a 9 man limit (just noticed :) ) so I guess thats why.
  3. [asa]oden

    Oden Warfare Pack

    Sure thing Helmut, I'll just restore the active options under "Voting" in mapview like in the pre-1.05 versions so players can toggle actionmusic and grouprespawn. Expect it in next 1.05g including a "pure infantry warfare" option for server-admin to select (disables main battle tanks, armored personnel carriers and attack helicopters).
  4. [asa]oden

    Oden Warfare Pack

    Just made a few checks and all I tried started normally (default options). Any specifik version and with what options?
  5. [asa]oden

    Please give us a Run Command

    Great Idea froggyluv, I totally vote for such a command.
  6. [asa]oden

    Oden Warfare Pack

    Updated first post for 1.05f
  7. [asa]oden

    Oden Warfare Pack

    Hi Rubberkite, I suspect that 15s lag is due to "Fast Time" (default=On). Try to set it to off and give it another try. This was actually removed in earlier versions due to lag like this (setDate command) but I found it worked flawlessly in 1.05 but it could be that I didn't test it in all possible environments, ded.server in particular (fast and furious with bugs - thats me I guess). Thanks for the #monitor head-up, will try it.
  8. [asa]oden

    Oden Warfare Pack

    True nuggetz, warfare in general is perrty heavy on the computer due to all ai activity and by all means, the airborne ai (airsupport and airassault) doesn't help - I feel like airvehicles add x10 slaps on performance and this is why both are restricted to max. 3 simultaneously active at any given time. I've already reduced this warfare to 16 slots (was 32 in pre-1.05 versions) and not sure what else to kill - maybe reducing airsupport by increasing cost or reducing max number to 2 each side. What I could do is put these limits on options for everyone to play with. Read some interesting comments om warfare in general regarding cost of Javelin and God knows what and this felt like a good compromise to my ideas of adding an option for "Infantry Warfare" (upcoming 1.05f version) and I'll add these performance options in this version - I guess not everyone have a ded.server to play on like me :p I'll do some performance tests next time regading playing and hosting on same machine with reduced air activity (there was a FPS counter addon somewhere IIRC?).
  9. [asa]oden

    Porting warfare for an old noob.

    I think you can put those calls in "Common\Init\Init_Vehicle.sqf" (just check vs set array or by typeOf if the vehicle in question should have the mando stuff).
  10. [asa]oden

    Oden Warfare Pack

    Release of 1.05e with AirAssault capable AI - see first post. (I hope I didnt break too much this time)
  11. [asa]oden

    Oden Warfare Pack

    Yes, as soon as one use addon units in mission.sqm there will be that "download error" due to Warfare logic calling "activateAddons" during initialization (hard coded call into warfare2.pbo or I could have edited that). Still, all works just fine so I guess we have to live with that little message until BIS/mr Melvin decides to open that call for us mission editors. (activateAddons kills any listed addons in mission.sqm array for a reason I have yet to understand - cannot see any benefits whatsoever)
  12. [asa]oden

    Oden Warfare Pack

    Found it, a small "sleep" in a less favourable place. Links updated with a working version this time (haven't I thought so before :) ). Next in plan is to make ai use helo insertion (like in my old ofp warfare style missions) to be able to use all of "Isla Duale". But first, a few days of Falcon 4.
  13. Hi, both Throw and Put weapons can be found in "weapons.pbo" In the same config you'll find the "Handgrenade magazine" used in Handgrenade muzzle which in turn use "GrenadeHand" ammo with its model "\ca\Weapons\frag_rgd5" to be edited (but I'd suggest you create a new ammo class used in a new magazine class to be added to Throw weapon in preferred muzzle) Shitty thing with Throw weapon is that if you create a new one like "my_Throw" and add it to your soldiers it will not be added upon respawn (no matter using respawnWeapons array) Good luck. /theOden
  14. Wonderful effort here Bushlurker. (and thanks to Q for caa1)
  15. [asa]oden

    Oden Warfare Pack

    Yes, I've had some serious problems since I added PLA versions (running resistance side) but please try the one I uploaded today (serveral times in mad frustration haha) I still have occasions when clients endup on an empty map but it seems to be very rare now (can't say I have too many betatesters giving feedback so it will take some time to kill all bugs). Noticed today I got no artillery userActions upon buying mortars at a depot - this usually works :( hopefully this is related to the Swedish version that I guess not many use. /soonToJumpFromABridgeOden
  16. [asa]oden

    Just want to play!

