[asa]oden
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Everything posted by [asa]oden
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Try installing zeus AI mod - works a little better IMO. In case you're actually a Frugalite (T-Rex reference) - welcome to ArmaVerse!
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Insurgency Stlye scripting help
[asa]oden replied to USMCWall's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just play pogomans "Insurgency" already working a described? -
Patch v1.55 Ai speak slomotion
[asa]oden replied to opftafel007's topic in ARMA 2 & OA - TROUBLESHOOTING
Happy me I never ran into it :party: -
Domination MI-24/MI-8 death crash?
[asa]oden replied to genesis92x's topic in ARMA 2 & OA - TROUBLESHOOTING
Uninstall ArmA2 Install ArmA2 Apply patch 1.54 Continue enjoy the great experiences Domination can give when played correctly. -
Patch v1.55 Ai speak slomotion
[asa]oden replied to opftafel007's topic in ARMA 2 & OA - TROUBLESHOOTING
Confirmed in 1.55 here too My fix is simply put 1.54 -
I have that on my server too CarlG. Maybe due to that server install is same DVD/key as one of my machines (have two and two sets of A2+OA). I did notice some "FADE" behaviour earlier like aim going all ape-shit after a while ingame (MP on said server) but havent seen that lately - sure hope BIS don't punish people putting up a ded.server in excessive hunt for pirates :( Hopefully they are 101% sure when releasing FADE in a client but sometimes I'm not too confident with their code management (just look at 1.55).
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
[asa]oden replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Ditto, just for the record (and thats my machine, the kids machine and the server - quite a hassle :( ). -
Russia, return or someone new?
[asa]oden replied to stupidwhitekid75's topic in ARMA 2 & OA - GENERAL
I think it's time for BIS to travel down the history lane. Korea maybe? WW2 N.Africa? Swedish assault on Russians outside Narva? :) Vikings killing Europe? Your choice. -
Ask the ACE dudes to make their mod compatible with I44? Also, have any source on your claim for "most"?
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Do you think it's necessary for BIS providing lockable binPBO?
[asa]oden replied to ffur2007slx2_5's topic in ARMA 2 & OA - GENERAL
T-Rex, somedays your profession shines through so intense. Good analogy though. :) -
Added I44 Warfare on Omaha to this pack: Oden Warfare
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So I should pay for tools so I can give free addons away much faster?
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Kulima shouldn't be in the pack :) IIRC I removed Kulima some time ago due to the horrid config it had - no idea what version it was. When I have time and mood for a revisit on Kulima I'll have a look at it but right now I'm all into moving pogoman's "Insurgency" over to Chernarus to play some woodland Brits - so awesome. btw, if you create a single-unit mission on Kulima 2.2 in editor, do you have "kulima" in the addons[]-section of that mission.sqm then? Maybe the author changed the cfgPatches classname (God forbid)?
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Do you really think Walmart reads this forum?
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Manually set towns all over Takistan - good job rmk80! Definately ok with if you upload it - just remember to add your name in mission.sqm :) (and edit the mission folder before you pack it, ISAF105rmk.. maybe? hehe) - will try it on my server fo'sho. AI parachute is in plan as that was part of earlier oden warfare (arma1 iirc) but player para from base will not be there - too easy :P the "downloadable content" is because BIS nifty little "activateAddons" call and I have never been able to get rid of this no matter where I put them - look in rpt and you'll see a "activating OA" etc. message even before the warfare2vehicles error - same for BAF stuff. I decided to live with it. Actually I even tried to live without the "activateAddons" call as I removed the warfare module but I did not have any success despite I couldn't find this killer-call in any other module loaded at start of the game - didn't check the ARTY module but that should be loaded after the init-sequence. I'll surely andup insane before I kill this one haha. Nice you found the OA standalone error, maybe ppl will stop connect/disconnect on my server running the ISAF version - will try to fix that (is there a way to run OA "standalone mode" in a CO install?)
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CA mod(?) and version 1.07 problems
[asa]oden replied to flonoen's topic in ARMA 2 & OA - MULTIPLAYER
no worries, 1.07 is the latest but you will still see the 1.07 message. CA is normal ArmA2 - also ok. there is a start switch you can add to skip the patch warning -nopatch.. something - search forum for it. -
yes, the M2A2 have a config armor value of 400 versus 300 for the M2A3 - God knows why..
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hi rmk80, re-pbo the mission should be doable - check you have initMission.sqf in root folder. the 1.05r (for rage and insanity) is supposed to be "selfcontained" as I have removed the warfare object (replaced with civ. vehicles) trying to get as far away as possible from BIS and their somewhat uncontrolled code management so in case you have own-edited sqm files see to that warfare object is replaced and the call should be for "warfareInit.sqf" (copy of init.sqf in warfare2.pbo). Southern Sahrani runs ok for me both as A2 1.07 and CO 1.54 but I have reports from my poor betatesters that this map is in a broken condition - but as it runs ok for me it is indeed rather difficult to find the error. Best way to create a Takistan version would be to copy/paste the units/markers from the chernarus version as I imagine that map also have the detailed config that most addon maps lack (or you could manually put in cities as I've done with the Zargabad version - lots of work but better result IMO) - other than that you only need to copy all the files from one of the others as the code is unified and works for all versions. I've deliberately avoided a Taki version as I find it way too slow with all those hills but I wish you good luck and please do not hesitate to shoot any questions over PM :) I did indeed stop working on this but mr Big Shot got me going again and with the new "all files in mission folder" setup (rather then only copies of modified ones as each BIS patch showed to be a mistake) there will probably be some small edits in the future. Was an update today too, so pls start with those for your edits - and if you make edits in mission.sqm keep a copy and overwrite "mine" as soon as an edit pops up as I very rarely change anything in those files (todays update was to give german units some vehicles as I've put lists to show player faction units only - also BAF, Czechs and Germans now have mortars and artillery at their disposal from light and heavy factories).
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I very much support this suggestion.
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Nope, not banned for BAF. 'tsb247 uses modified data file - ArmA2; ArmA2: Operation Arrowhead; ArmA2: British Armed Forces' is all normal and should appear. Guess the admin got annoyed at something - Only he/she knows what.
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Sorry guys but you need 1.05 to run this. BIS has been so kind to change basic stuff such as returnvalues etc to new structures rendering most things useless and I definately do not have the time or committment to search through uncommented BIS code with shitty indentations and readjust the function calls. At least they got rid of one mission developer.
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Casting an array as a string for localize
[asa]oden replied to sparcdr's topic in ARMA - MISSION EDITING & SCRIPTING
diag_log format["*** Mainarray: %1",mainarray]; -
Please don´t Dominate the Arrowhead...
[asa]oden replied to synti's topic in ARMA 2 & OA - MULTIPLAYER
Of course you can lose Domination. Every single time you die and respawn you've lost but Xeno was kind enough to let you try again. -
Players should NEVER have to install add-ons
[asa]oden replied to polar bear's topic in ARMA 2 & OA - SUGGESTIONS
You have some valid points, Polar Bear. But those "I cannot execute instructions from a readme file" players usually join the missions getting a taskHint popup in their face telling them what to do and still, the first thing they spam out is "WHAT ARE THE MISSION OBJECTIVE?" and God knows - if that is what community growth is all about then I'd rather have the ArmA community stay small without those ritalin monsters.