    What Zipper says, but I honestly don't think this is the game for you. If you still think ArmA2 is the way to go just host a server with your preferred setup like the rest of us do.
  17. [asa]oden

    Oden Warfare Pack

    Hi again, pack is now updated with 'Isla Duala' by IceBreakr and a new set 'Dragon Eagle Warfare' featuring PLA vs US Marines. Happy New Year.
  18. [asa]oden

    Oden Warfare Pack

    Good find LockJaw, just tried adding 30 grand to ai groups at start in debug mode and although the airsupport script runs smooth I noticed them being shot down in a hurry. The new feature with camp guards included possibility to generate AA teams and I guess that is too much for AI pilots :p Please try the updated 1.05b pack. Old Bear, thanks for hosting. Just noticed marker problems running cold warfare podagorsk on a ded.server, looking into it later today when done with the kids
  19. [asa]oden

    Oden Warfare Pack

    Small bump for release of "Dragon Bear Warfare" version featuring OHPLA Chinese units versus Russian Army.
  20. [asa]oden

    co30 DominationA2! One Team

    You're Welcome. Yes, I use the new "getPlayerUID player" to match vs. that array of ID's as you see in the code (same ID as in player profile and also used in squad.xml but pls note that it returns an empty string in editor/singleplayer). Feel free to ask but please let us move over to PM so we don't spam Xeno's thread :p
  21. [asa]oden

    co30 DominationA2! One Team

    No worries TankBuster, What you need is to edit 2 files. In x_scripts\x_createsecondary.sqf there is a "killed" event added for all 2ndary objectives like this (first line is Xeno original code commented out): Repeat this for each of them (as you might note I've also changed so that you will get mission ok if target is killed by arty where "killer" is null) Then to manage the pesky "we all hate it" radiotower :) go into x_scripts\x_setupserver.sqf and look for definition of XCheckMTHardTarget and you'll have the same "killed" event set up: (I usually take this down by arty though so no 5 points to Odan no) Then there is this horrible fsm file haha, I'd recommend you to just copy paste the fsms\HandleCamps.fsm right off as it only contains this addScore edit and a slightly extended "takeover range" - but avoid the SE version, that one references a swedish flag in main folder which I think you have no use for :) .
  22. [asa]oden

    co30 DominationA2! One Team

    Hi Tankbuster, You might wanna have a look at my edit called "Dynamic Domination" which, among other features, include score as for your list: Secure Camp = 2 pts Eliminate secondary target = 3 pts Kill Radio Tower = 5 pts Sidemission = 3pts note: Markers for camps and radiotower have been removed as I allow destruction by ARTY so you really have to recon for exact location. Other edits are to be found in notes ingame (only major features) Dynamic Domination Pack (based on 1.22)
  23. You totally hate respawn too, don't you? Thing is, some ppl like crosshair, they even like respawn, so why would they be forced to play as you prefer? Just play on highest level and avoid Javelin, I'm sure missing the Jav can't be a total showstopper (since it is way off in fire simulation anyway and must be a total immersion killer for you). You know, sandbox games like ArmA is not the same to all - you and I obviously have very different view on what ArmA is.
  24. I get the same error when running my @Oden addons along with the beta so maybe you should see if there are any 3rd party addons causing this for you too. Edit: hahah I was just to show the actual rpt log but realised from reading it I actually made the shortcut wrong.. see I run the wrong arma2.exe - should be the one in beta folder like this: "C:\Spel\ArmA 2\beta\arma2.exe" -nosplash -name=theOden -winxp -mod=beta;@Oden I have too many shortcuts (15) for different setups and obviously lost the details creating this one. Yes, isuc :) but now it works
  25. .. or it COULD be that some of us mental wrecks have kids using the same computer and they might, just might, not be as careful with discs.
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